
Character
Reedmi
A public character created with Summon Worlds.
Open in Summon WorldsDetails
- Type
- Aberration
- Class
- Warlock
- Gender
- female
- Alignment
- Chaotic Evil
- Faction
- Anomalies
- Size
- Large
- Armor class
- 15
- Hit points
- 150
- Speed
- 30
- Challenge
- 10
- Experience
- 5000
- Languages
- Common, Abyssal, Draconic
- Senses
- Darkvision 60 ft., Truesight 30 ft., Tremorsense 60 ft.
- Skills
- Stealth, Arcana, Survival, Perception
Biography
Reedmi was once a scholar of forbidden rituals who sought to transcend the limitations of mortality by merging her consciousness with a primordial force dwelling between worlds. Her pact with an entity of pure chaos granted her the ability to shapeshift into a sleek, predatory form that moves with unnatural grace, but the transformation came at a terrible cost—her humanity fractured into something far more sinister. Now compelled by an insatiable hunger that drives her to hunt indiscriminately, she has become a nightmare made manifest, lurking in the shadowed canopies and murky depths where her prey feels safest. The arcane power coursing through her veins manifests as searing flames that erupt from her jaws, a horrifying testament to the dark pact that binds her. Reedmi serves no master but chaos itself, viewing the natural order as merely an obstacle to her predatory desires, and she has aligned herself with the Anomalies—a faction of reality's discarded mistakes and twisted abominations. Whether she hunts for sustenance or sport has become impossible to discern, as the line between the scholar she was and the creature she has become has long since been consumed by shadow. Those who venture near her domain rarely return to tell the tale of what lurks beneath the water's surface or coiled among the ancient branches above.
Attributes
Strength
18, modifier +4
Dexterity
16, modifier +3
Constitution
20, modifier +5
Intelligence
14, modifier +2
Wisdom
12, modifier +1
Charisma
18, modifier +4
Actions
Flame Breath
Reedmi exhales fire in a 30 ft. cone. Each creature must make a DC 17 Dexterity saving throw, taking 6d10 fire damage on a failed save, or half as much on a successful one.
Shadow Strike
Reedmi can teleport up to 30 ft. to an unoccupied space she can see and make a melee attack with advantage. On a hit, it deals 3d8 + 4 slashing damage.
Horrifying Presence
Each creature of Reedmi's choice within 30 ft. must succeed on a DC 17 Wisdom saving throw or be frightened for 1 minute. A frightened target can repeat the save at the end of each of its turns.
Lurking Terror
Reedmi can hide in natural terrain as a bonus action. If she attacks from hiding, she deals an extra 2d6 damage.
Chaos Pact
Once per day, Reedmi can cast a spell from the Warlock spell list without expending a spell slot, using her Charisma as the spellcasting ability.
Abilities
Predatory Instinct
Reedmi has advantage on initiative rolls and can sense prey within 60 feet.
Saving throws
strength
+7
dexterity
+6
constitution
+9
charisma
+8
Damage resistances
Fire
Psychic
World connections