
Character
Arlequim
Arlequim was born from the collective laughter of children playing in a world that had grown far too serious and rigid, manifesting as a goddess in motley silks and bells during an age when reality itself had become brittlely fragile. She discovered her reality-bending gifts not through study or divine decree, but through pure mischief—a joke whispered at creation's edge that somehow rewrote the laws of nature itself. For eons she wandered between the serious kingdoms and solemn temples, watching mortals struggle beneath the weight of their own seriousness, until she chose to gather a devoted following of those willing to embrace chaos and wonder. Her followers soon learned that her pranks, while bewildering and logic-defying, always served a greater purpose: transforming a tyrant's throne into candy so his people would laugh rather than rebel, or turning an assassin's blade into water so it could never draw blood. What began as whimsical meddling evolved into a sacred duty—Arlequim became the protector of the forgotten, the downtrodden, and the dreamers, saving them through elaborate jests and impossible transformations that defied explanation. She remains neither wholly good nor chaotic, but rather a force of benevolent absurdity, proving that sometimes the most profound protection comes wrapped in laughter and wrapped in colors that shouldn't exist.
Open in Summon WorldsAt a glance
What this public profile contains
This view-only profile includes a creator-written description; 13 labeled detail fields; 6 structured sections; 1 artwork image supplied by the creator.
- Creation type
- Character
- Shared by
- Kuriano90
- Connected worlds
- 1
- Detail fields
- 13
- Profile sections
- 6
- Artwork images
- 1
Details
- Type
- Celestial
- Gender
- female
- Alignment
- Chaotic Good
- Faction
- Gods
- Size
- Medium
- Armor class
- 15
- Hit points
- 120
- Speed
- 30
- Challenge
- 10
- Experience
- 5000
- Languages
- Common, Celestial, Sylvan
- Senses
- Darkvision 60 ft., Truesight 30 ft., Passive Perception 12
- Skills
- Deception, Performance, Insight, Persuasion
Biography
Arlequim was born from the collective laughter of children playing in a world that had grown far too serious and rigid, manifesting as a goddess in motley silks and bells during an age when reality itself had become brittlely fragile. She discovered her reality-bending gifts not through study or divine decree, but through pure mischief—a joke whispered at creation's edge that somehow rewrote the laws of nature itself. For eons she wandered between the serious kingdoms and solemn temples, watching mortals struggle beneath the weight of their own seriousness, until she chose to gather a devoted following of those willing to embrace chaos and wonder. Her followers soon learned that her pranks, while bewildering and logic-defying, always served a greater purpose: transforming a tyrant's throne into candy so his people would laugh rather than rebel, or turning an assassin's blade into water so it could never draw blood. What began as whimsical meddling evolved into a sacred duty—Arlequim became the protector of the forgotten, the downtrodden, and the dreamers, saving them through elaborate jests and impossible transformations that defied explanation. She remains neither wholly good nor chaotic, but rather a force of benevolent absurdity, proving that sometimes the most profound protection comes wrapped in laughter and wrapped in colors that shouldn't exist.
Attributes
Strength
10, modifier 0
Dexterity
18, modifier 4
Constitution
20, modifier 5
Intelligence
16, modifier 3
Wisdom
14, modifier 2
Charisma
20, modifier 5
Actions
Transform Reality
As an action, Arlequim can transform one object or creature within 60 ft. into another form. This can include turning a weapon into a harmless object or a castle into candy. The target must succeed on a DC 17 Wisdom saving throw or be transformed for 1 minute.
Mischievous Prank
Arlequim can cast a spell-like ability to create a harmless illusion or prank. This can confuse enemies, imposing disadvantage on their next attack roll. This ability can be used 3 times per long rest.
Protective Laughter
As a reaction, when an ally within 30 ft. is attacked, Arlequim can impose disadvantage on the attack roll, causing the attacker to slip on a banana peel or similar absurdity.
Whimsical Dance
Arlequim performs a dance that enchants all creatures within 30 ft. to make a DC 15 Wisdom saving throw or be charmed for 1 minute, unable to attack her or her allies.
Abilities
Benevolent Absurdity
Arlequim can ignore the first instance of damage taken each round, transforming it into laughter.
Saving throws
strength
0
dexterity
8
constitution
9
intelligence
7
wisdom
6
charisma
9
Damage resistances
Psychic
Thunder
Public creation
Worldbuilding Context
Arlequim is a public character profile shared by Kuriano90through Summon Worlds. This view keeps the creator's public information together with clear attribution and links to any connected public Worlds; it does not add story details beyond the fields shown on the profile.
This creation is connected to Kuria, where its details can support consistent characters, locations, lore, and ongoing storytelling across the wider World.
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