Artwork for Annatha Grey

Character

Annatha Grey

Created by Imposter

Born from the impossible union between Forge, a shadow entity fractured across multiple planes of existence, and a human woman named Eleanor who was cursed to bear his child, Annatha emerged as something entirely unprecedented—neither fully shadow nor wholly human, but a disciplined fusion of both worlds. Raised in the lightless spaces between dimensions, she learned obedience through her father's iron will, becoming his perfect instrument of destruction, executing his commands with methodical precision and the strength of a being composed partly of living darkness. When a chance encounter led her to discover her mother's bloodline—a family of merchants and scholars living quiet, ordinary lives—Annatha experienced something her father's training had never prepared her for: the desire to choose her own path. She began to see the cruelty of Forge's ambitions differently, recognizing in her human relatives a capacity for compassion that seemed to anchor her shadow-self to something meaningful beyond mere obedience. Her defection was swift and irreversible; she turned her formidable powers toward protecting the innocent rather than terrorizing them, and in doing so, severed herself forever from her father's dark dynasty. Now Forge hunts her relentlessly, sending wave after wave of her monstrous siblings to drag her back into the shadows, forcing Annatha to stay constantly moving, constantly vigilant, a rogue caught between two worlds with nowhere truly safe to call home.

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At a glance

What this public profile contains

This view-only profile includes a creator-written description; 13 labeled detail fields; 6 structured sections; 1 artwork image supplied by the creator.

Creation type
Character
Shared by
Imposter
Connected worlds
0
Detail fields
13
Profile sections
6
Artwork images
1

Details

Type
Monstrosity
Class
Rogue
Gender
female
Alignment
Lawful Neutral
Size
Medium
Armor class
15
Hit points
85
Speed
30
Challenge
7
Experience
2900
Languages
Common, Infernal
Senses
Darkvision 60 ft., Passive Perception 15
Skills
Stealth, Perception, Athletics, Investigation

Biography

Born from the impossible union between Forge, a shadow entity fractured across multiple planes of existence, and a human woman named Eleanor who was cursed to bear his child, Annatha emerged as something entirely unprecedented—neither fully shadow nor wholly human, but a disciplined fusion of both worlds. Raised in the lightless spaces between dimensions, she learned obedience through her father's iron will, becoming his perfect instrument of destruction, executing his commands with methodical precision and the strength of a being composed partly of living darkness. When a chance encounter led her to discover her mother's bloodline—a family of merchants and scholars living quiet, ordinary lives—Annatha experienced something her father's training had never prepared her for: the desire to choose her own path. She began to see the cruelty of Forge's ambitions differently, recognizing in her human relatives a capacity for compassion that seemed to anchor her shadow-self to something meaningful beyond mere obedience. Her defection was swift and irreversible; she turned her formidable powers toward protecting the innocent rather than terrorizing them, and in doing so, severed herself forever from her father's dark dynasty. Now Forge hunts her relentlessly, sending wave after wave of her monstrous siblings to drag her back into the shadows, forcing Annatha to stay constantly moving, constantly vigilant, a rogue caught between two worlds with nowhere truly safe to call home.

Attributes

Strength

18, modifier +4

Dexterity

16, modifier +3

Constitution

18, modifier +4

Intelligence

14, modifier +2

Wisdom

12, modifier +1

Charisma

10, modifier +0

Actions

Shadow Strike

Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 2d8 + 4 necrotic damage.

Shadow Cloak

As a bonus action, Annatha can become invisible until the start of her next turn or until she attacks.

Fractured Command

Annatha can target one creature she can see within 60 feet. The target must succeed on a DC 15 Wisdom saving throw or be frightened until the end of its next turn.

Abilities

Shadow Step

Once per turn, Annatha can teleport up to 30 feet to an unoccupied space she can see in dim light or darkness.

Methodical Precision

Annatha gains advantage on attack rolls against creatures that have not yet acted in combat.

Saving throws

strength

+7

dexterity

+6

constitution

+7

intelligence

+5

Damage resistances

Necrotic

Psychic

Public creation

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