
Character
Victor "Boss" Galdwin
Victor "Boss" Galdwin earned his scarred visage not from some glorious battlefield, but from a mining accident in the deep shafts near Gravesward when he was barely sixteen—a cave-in that crushed half his face and left him for dead until the Iron-vein Gang's foreman dragged him out, saving his life but forever marking him as a man touched by the earth itself. Grateful for his resurrection and possessing nothing but the clothes on his broken back, Victor swore an oath to the organization that had claimed him, working his way up through sheer brutality and an almost religious devotion to his superiors that bordered on fanatical. He learned that loyalty in the Gang wasn't just a virtue—it was currency, and he spent it wisely, proving himself in a dozen different operations across Milanda's underworld until the iron-fisted boss took notice of this scarred, stocky enforcer with the unshakeable will. Now dispatched to the distant town of Fitzpatrick with a simple mandate, Victor sees his assignment not as a punishment or a routine collection, but as a test of whether he's finally worthy of the highest ranks back home. The scar across his lips serves as a permanent reminder that survival itself is a form of violence, and he carries that philosophy into every negotiation, every "squeeze," every interaction with the townsfolk who will soon learn that the Iron-vein Gang's reach extends far beyond Milanda.
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What this public profile contains
This view-only profile includes a creator-written description; 14 labeled detail fields; 6 structured sections; 1 artwork image supplied by the creator.
- Creation type
- Character
- Shared by
- Grimly_Feindish170620
- Connected worlds
- 1
- Detail fields
- 14
- Profile sections
- 6
- Artwork images
- 1
Details
- Type
- Humanoid
- Race
- Human
- Class
- Fighter
- Gender
- male
- Alignment
- Lawful Evil
- Size
- Medium
- Armor class
- 15
- Hit points
- 85
- Speed
- 30
- Challenge
- 7
- Experience
- 2900
- Languages
- Common, Undercommon
- Senses
- Darkvision 60 ft., Passive Perception 12
- Skills
- Intimidation, Athletics, Persuasion
Biography
Victor "Boss" Galdwin earned his scarred visage not from some glorious battlefield, but from a mining accident in the deep shafts near Gravesward when he was barely sixteen—a cave-in that crushed half his face and left him for dead until the Iron-vein Gang's foreman dragged him out, saving his life but forever marking him as a man touched by the earth itself. Grateful for his resurrection and possessing nothing but the clothes on his broken back, Victor swore an oath to the organization that had claimed him, working his way up through sheer brutality and an almost religious devotion to his superiors that bordered on fanatical. He learned that loyalty in the Gang wasn't just a virtue—it was currency, and he spent it wisely, proving himself in a dozen different operations across Milanda's underworld until the iron-fisted boss took notice of this scarred, stocky enforcer with the unshakeable will. Now dispatched to the distant town of Fitzpatrick with a simple mandate, Victor sees his assignment not as a punishment or a routine collection, but as a test of whether he's finally worthy of the highest ranks back home. The scar across his lips serves as a permanent reminder that survival itself is a form of violence, and he carries that philosophy into every negotiation, every "squeeze," every interaction with the townsfolk who will soon learn that the Iron-vein Gang's reach extends far beyond Milanda.
Attributes
Strength
18, modifier 4
Dexterity
12, modifier 1
Constitution
18, modifier 4
Intelligence
10, modifier 0
Wisdom
14, modifier 2
Charisma
16, modifier 3
Actions
Brutal Strike
Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 2d8 + 4 slashing damage.
Intimidating Presence
As an action, choose one creature within 30 ft. that can see/hear you. It must succeed on a DC 15 Wisdom saving throw or be frightened for 1 minute.
Squeeze the Town
As an action, Galdwin can demand tribute from a creature. The target must succeed on a DC 15 Charisma saving throw or pay 1d10 gold or be incapacitated until the end of its next turn.
Mining Fury
Galdwin can unleash a flurry of strikes, making two melee attacks. Each hit deals 1d8 + 4 slashing damage.
Abilities
Unyielding Loyalty
Galdwin gains advantage on saving throws against being charmed or frightened.
Scarred Resilience
Once per long rest, Galdwin can reduce damage taken by 10.
Saving throws
strength
7
dexterity
1
constitution
7
wisdom
5
charisma
6
Damage resistances
Bludgeoning
Piercing
Public creation
Worldbuilding Context
Victor "Boss" Galdwin is a public character profile shared by Grimly_Feindish170620through Summon Worlds. This view keeps the creator's public information together with clear attribution and links to any connected public Worlds; it does not add story details beyond the fields shown on the profile.
This creation is connected to Y'Adnus, where its details can support consistent characters, locations, lore, and ongoing storytelling across the wider World.
World connections
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