
Character
Richard Voss
Richard Voss wasn't always the ruthless architect of spectacle and control he is today; he inherited his fortune from a father who built manufacturing empires on the backs of the working class, but young Richard actually felt the weight of that guilt until a pivotal moment in his thirties when a failed protest movement nearly toppled his holdings. Rather than crush the dissidents through force alone, he experienced an epiphany—that human attention is a finite resource, and if you could monopolize it with enough grandeur and excitement, the masses would willingly trade their grievances for front-row seats to manufactured drama. The District 2 Monarchs franchise became his laboratory for this philosophy, transforming brutal athletic competition into a religion that consumed the public consciousness and filled his coffers beyond measure. Now, with his candidacy for Grand Chancellor on the horizon, Voss has cultivated a carefully constructed numbness to the suffering in the lower districts, convincing himself that his games are a form of mercy—a gift of escapism rather than an instrument of oppression. His reflection in the mirror shows a man in his fifties whose ambition has calcified into something colder, someone who has convinced himself that keeping people entertained is the same as keeping them safe. The irony is that Voss no longer remembers why he felt guilty in the first place, and that forgetting may be his most dangerous achievement yet.
Open in Summon WorldsAt a glance
What this public profile contains
This view-only profile includes a creator-written description; 11 labeled detail fields; 6 structured sections; 1 artwork image supplied by the creator.
- Creation type
- Character
- Shared by
- EtherealElf4273
- Connected worlds
- 1
- Detail fields
- 11
- Profile sections
- 6
- Artwork images
- 1
Details
- Type
- Humanoid
- Alignment
- Lawful Evil
- Size
- Medium
- Armor class
- 15
- Hit points
- 120
- Speed
- 30
- Challenge
- 10
- Experience
- 5000
- Languages
- Common, Infernal, Elvish
- Senses
- Darkvision 60 ft., Passive Perception 15
- Skills
- Deception, Persuasion, Insight, Intimidation
Biography
Richard Voss wasn't always the ruthless architect of spectacle and control he is today; he inherited his fortune from a father who built manufacturing empires on the backs of the working class, but young Richard actually felt the weight of that guilt until a pivotal moment in his thirties when a failed protest movement nearly toppled his holdings. Rather than crush the dissidents through force alone, he experienced an epiphany—that human attention is a finite resource, and if you could monopolize it with enough grandeur and excitement, the masses would willingly trade their grievances for front-row seats to manufactured drama. The District 2 Monarchs franchise became his laboratory for this philosophy, transforming brutal athletic competition into a religion that consumed the public consciousness and filled his coffers beyond measure. Now, with his candidacy for Grand Chancellor on the horizon, Voss has cultivated a carefully constructed numbness to the suffering in the lower districts, convincing himself that his games are a form of mercy—a gift of escapism rather than an instrument of oppression. His reflection in the mirror shows a man in his fifties whose ambition has calcified into something colder, someone who has convinced himself that keeping people entertained is the same as keeping them safe. The irony is that Voss no longer remembers why he felt guilty in the first place, and that forgetting may be his most dangerous achievement yet.
Attributes
Strength
14, modifier 2
Dexterity
12, modifier 1
Constitution
20, modifier 5
Intelligence
18, modifier 4
Wisdom
16, modifier 3
Charisma
20, modifier 5
Actions
Spectacle of Control
Richard creates an illusionary spectacle, forcing all creatures within 60 ft. to make a DC 17 Wisdom saving throw or be charmed for 1 minute. They can repeat the save at the end of each of their turns.
Distracting Drama
As an action, Richard can choose one creature within 30 ft. to make a DC 17 Intelligence saving throw. On a failure, they take 4d10 psychic damage and are incapacitated until the end of their next turn.
Wealthy Strike
Richard makes a melee attack with a golden scepter, dealing 2d8 + 5 bludgeoning damage. On a hit, the target must succeed on a DC 17 Constitution saving throw or be stunned until the end of their next turn.
Numb to Suffering
Richard can choose to reduce damage taken from any source by 10. This ability can be used once per short rest.
Grand Chancellor's Command
As a bonus action, Richard can grant an ally within 30 ft. an additional action on their next turn. This action can only be used to take the Attack action.
Abilities
Master Manipulator
Richard can impose disadvantage on saving throws against his spells and abilities.
Wealth of Influence
Once per turn, Richard can reroll a failed skill check or saving throw.
Saving throws
strength
5
dexterity
4
constitution
8
intelligence
8
wisdom
6
charisma
9
Damage resistances
Psychic
Charm
Public creation
Worldbuilding Context
Richard Voss is a public character profile shared by EtherealElf4273through Summon Worlds. This view keeps the creator's public information together with clear attribution and links to any connected public Worlds; it does not add story details beyond the fields shown on the profile.
This creation is connected to The Battle Arena, where its details can support consistent characters, locations, lore, and ongoing storytelling across the wider World.
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