Artwork for Komen Summer

Character

Komen Summer

Created by Dmeg198

Komen Summer was discovered as an infant swaddled in linen beside the charred ruins of a temple, bearing only a leather bracelet inscribed with his name and nothing else to hint at his origins. Raised by a troupe of traveling performers who found him that fateful morning, he grew up learning to move through shadows and slip between crowds with the grace of smoke, skills that proved invaluable when the caravan was attacked by slavers during his thirteenth year. Though he managed to escape into the wilderness, the encounter sparked an obsessive need to understand who he truly was—and why his instincts seemed almost supernatural, as if guided by some unseen force. His dual mastery of the short sword and the longer Greek blade came from years of studying ancient combat techniques in forgotten libraries and abandoned dojos, each weapon a different voice calling to something dormant within his blood. Mysterious even to himself, Komen suspects his bloodline carries divine weight, yet he refuses to let unknown heritage define his choices, instead carving his own path as a guardian for the forgotten and dispossessed. Now a young man of striking ash-brown hair and penetrating blue eyes, he wanders from town to town, searching not just for answers about his parentage, but for a purpose worthy of whatever power might run through his veins.

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At a glance

What this public profile contains

This view-only profile includes a creator-written description; 14 labeled detail fields; 6 structured sections; 1 artwork image supplied by the creator.

Creation type
Character
Shared by
Dmeg198
Connected worlds
0
Detail fields
14
Profile sections
6
Artwork images
1

Details

Type
Humanoid
Race
Human
Class
Rogue
Gender
male
Alignment
Chaotic Good
Size
Medium
Armor class
15
Hit points
75
Speed
30
Challenge
5
Experience
1800
Languages
Common, Elvish
Senses
Darkvision 60 ft., Passive Perception 15
Skills
Stealth, Acrobatics, Perception, Sleight of Hand

Biography

Komen Summer was discovered as an infant swaddled in linen beside the charred ruins of a temple, bearing only a leather bracelet inscribed with his name and nothing else to hint at his origins. Raised by a troupe of traveling performers who found him that fateful morning, he grew up learning to move through shadows and slip between crowds with the grace of smoke, skills that proved invaluable when the caravan was attacked by slavers during his thirteenth year. Though he managed to escape into the wilderness, the encounter sparked an obsessive need to understand who he truly was—and why his instincts seemed almost supernatural, as if guided by some unseen force. His dual mastery of the short sword and the longer Greek blade came from years of studying ancient combat techniques in forgotten libraries and abandoned dojos, each weapon a different voice calling to something dormant within his blood. Mysterious even to himself, Komen suspects his bloodline carries divine weight, yet he refuses to let unknown heritage define his choices, instead carving his own path as a guardian for the forgotten and dispossessed. Now a young man of striking ash-brown hair and penetrating blue eyes, he wanders from town to town, searching not just for answers about his parentage, but for a purpose worthy of whatever power might run through his veins.

Attributes

Strength

14, modifier +2

Dexterity

18, modifier +4

Constitution

16, modifier +3

Intelligence

12, modifier +1

Wisdom

15, modifier +2

Charisma

13, modifier +1

Actions

Short Sword Strike

Make a melee weapon attack with a short sword: +7 to hit, reach 5 ft., one target. Hit: 1d6+4 piercing damage.

Greek Long Sword Slash

Make a melee weapon attack with a Greek long sword: +7 to hit, reach 5 ft., one target. Hit: 1d10+4 slashing damage.

Cunning Action

On each of his turns, Komen can take the Dash, Disengage, or Hide action as a bonus action.

Evasion

If Komen is subjected to an effect that allows him to make a Dexterity saving throw to take only half damage, he instead takes no damage if he succeeds.

Abilities

Shadow Step

Komen can move through shadows, gaining advantage on stealth checks in dim light or darkness.

Divine Instinct

Once per turn, Komen can add a d4 to any attack roll or saving throw, representing his mysterious heritage.

Saving throws

strength

+4

dexterity

+7

constitution

+6

intelligence

+1

wisdom

+5

charisma

+4

Damage resistances

Poison

Psychic

Public creation

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