
Character
Russians
A public character created with Summon Worlds.
Open in Summon WorldsDetails
- Type
- Humanoid
- Alignment
- Neutral
- Size
- Large
- Armor class
- 15
- Hit points
- 120
- Speed
- 30
- Challenge
- 10
- Experience
- 5000
- Languages
- Common, Ursine
- Senses
- Darkvision 60 ft., Passive Perception 15
- Skills
- Athletics, Survival, Perception
Biography
Born from the frozen taiga where the ancient spirits of the land fused primal ursine strength with human consciousness, the Russians emerged as a people forged by isolation and necessity rather than divine blessing or arcane accident. In the unforgiving wilderness of their northern homeland, they learned that survival demanded absolute self-reliance—no gods answered their prayers, no distant kingdoms sent aid through brutal winters, and no magical artifacts could substitute for the callused hands and indomitable will required to endure. This crucible of hardship instilled in them a profound cultural philosophy: every Russian bear must be capable of building their own shelter, hunting their own food, and defending their own honor without appealing to external powers or forming dependent bonds. Over generations, they built settlements deep within snow-covered forests where cooperation meant temporary alliances between equals rather than hierarchical structures, and trade with outsiders was viewed with suspicion as a weakness of character. Their reputation grew as legendary craftspeople and warriors whose independence bordered on obsession, refusing mercenary work or political entanglements that might compromise their autonomy. Today, the Russians stand apart from other civilizations—proud, capable, and utterly uninterested in the petty intrigues of those who cannot fend for themselves in an indifferent world.
Attributes
Strength
20, modifier +5
Dexterity
14, modifier +2
Constitution
20, modifier +5
Intelligence
12, modifier +1
Wisdom
16, modifier +3
Charisma
10, modifier +0
Actions
Bear Claw Strike
Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 2d10 + 5 slashing damage.
Frosty Roar
All creatures within 30 ft. must succeed on a DC 16 Wisdom saving throw or be frightened until the end of their next turn.
Craftsman's Precision
As an action, create a simple item or tool. This takes 1 minute and requires materials.
Indomitable Will
Once per day, reroll a failed saving throw. Must use the new roll.
Winter's Embrace
As a bonus action, gain temporary hit points equal to 1d10 + Constitution modifier.
Abilities
Self-Reliant
Advantage on checks to resist being charmed or frightened.
Wilderness Survival
Gain proficiency in Survival and Nature skills.
Saving throws
strength
+8
dexterity
+5
constitution
+8
wisdom
+6