
Character
Edward Jacobs, Port Guards Captain
A public character created with Summon Worlds.
Open in Summon WorldsAt a glance
What this public profile contains
This view-only profile includes 14 labeled detail fields; 6 structured sections; 1 artwork image supplied by the creator.
- Creation type
- Character
- Shared by
- Draz
- Connected worlds
- 1
- Detail fields
- 14
- Profile sections
- 6
- Artwork images
- 1
Details
- Type
- Humanoid
- Race
- Half-Elf
- Class
- Fighter
- Gender
- male
- Alignment
- Lawful Good
- Size
- Medium
- Armor class
- 18
- Hit points
- 120
- Speed
- 30
- Challenge
- 7
- Experience
- 2900
- Languages
- Common, Elvish, Infernal
- Senses
- Darkvision 60 ft., Passive Perception 16
- Skills
- Athletics, Perception, Intimidation, Insight
Biography
Edward Jacobs was once a dedicated enforcer of Rosiskar's law, a half-elf whose mixed heritage had never troubled him until the city tore itself apart in civil strife, and suddenly his non-human blood became a target for the rising tide of xenophobic fervor that consumed the streets. Stripped of his badge and driven from the only profession he'd ever known, Edward wandered the trade routes as a drifter until whispers of Spes Advenit's ambitious construction reached his ears—a port city being built from nothing, untainted by the prejudices of older settlements. When he arrived to find the nascent harbor woefully understaffed and its guards untrained, he saw not just an opportunity but a chance at redemption, and he approached those in power with an offer to build them a protective force worthy of their vision. His proposition was accepted on the condition that he deliver results, and Edward threw himself into the work with the intensity of a man reclaiming his lost purpose, drilling raw recruits into disciplined soldiers and establishing protocols that would become the foundation of Spes Advenit's security. Within months, his competence and unwavering dedication earned him the captain's rank, a recognition that felt like absolution; here, in this progressive port where even the Lord himself walked as a creature of legend, Edward discovered that acceptance was possible and that his true nature—long hidden and ashamed—could finally coexist with his duty to protect and serve.
Attributes
Strength
18, modifier +4
Dexterity
14, modifier +2
Constitution
20, modifier +5
Intelligence
12, modifier +1
Wisdom
16, modifier +3
Charisma
15, modifier +2
Actions
Multiattack
Edward makes two melee attacks with his longsword or claws.
Longsword Slash
Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 2d8 + 4 slashing damage.
Claw Swipe
Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 2d6 + 4 slashing damage.
Howl of Command
Allies within 30 ft. gain advantage on their next attack roll. Recharge 5-6.
Guard's Rally
Edward can inspire allies, granting them temporary hit points equal to 1d8 + his Charisma modifier.
Abilities
Keen Senses
Advantage on Wisdom (Perception) checks that rely on hearing or smell.
Wolf's Resilience
Resistance to damage from non-magical attacks.
Saving throws
strength
+7
dexterity
+5
constitution
+8
wisdom
+6
Damage resistances
Piercing
Slashing
Public creation
Worldbuilding Context
Edward Jacobs, Port Guards Captain is a public character profile shared by Drazthrough Summon Worlds. This view keeps the creator's public information together with clear attribution and links to any connected public Worlds; it does not add story details beyond the fields shown on the profile.
This creation is connected to The Adventures Of Credunt Insulis, where its details can support consistent characters, locations, lore, and ongoing storytelling across the wider World.
World connections
Appears in
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