Artwork for Russians

Character

Russians

Created by death fang

A public character created with Summon Worlds.

Open in Summon Worlds

Details

Type
Humanoid
Alignment
Neutral
Size
Large
Armor class
15
Hit points
120
Speed
30
Challenge
10
Experience
5000
Languages
Common, Ursine
Senses
Darkvision 60 ft., Passive Perception 15
Skills
Athletics, Survival, Perception

Biography

Born from the frozen taiga where the ancient spirits of the land fused primal ursine strength with human consciousness, the Russians emerged as a people forged by isolation and necessity rather than divine blessing or arcane accident. In the unforgiving wilderness of their northern homeland, they learned that survival demanded absolute self-reliance—no gods answered their prayers, no distant kingdoms sent aid through brutal winters, and no magical artifacts could substitute for the callused hands and indomitable will required to endure. This crucible of hardship instilled in them a profound cultural philosophy: every Russian bear must be capable of building their own shelter, hunting their own food, and defending their own honor without appealing to external powers or forming dependent bonds. Over generations, they built settlements deep within snow-covered forests where cooperation meant temporary alliances between equals rather than hierarchical structures, and trade with outsiders was viewed with suspicion as a weakness of character. Their reputation grew as legendary craftspeople and warriors whose independence bordered on obsession, refusing mercenary work or political entanglements that might compromise their autonomy. Today, the Russians stand apart from other civilizations—proud, capable, and utterly uninterested in the petty intrigues of those who cannot fend for themselves in an indifferent world.

Attributes

Strength

20, modifier +5

Dexterity

14, modifier +2

Constitution

20, modifier +5

Intelligence

12, modifier +1

Wisdom

16, modifier +3

Charisma

10, modifier +0

Actions

Bear Claw Strike

Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 2d10 + 5 slashing damage.

Frosty Roar

All creatures within 30 ft. must succeed on a DC 16 Wisdom saving throw or be frightened until the end of their next turn.

Craftsman's Precision

As an action, create a simple item or tool. This takes 1 minute and requires materials.

Indomitable Will

Once per day, reroll a failed saving throw. Must use the new roll.

Winter's Embrace

As a bonus action, gain temporary hit points equal to 1d10 + Constitution modifier.

Abilities

Self-Reliant

Advantage on checks to resist being charmed or frightened.

Wilderness Survival

Gain proficiency in Survival and Nature skills.

Saving throws

strength

+8

dexterity

+5

constitution

+8

wisdom

+6

Damage resistances

Cold