
Character
Rip Tide
Born from a cursed union between a primordial sea serpent and a corrupted merman sorcerer seeking to create the perfect weapon, Rip Tide emerged as an abomination—too large and feral to control, yet bearing enough intelligence to harbor bitter resentment toward his creators. Abandoned in the lightless depths by the mer people who deemed him a failed experiment, he was left to fend for himself in the crushing darkness, where he grew to monstrous proportions on a diet of anything unfortunate enough to cross his path. His rage festered over centuries as he watched the very civilization that spawned him thrive in the waters above, spawning an obsessive hunger that transcended mere survival—each mermaid or merman he devoured became an act of vengeance against those who rejected him. Rip Tide now roams the abyssal trenches as a force of primal chaos, striking without warning or mercy, his frenzied attacks leaving entire settlements of mer people decimated in his wake. The mer people regard him as the living embodiment of their greatest shame and mistake, a cautionary tale whispered in the dark waters to frighten their young. Yet Rip Tide cares nothing for their fear or their guilt—he exists only to feed, to destroy, and to ensure that those who created him suffer endlessly for their transgression.
Open in Summon WorldsAt a glance
What this public profile contains
This view-only profile includes a creator-written description; 14 labeled detail fields; 6 structured sections; 1 artwork image supplied by the creator.
- Creation type
- Character
- Shared by
- I Wizard
- Connected worlds
- 0
- Detail fields
- 14
- Profile sections
- 6
- Artwork images
- 1
Details
- Type
- Monstrosity
- Class
- Barbarian
- Gender
- male
- Alignment
- Chaotic Evil
- Faction
- Mer people
- Size
- Gargantuan
- Armor class
- 15
- Hit points
- 350
- Speed
- 30
- Challenge
- 20
- Experience
- 15000
- Languages
- Undercommon, Aquan
- Senses
- Darkvision 120 ft., Blindsight 60 ft., Tremorsense 60 ft.
- Skills
- Intimidation, Perception, Stealth
Biography
Born from a cursed union between a primordial sea serpent and a corrupted merman sorcerer seeking to create the perfect weapon, Rip Tide emerged as an abomination—too large and feral to control, yet bearing enough intelligence to harbor bitter resentment toward his creators. Abandoned in the lightless depths by the mer people who deemed him a failed experiment, he was left to fend for himself in the crushing darkness, where he grew to monstrous proportions on a diet of anything unfortunate enough to cross his path. His rage festered over centuries as he watched the very civilization that spawned him thrive in the waters above, spawning an obsessive hunger that transcended mere survival—each mermaid or merman he devoured became an act of vengeance against those who rejected him. Rip Tide now roams the abyssal trenches as a force of primal chaos, striking without warning or mercy, his frenzied attacks leaving entire settlements of mer people decimated in his wake. The mer people regard him as the living embodiment of their greatest shame and mistake, a cautionary tale whispered in the dark waters to frighten their young. Yet Rip Tide cares nothing for their fear or their guilt—he exists only to feed, to destroy, and to ensure that those who created him suffer endlessly for their transgression.
Attributes
Strength
30, modifier 10
Dexterity
14, modifier 2
Constitution
30, modifier 10
Intelligence
6, modifier -2
Wisdom
12, modifier 1
Charisma
8, modifier -1
Actions
Bite
Melee Weapon Attack: +10 to hit, reach 15 ft., one target. Hit: 4d12 + 10 piercing damage.
Tail Sweep
Rip Tide sweeps its tail in a 30 ft. cone. Each creature must make a DC 18 Dexterity saving throw, taking 6d10 bludgeoning damage on a failed save, or half as much on a success.
Devour
Rip Tide attempts to swallow a creature grappled by it. The target must succeed on a DC 18 Strength saving throw or take 8d10 necrotic damage and be swallowed.
Rage of the Abyss
Rip Tide enters a frenzied state for 1 minute, gaining advantage on all attack rolls and dealing an extra 2d6 damage on melee attacks. Can be used once per long rest.
Abilities
Abyssal Predator
Rip Tide can sense creatures within 120 feet, even in complete darkness.
Feral Resilience
Rip Tide regains 20 hit points at the start of its turn if it has at least 1 hit point.
Saving throws
strength
10
dexterity
2
constitution
10
wisdom
1
Damage resistances
Bludgeoning
Piercing
Slashing from non-magical attacks
Public creation
Worldbuilding Context
Rip Tide is a public character profile shared by I Wizardthrough Summon Worlds. This view keeps the creator's public information together with clear attribution and links to any connected public Worlds; it does not add story details beyond the fields shown on the profile.
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