
Character
The Zephyr King
Born in the deepest mines of the mortal realm, the dwarf who would become the Zephyr King was a master stoneworker obsessed with immortality and dominion, until the day he discovered a passage to Zephyria and glimpsed the Crown of Zephyr resting upon an altar of crystallized starlight. Seizing the artifact with trembling hands, he felt its intoxicating power flood through his veins, granting him command over winds and the very fabric of this forsaken realm, yet simultaneously beginning a terrible transmutation of his flesh into living stone. Consumed by the crown's whispered promises of eternal rule and boundless power, he rose to lead the fractured Exalted and established the Zephyrian Empire, bending the failed gods to his will through sheer force of ambition and the corrupting influence of his cursed throne. Day by day, his heart hardens and his memories fade as the petrification creeps across his body, a grim reminder that even in a realm of gods, ambition carries an unbearable price. Trapped between the ecstasy of absolute authority and the agony of his slow transformation into a monument of his own hubris, he rules with increasing desperation and cruelty, knowing that soon another desperate soul will find the Crown and claim his throne. The Zephyr King stands as both monarch and cautionary tale, a dwarf who grasped for godhood only to discover that true power demands the surrender of everything that makes one alive.
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What this public profile contains
This view-only profile includes a creator-written description; 14 labeled detail fields; 6 structured sections; 1 artwork image supplied by the creator.
- Creation type
- Character
- Shared by
- Talen Rydell
- Connected worlds
- 0
- Detail fields
- 14
- Profile sections
- 6
- Artwork images
- 1
Details
- Type
- Undead
- Race
- Dwarf
- Gender
- male
- Alignment
- Neutral Evil
- Faction
- Zephyrian empire
- Size
- Medium
- Armor class
- 18
- Hit points
- 250
- Speed
- 30
- Challenge
- 20
- Experience
- 15000
- Languages
- Common, zephyran, dwarvish
- Senses
- Darkvision 60 ft., Truesight 30 ft., Passive Perception 17
- Skills
- Intimidation, Arcana, Perception, History
Biography
Born in the deepest mines of the mortal realm, the dwarf who would become the Zephyr King was a master stoneworker obsessed with immortality and dominion, until the day he discovered a passage to Zephyria and glimpsed the Crown of Zephyr resting upon an altar of crystallized starlight. Seizing the artifact with trembling hands, he felt its intoxicating power flood through his veins, granting him command over winds and the very fabric of this forsaken realm, yet simultaneously beginning a terrible transmutation of his flesh into living stone. Consumed by the crown's whispered promises of eternal rule and boundless power, he rose to lead the fractured Exalted and established the Zephyrian Empire, bending the failed gods to his will through sheer force of ambition and the corrupting influence of his cursed throne. Day by day, his heart hardens and his memories fade as the petrification creeps across his body, a grim reminder that even in a realm of gods, ambition carries an unbearable price. Trapped between the ecstasy of absolute authority and the agony of his slow transformation into a monument of his own hubris, he rules with increasing desperation and cruelty, knowing that soon another desperate soul will find the Crown and claim his throne. The Zephyr King stands as both monarch and cautionary tale, a dwarf who grasped for godhood only to discover that true power demands the surrender of everything that makes one alive.
Attributes
Strength
8, modifier 4
Dexterity
14, modifier 2
Constitution
20, modifier 5
Intelligence
16, modifier 3
Wisdom
12, modifier 1
Charisma
22, modifier 6
Actions
Whirlwind Slash
Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 4d10 slashing damage.
Zephyr's Grasp
Ranged Spell Attack: +12 to hit, range 120 ft., one target. Hit: 6d8 force damage and target is pushed 20 ft.
Crown's Command
The Zephyr King can command one Exalted ally to make an attack as a reaction.
Petrifying Gaze
One creature within 30 ft. must succeed on a DC 20 Constitution save or take 5d10 necrotic damage and be petrified until the end of its next turn.
Storm's Wrath
The Zephyr King calls forth a storm in a 30 ft. radius. Each creature must make a DC 20 Dexterity save or take 8d6 lightning damage and be knocked prone.
Abilities
Crown of Corruption
The Zephyr King can manipulate winds to create difficult terrain within 60 ft.
Petrifying Aura
Creatures within 10 ft. must succeed on a DC 20 Wisdom save or be frightened.
Saving throws
strength
10
dexterity
8
constitution
12
intelligence
9
wisdom
7
charisma
12
Damage resistances
Poison
Necrotic
Public creation
Worldbuilding Context
The Zephyr King is a public character profile shared by Talen Rydellthrough Summon Worlds. This view keeps the creator's public information together with clear attribution and links to any connected public Worlds; it does not add story details beyond the fields shown on the profile.
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