
Character
Ape Dragon
A public character created with Summon Worlds.
Open in Summon WorldsDetails
- Type
- Monstrosity
- Gender
- male
- Alignment
- Neutral
- Size
- Large
- Armor class
- 15
- Hit points
- 150
- Speed
- 30
- Challenge
- 10
- Experience
- 5000
- Languages
- Common, Draconic
- Senses
- Darkvision 60 ft., Passive Perception 16
- Skills
- Athletics, Perception, Survival
Biography
In the ancient forests of Avaraen, where the mist clings to the towering trees and the sun's rays filter through the canopy, a peculiar creature known as the Ape Dragon roams. Born from the union of a mighty dragon and a primordial ape, this hybrid being possesses a unique blend of attributes. Its hulking, fur-covered body grants it immense strength and agility, while the scaly, reptilian head atop its shoulders betrays its draconic heritage. With a fierce intelligence and a primal instinct for survival, the Ape Dragon has carved out a niche for itself, using its formidable claws and fiery breath to defend its territory and hunt its prey. Legends whisper of the Ape Dragon's ability to manipulate the very elements, summoning gusts of wind or bursts of flame to aid in its quest for dominance. Those who venture too deep into the ancient woods risk encountering this enigmatic and awe-inspiring creature, a living testament to the boundless wonders of the natural world.
Attributes
Strength
20, modifier 5
Dexterity
14, modifier 2
Constitution
20, modifier 5
Intelligence
12, modifier 1
Wisdom
16, modifier 3
Charisma
10, modifier 0
Actions
Multiattack
The Ape Dragon makes two attacks: one with its claws and one with its fiery breath.
Claw Attack
Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 2d10 + 5 slashing damage.
Fiery Breath
The Ape Dragon exhales fire in a 30 ft. cone. Each creature in that area must make a DC 16 Dexterity saving throw, taking 6d6 fire damage on a failed save, or half as much on a successful one. Recharge 5-6.
Territorial Roar
The Ape Dragon lets out a fearsome roar. All creatures within 60 ft. must succeed on a DC 16 Wisdom saving throw or be frightened for 1 minute. A frightened target can repeat the saving throw at the end of each of its turns.
Abilities
Elemental Manipulation
The Ape Dragon can summon gusts of wind or bursts of flame, granting advantage on saving throws against being knocked prone or set on fire.
Saving throws
strength
8
dexterity
5
constitution
8
wisdom
6