
Character
Jofir Decapitated
Jofir was once a feared demon lord who commanded legions across seventeen dimensions, his obsidian throne built from the crystallized screams of fallen gods, until the Convergence War shattered reality itself and reduced his magnificent form to ash and ruin. When the dimensional barriers collapsed, only his head remained intact—a cruel twist of fate that left him conscious but powerless, floating in the void between worlds for what felt like an eternity. A mysterious order of monks discovered his disembodied consciousness trapped in a crystalline stasis and, seeking to harness his legendary power for their own purposes, grafted his demon visage onto the body of a legendary human warrior who had died protecting their sacred temple. The fusion was imperfect and agonizing; Jofir could feel the seams of his new existence pulling at him every moment, a constant reminder of his humiliation and rebirth. Yet from this violation emerged something unexpectedly formidable—the combination of his demonic essence and his host's warrior instincts created a being whose infernal flames burned hotter than ever before, and whose illusions became impossibly vivid and inescapable. Now Jofir walks the mortal realm neither fully demon nor human, driven by an insatiable hunger to discover who orchestrated his resurrection and why, while secretly wondering if his captors intended to control him or if they simply wanted to watch the world burn.
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What this public profile contains
This view-only profile includes a creator-written description; 11 labeled detail fields; 6 structured sections; 3 artwork images supplied by the creator.
- Creation type
- Character
- Shared by
- Mr_Evil
- Connected worlds
- 0
- Detail fields
- 11
- Profile sections
- 6
- Artwork images
- 3
Details
- Type
- Fiend
- Alignment
- Chaotic Neutral
- Size
- Medium
- Armor class
- 18
- Hit points
- 150
- Speed
- 30
- Challenge
- 12
- Experience
- 8400
- Languages
- Common, Infernal, Celestial
- Senses
- Darkvision 60 ft., Truesight 30 ft., Passive Perception 15
- Skills
- Intimidation, Deception, Arcana, Perception
Biography
Jofir was once a feared demon lord who commanded legions across seventeen dimensions, his obsidian throne built from the crystallized screams of fallen gods, until the Convergence War shattered reality itself and reduced his magnificent form to ash and ruin. When the dimensional barriers collapsed, only his head remained intact—a cruel twist of fate that left him conscious but powerless, floating in the void between worlds for what felt like an eternity. A mysterious order of monks discovered his disembodied consciousness trapped in a crystalline stasis and, seeking to harness his legendary power for their own purposes, grafted his demon visage onto the body of a legendary human warrior who had died protecting their sacred temple. The fusion was imperfect and agonizing; Jofir could feel the seams of his new existence pulling at him every moment, a constant reminder of his humiliation and rebirth. Yet from this violation emerged something unexpectedly formidable—the combination of his demonic essence and his host's warrior instincts created a being whose infernal flames burned hotter than ever before, and whose illusions became impossibly vivid and inescapable. Now Jofir walks the mortal realm neither fully demon nor human, driven by an insatiable hunger to discover who orchestrated his resurrection and why, while secretly wondering if his captors intended to control him or if they simply wanted to watch the world burn.
Attributes
Strength
18, modifier 4
Dexterity
14, modifier 2
Constitution
20, modifier 5
Intelligence
16, modifier 3
Wisdom
12, modifier 1
Charisma
18, modifier 4
Actions
Flame Breath
Exhale a 30-ft. cone of fire. Each creature in the area must make a DC 17 Dexterity saving throw, taking 6d10 fire damage on a failed save, or half as much on a success.
Demonic Illusion
Create a vivid illusion within 60 ft. that lasts for 1 minute. Creatures must succeed on a DC 16 Intelligence saving throw or be charmed and unable to discern reality.
Seam Strike
Make a melee weapon attack with a +8 to hit, dealing 2d10 + 4 slashing damage. On a hit, the target must succeed on a DC 16 Constitution saving throw or be incapacitated until the end of their next turn.
Infernal Wrath
As a bonus action, Jofir can unleash a wave of fire, dealing 3d8 fire damage to all creatures within 10 ft. of him. Creatures can make a DC 17 Dexterity saving throw for half damage.
Abilities
Infernal Resilience
Jofir has resistance to fire damage and advantage on saving throws against being frightened.
Illusory Presence
Once per long rest, Jofir can create an illusion that distracts enemies, imposing disadvantage on their next attack.
Saving throws
strength
8
dexterity
6
constitution
9
intelligence
7
charisma
8
Damage resistances
Fire
Gallery


Public creation
Worldbuilding Context
Jofir Decapitated is a public character profile shared by Mr_Evilthrough Summon Worlds. This view keeps the creator's public information together with clear attribution and links to any connected public Worlds; it does not add story details beyond the fields shown on the profile.
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