
Character
Sekeleton
A public character created with Summon Worlds.
Open in Summon WorldsDetails
- Type
- Undead
- Alignment
- Neutral
- Size
- Medium
- Armor class
- 5
- Hit points
- 20
- Speed
- 30
- Challenge
- 1/4
- Experience
- 50
- Languages
- Common, Undercommon
- Senses
- Darkvision 60 ft., Passive Perception 11
- Skills
- Performance, Deception, Acrobatics
Biography
Sekeleton was once a court jester in a prosperous kingdom, known for his elaborate pranks and acrobatic performances that delighted nobles and commoners alike. When a plague swept through the realm, he was among the first to fall ill, his weakened body unable to withstand the sickness that ravaged the land. Rather than receive a proper burial, his corpse was carelessly tossed into a mass grave along with countless others, left to decay in the damp earth. Centuries passed, and through some inexplicable convergence of ancient magic and the residual laughter that had soaked into his very bones, Sekeleton clawed his way back to consciousness. Confused and fragmented in memory, he emerged as a skeletal remnant of his former self, his bones brittle and poorly coordinated, yet driven by an echo of his old desire to entertain and interact with the living. Now he wanders the ruins of forgotten places, his movements jerky and unpredictable, occasionally attempting to recreate the jokes and tricks he vaguely remembers, though his skeletal form makes even the simplest gestures appear unsettling. Sekeleton represents a tragic paradox—a creature caught between the desire to bring joy and the horror his very existence now inspires in those he encounters.
Attributes
Strength
10, modifier 0
Dexterity
14, modifier 2
Constitution
10, modifier 0
Intelligence
8, modifier -1
Wisdom
12, modifier 1
Charisma
16, modifier 3
Actions
Bone Rattle
Sekeleton rattles his bones, creating a disorienting sound. Each creature within 15 ft. must succeed on a DC 13 Wisdom saving throw or be frightened until the end of their next turn.
Jester's Trick
Sekeleton attempts to perform a trick. Roll a d20 + 3. On a 15 or higher, one creature within 30 ft. must succeed on a DC 13 Intelligence saving throw or be charmed for 1 minute.
Unpredictable Dance
Sekeleton moves erratically, making it difficult to target him. Until the start of his next turn, ranged attacks against him have disadvantage.
Skeletal Strike
Melee weapon attack: +2 to hit, reach 5 ft., one target. Hit: 2d6 + 0 piercing damage. Sekeleton's strikes are awkward but surprising.
Abilities
Echo of Laughter
Sekeleton can use his charisma to charm creatures, imposing disadvantage on their saving throws against his abilities.
Saving throws
strength
0
dexterity
2
constitution
0
intelligence
-1
wisdom
1
charisma
3
Damage resistances
Poison
Psychic
Gallery

