
Character
Rainwalkers
Born from an ancient curse meant to bind the spirits of winter itself into mortal flesh, the Rainwalkers emerged when a desperate human civilization sought to harness the power of eternal snow to survive an endless ice age, only to discover their shamanic ritual had twisted the summoned forces into something far more unpredictable and alive. The first generations wandered in confused solitude, struggling to reconcile their human consciousness with their primal instincts and the raw elemental magic that coursed through their hybrid forms, eventually learning to speak and reason as their minds adapted to their new existence. Over countless centuries, they evolved into apex predators of the frozen wastes, wielding cryomantic abilities so formidable that even the oldest dragons learned to respect their territorial boundaries, yet they remain fundamentally indifferent to the moral struggles of other races, viewing themselves as neither guardians nor destroyers but simply as part of the natural cycle. Most Rainwalkers choose solitary paths through the eternal winter, their massive forms cutting through blizzards that would obliterate lesser creatures, though occasionally the deep loneliness of their existence draws them together in loose herds for brief seasons before the call of isolation inevitably separates them once more. Their true purpose remains shrouded in mystery even to themselves—whether they are still bound to some forgotten duty from their creation or have transcended it entirely remains a question that even the eldest among them cannot answer with certainty.
Open in Summon WorldsAt a glance
What this public profile contains
This view-only profile includes a creator-written description; 11 labeled detail fields; 6 structured sections; 1 artwork image supplied by the creator.
- Creation type
- Character
- Shared by
- VastWitch4593
- Connected worlds
- 1
- Detail fields
- 11
- Profile sections
- 6
- Artwork images
- 1
Details
- Type
- Monstrosity
- Alignment
- True Neutral
- Size
- Large
- Armor class
- 15
- Hit points
- 200
- Speed
- 30
- Challenge
- 15
- Experience
- 13000
- Languages
- Common, Primordial
- Senses
- Darkvision 60 ft., Passive Perception 17
- Skills
- Survival, Perception, Intimidation
Biography
Born from an ancient curse meant to bind the spirits of winter itself into mortal flesh, the Rainwalkers emerged when a desperate human civilization sought to harness the power of eternal snow to survive an endless ice age, only to discover their shamanic ritual had twisted the summoned forces into something far more unpredictable and alive. The first generations wandered in confused solitude, struggling to reconcile their human consciousness with their primal instincts and the raw elemental magic that coursed through their hybrid forms, eventually learning to speak and reason as their minds adapted to their new existence. Over countless centuries, they evolved into apex predators of the frozen wastes, wielding cryomantic abilities so formidable that even the oldest dragons learned to respect their territorial boundaries, yet they remain fundamentally indifferent to the moral struggles of other races, viewing themselves as neither guardians nor destroyers but simply as part of the natural cycle. Most Rainwalkers choose solitary paths through the eternal winter, their massive forms cutting through blizzards that would obliterate lesser creatures, though occasionally the deep loneliness of their existence draws them together in loose herds for brief seasons before the call of isolation inevitably separates them once more. Their true purpose remains shrouded in mystery even to themselves—whether they are still bound to some forgotten duty from their creation or have transcended it entirely remains a question that even the eldest among them cannot answer with certainty.
Attributes
Strength
20, modifier +5
Dexterity
14, modifier +2
Constitution
20, modifier +5
Intelligence
12, modifier +1
Wisdom
16, modifier +3
Charisma
10, modifier +0
Actions
Frostbite
Ranged spell attack, 3d8 cold damage on a hit. Target must succeed on a DC 15 Constitution save or have disadvantage on next attack.
Ice Shard
Create a shard of ice, dealing 4d10 piercing damage in a 60 ft. line. Each creature in line must make a DC 16 Dexterity save, taking half damage on success.
Chilling Roar
All creatures within 30 ft. must succeed on a DC 18 Wisdom save or be frightened until the end of their next turn.
Snowstorm
Create a blizzard in a 20 ft. radius for 1 minute. Creatures in the area must succeed on a DC 16 Constitution save or take 2d6 cold damage each turn.
Abilities
Icebound Resilience
Resistance to cold damage and immunity to being frozen.
Primal Instincts
Advantage on Wisdom (Perception) checks in snowy environments.
Saving throws
strength
+9
dexterity
+6
constitution
+11
wisdom
+7
Damage resistances
cold
Public creation
Worldbuilding Context
Rainwalkers is a public character profile shared by VastWitch4593through Summon Worlds. This view keeps the creator's public information together with clear attribution and links to any connected public Worlds; it does not add story details beyond the fields shown on the profile.
This creation is connected to Generak, where its details can support consistent characters, locations, lore, and ongoing storytelling across the wider World.
World connections
Appears in
Continue building
Develop the ideas around Rainwalkers
Use Rainwalkers as a character reference when planning motivations, relationships, conflicts, dialogue, and the places that shape a role in the wider setting. Return to the public fields above as a stable reference, then connect new ideas through a World so collaborators can explore how each creation fits the same shared canon.