Artwork for Sloth Bear

Character

Sloth Bear

Created by Enders_Cave

A public character created with Summon Worlds.

Open in Summon Worlds

Details

Type
Beast
Gender
male
Alignment
Neutral
Size
Large
Armor class
15
Hit points
150
Speed
30
Challenge
10
Experience
5900
Languages
Understands Sylvan but cannot speak
Senses
Darkvision 60 ft., Passive Perception 15
Skills
Athletics, Perception, Stealth

Biography

Kharsh, the Sloth Bear, was a solitary and enigmatic creature that roamed the ancient forests of the Ashura Mountains. Born from the union of a mighty bear and a mystical sloth, his unique heritage set him apart from all other denizens of the wild. As a young cub, Kharsh was raised by a reclusive tribe of forest-dwellers, who revered his immense strength and resilience. They taught him the ways of the land, how to forage for the most succulent berries and roots, and how to defend himself against the predators that lurked in the shadows. Yet, Kharsh always felt a restless spirit within him, a longing to explore the untamed reaches of the world beyond his secluded home.

Attributes

Strength

20, modifier +5

Dexterity

12, modifier +1

Constitution

20, modifier +5

Intelligence

2, modifier -4

Wisdom

14, modifier +2

Charisma

6, modifier -2

Actions

Mighty Bite

Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 2d10 + 5 piercing damage.

Powerful Swipe

Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 3d6 + 5 slashing damage and target must succeed on a DC 15 Strength saving throw or be knocked prone.

Roar of the Wild

All creatures within 30 ft. must succeed on a DC 15 Wisdom saving throw or be frightened until the end of their next turn.

Abilities

Forest Guardian

Kharsh has advantage on stealth checks in forested areas.

Mighty Resilience

Kharsh regains 10 hit points at the start of his turn if he has at least 1 hit point.

Intimidating Presence

Enemies within 10 feet of Kharsh must succeed on a DC 15 Wisdom saving throw or be frightened until the end of their next turn.

Natural Camouflage

Kharsh can hide in natural terrain even when only lightly obscured.

Saving throws

strength

+8

dexterity

+4

constitution

+8

wisdom

+5

Legendary actions

Earthshaking Charge

Kharsh moves up to his speed in a straight line. Each creature in his path must make a DC 15 Dexterity saving throw, taking 4d6 bludgeoning damage on a failed save, or half as much on a success.

Furious Grasp

Kharsh makes one Mighty Bite attack and can grapple the target if it is Medium or smaller.

Nature's Wrath

Kharsh summons vines to ensnare his enemies. Each creature within 15 ft. must succeed on a DC 15 Strength saving throw or be restrained until the end of their next turn.

Damage resistances

Bludgeoning

Piercing

Slashing

Condition immunities

Frightened