
Character
Dirt Clod
A public character created with Summon Worlds.
Open in Summon WorldsDetails
- Type
- Humanoid
- Race
- Half-Elf
- Gender
- male
- Alignment
- Chaotic Neutral
- Size
- Medium
- Armor class
- 15
- Hit points
- 120
- Speed
- 30
- Challenge
- 10
- Experience
- 5000
- Languages
- Common, Elvish, Terran
- Senses
- Darkvision 60 ft., Tremorsense 120 ft.
- Skills
- Survival, Intimidation, Perception
Biography
Claude's childhood was defined by humiliation—a half-elf boy perpetually caked in grime, shoved face-first into mud by those who found sport in his suffering. The bullies' laughter echoed through the halls as they branded him with his shame: Dirt Clod, a name that burrowed into his soul like a parasite. Years of torment culminated in a savage beating behind the bleachers, where his body was driven into the earth with such force that something within him fractured and reformed. In that moment of absolute agony, as dirt filled his mouth and his vision darkened, Claude's anguish awakened something ancient sleeping beneath the surface—a primordial seismic force that answered his silent scream. The ground itself convulsed, swallowing his attackers into sudden chasms as if the earth itself recognized an injustice demanding vengeance. Claude rose from that soil transformed, no longer running from the name they'd weaponized against him but claiming it as his own, a badge of power forged in rage. Now Dirt Clod walks among those who once tormented him, a force of geological reckoning determined to ensure that every witness to his suffering, every bystander who smiled, and every institution that turned away, will face the weight of the very ground beneath their feet.
Attributes
Strength
18, modifier +4
Dexterity
14, modifier +2
Constitution
20, modifier +5
Intelligence
12, modifier +1
Wisdom
16, modifier +3
Charisma
10, modifier +0
Actions
Geokinetic Blast
Ranged Attack: 2d10 + 4 piercing damage. Range 60 ft. Can launch stone shards at one target.
Dust Storm
Creates a 20 ft. radius dust storm, forcing creatures to make a DC 15 Constitution save or be blinded for 1 minute.
Seismic Strike
Melee Attack: 3d8 + 4 bludgeoning damage. On hit, causes a localized tremor, knocking enemies prone.
Earthen Armor
As a bonus action, hardens dirt around him, gaining +2 AC for 1 minute. Can be used once per short rest.
Quake
As an action, creates a 30 ft. radius tremor. All creatures in range must make a DC 16 Dexterity save or take 4d6 bludgeoning damage and fall prone.
Abilities
Seismic Sense
Detects vibrations in the ground up to 1 mile away, alerting him to nearby threats.
Earth's Embrace
Gains resistance to bludgeoning damage while in contact with the ground.
Saving throws
strength
+7
dexterity
+5
constitution
+8
wisdom
+6