Artwork for Dara

Character

Dara

Created by Enders_Cave

Dara's existence has been a perpetual dance with the ticking of an unforgiving crimson clock, a constant reminder of the fragility of her immortality. Born centuries ago, she was cursed with eternal life, a blessing that has become a torment as she watches the world change around her, while she remains trapped in a state of perpetual youth. The crimson clock that looms over her every waking moment is a cruel taunt, a countdown to an unknown end that she is powerless to stop. Its relentless ticking echoes in her mind, a constant reminder of the uncertainty that plagues her existence. Dara has spent countless lifetimes searching for a way to break the curse, to find the key that will silence the clock and grant her the peace of a true death. But each lead, each glimmer of hope, has ultimately proven to be a false promise, leaving her more jaded and weary with each passing year. As the clock's hands continue to spin, Dara is haunted by the fear that her time may one day run out, and she will be forced to face the unknown with a heart heavy with regret and a soul yearning for the release of oblivion.

Open in Summon Worlds

At a glance

What this public profile contains

This view-only profile includes a creator-written description; 11 labeled detail fields; 10 structured sections; 1 artwork image supplied by the creator.

Creation type
Character
Shared by
Enders_Cave
Connected worlds
0
Detail fields
11
Profile sections
10
Artwork images
1

Details

Type
Undead
Alignment
Chaotic Neutral
Size
Medium
Armor class
18
Hit points
250
Speed
30
Challenge
20
Experience
100000
Languages
Common, Infernal, Elvish
Senses
Darkvision 60 ft., Passive Perception 20
Skills
Deception, Insight, Perception, Stealth

Biography

Dara's existence has been a perpetual dance with the ticking of an unforgiving crimson clock, a constant reminder of the fragility of her immortality. Born centuries ago, she was cursed with eternal life, a blessing that has become a torment as she watches the world change around her, while she remains trapped in a state of perpetual youth. The crimson clock that looms over her every waking moment is a cruel taunt, a countdown to an unknown end that she is powerless to stop. Its relentless ticking echoes in her mind, a constant reminder of the uncertainty that plagues her existence. Dara has spent countless lifetimes searching for a way to break the curse, to find the key that will silence the clock and grant her the peace of a true death. But each lead, each glimmer of hope, has ultimately proven to be a false promise, leaving her more jaded and weary with each passing year. As the clock's hands continue to spin, Dara is haunted by the fear that her time may one day run out, and she will be forced to face the unknown with a heart heavy with regret and a soul yearning for the release of oblivion.

Attributes

Strength

14, modifier +2

Dexterity

20, modifier +5

Constitution

20, modifier +5

Intelligence

18, modifier +4

Wisdom

16, modifier +3

Charisma

24, modifier +7

Actions

Crimson Clock Strike

Melee Weapon Attack: +12 to hit, reach 5 ft., one target. Hit: 30 (6d8 + 5) necrotic damage. The target must succeed on a DC 20 Constitution saving throw or be cursed, taking an additional 10 (3d6) necrotic damage at the start of each of its turns until it succeeds on the saving throw.

Time Warp

Dara can manipulate time around her. As an action, she can choose up to three creatures within 60 feet. Each target must succeed on a DC 20 Wisdom saving throw or be slowed as per the 'Slow' spell for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Abilities

Dark Resilience

Dara has advantage on saving throws against being charmed or frightened.

Eternal Youth

Dara cannot age or be affected by aging effects.

Saving throws

strength

+10

dexterity

+12

constitution

+12

intelligence

+11

wisdom

+10

charisma

+14

Legendary actions

Ticking Terror

Dara can use her legendary action to cause the crimson clock to emit a wave of dread. Each creature of her choice within 30 feet must succeed on a DC 20 Wisdom saving throw or become frightened for 1 minute. A frightened target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Chrono Shift

Dara can teleport to an unoccupied space she can see within 60 feet. After teleporting, she can make one Crimson Clock Strike as a part of this action.

Final Countdown

Once per day, Dara can activate the crimson clock to unleash a wave of energy. All creatures within a 60-foot radius must make a DC 20 Constitution saving throw, taking 70 (20d6) necrotic damage on a failed save, or half as much damage on a successful one. This action cannot be used again until the next dawn.

Lair actions

Echoes of Time

On initiative count 20 (losing initiative ties), Dara can cause the environment to warp. Each creature in the lair must succeed on a DC 20 Dexterity saving throw or take 14 (4d6) force damage and be pushed 10 feet away from Dara.

Crimson Veil

Dara can create a 20-foot radius sphere of crimson mist centered on a point she can see within 120 feet. The area is heavily obscured, and creatures within it must succeed on a DC 20 Constitution saving throw or be blinded until the end of their next turn.

Damage resistances

Necrotic

Poison

Damage immunities

Psychic

Condition immunities

Charmed

Frightened

Paralyzed

Public creation

Worldbuilding Context

Dara is a public character profile shared by Enders_Cavethrough Summon Worlds. This view keeps the creator's public information together with clear attribution and links to any connected public Worlds; it does not add story details beyond the fields shown on the profile.

Explore the profile as a standalone creative reference, then open Summon Worlds when you want to connect your own characters, locations, art, and lore inside a living World.

Continue building

Develop the ideas around Dara

Use Dara as a character reference when planning motivations, relationships, conflicts, dialogue, and the places that shape a role in the wider setting. Return to the public fields above as a stable reference, then connect new ideas through a World so collaborators can explore how each creation fits the same shared canon.