Artwork for Ape Dragon

Character

Ape Dragon

Created by Enders_Cave

A public character created with Summon Worlds.

Open in Summon Worlds

Details

Type
Monstrosity
Gender
male
Alignment
Neutral
Size
Large
Armor class
15
Hit points
150
Speed
30
Challenge
10
Experience
5000
Languages
Common, Draconic
Senses
Darkvision 60 ft., Passive Perception 16
Skills
Athletics, Perception, Survival

Biography

In the ancient forests of Avaraen, where the mist clings to the towering trees and the sun's rays filter through the canopy, a peculiar creature known as the Ape Dragon roams. Born from the union of a mighty dragon and a primordial ape, this hybrid being possesses a unique blend of attributes. Its hulking, fur-covered body grants it immense strength and agility, while the scaly, reptilian head atop its shoulders betrays its draconic heritage. With a fierce intelligence and a primal instinct for survival, the Ape Dragon has carved out a niche for itself, using its formidable claws and fiery breath to defend its territory and hunt its prey. Legends whisper of the Ape Dragon's ability to manipulate the very elements, summoning gusts of wind or bursts of flame to aid in its quest for dominance. Those who venture too deep into the ancient woods risk encountering this enigmatic and awe-inspiring creature, a living testament to the boundless wonders of the natural world.

Attributes

Strength

20, modifier 5

Dexterity

14, modifier 2

Constitution

20, modifier 5

Intelligence

12, modifier 1

Wisdom

16, modifier 3

Charisma

10, modifier 0

Actions

Multiattack

The Ape Dragon makes two attacks: one with its claws and one with its fiery breath.

Claw Attack

Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 2d10 + 5 slashing damage.

Fiery Breath

The Ape Dragon exhales fire in a 30 ft. cone. Each creature in that area must make a DC 16 Dexterity saving throw, taking 6d6 fire damage on a failed save, or half as much on a successful one. Recharge 5-6.

Territorial Roar

The Ape Dragon lets out a fearsome roar. All creatures within 60 ft. must succeed on a DC 16 Wisdom saving throw or be frightened for 1 minute. A frightened target can repeat the saving throw at the end of each of its turns.

Abilities

Elemental Manipulation

The Ape Dragon can summon gusts of wind or bursts of flame, granting advantage on saving throws against being knocked prone or set on fire.

Saving throws

strength

8

dexterity

5

constitution

8

wisdom

6

Damage resistances

Fire

Bludgeoning

Piercing

Slashing from nonmagical attacks