
Character
Almica
Almica, a mysterious and ethereal figure, hails from a realm beyond the veil of mortal comprehension. Born amidst the swirling energies of the celestial planes, she possesses a unique connection to the cosmic forces that govern the universe. As a child, Almica's grey skin and glowing white eyes marked her as a being of extraordinary power and destiny. Whispers of her existence traveled through the celestial realms, drawing the attention of ancient and wise entities who recognized her potential. Under their tutelage, Almica's abilities blossomed, as she learned to harness the very essence of light and energy that permeates the fabric of reality. With each passing year, her understanding of the cosmos deepened, and she became a conduit for the divine, channeling the wisdom and power of the celestial beings that watched over her.
Open in Summon WorldsAt a glance
What this public profile contains
This view-only profile includes a creator-written description; 13 labeled detail fields; 9 structured sections; 1 artwork image supplied by the creator.
- Creation type
- Character
- Shared by
- Enders_Cave
- Connected worlds
- 0
- Detail fields
- 13
- Profile sections
- 9
- Artwork images
- 1
Details
- Type
- Celestial
- Race
- Human
- Gender
- female
- Alignment
- Neutral Good
- Size
- Medium
- Armor class
- 18
- Hit points
- 250
- Speed
- 30
- Challenge
- 20
- Experience
- 25000
- Languages
- Celestial, Common, Infernal
- Senses
- Darkvision 60 ft., Truesight 120 ft., Passive Perception 24
- Skills
- Arcana, Insight, Persuasion, Perception
Biography
Almica, a mysterious and ethereal figure, hails from a realm beyond the veil of mortal comprehension. Born amidst the swirling energies of the celestial planes, she possesses a unique connection to the cosmic forces that govern the universe. As a child, Almica's grey skin and glowing white eyes marked her as a being of extraordinary power and destiny. Whispers of her existence traveled through the celestial realms, drawing the attention of ancient and wise entities who recognized her potential. Under their tutelage, Almica's abilities blossomed, as she learned to harness the very essence of light and energy that permeates the fabric of reality. With each passing year, her understanding of the cosmos deepened, and she became a conduit for the divine, channeling the wisdom and power of the celestial beings that watched over her.
Attributes
Strength
14, modifier 2
Dexterity
18, modifier 4
Constitution
20, modifier 5
Intelligence
20, modifier 5
Wisdom
22, modifier 6
Charisma
24, modifier 7
Actions
Celestial Blast
Ranged Spell Attack: +12 to hit, range 120 ft., one target. Hit: 4d10 radiant damage and the target must succeed on a DC 20 Constitution saving throw or be blinded until the end of its next turn.
Cosmic Shield
Almica creates a shimmering barrier around herself or an ally within 30 feet. The target gains 20 temporary hit points and has advantage on the next saving throw it makes before the end of its next turn.
Stellar Convergence
Almica channels cosmic energy to create a 30-foot radius sphere centered on a point she can see within 120 feet. Each creature in that area must make a DC 20 Dexterity saving throw, taking 8d6 radiant damage on a failed save, or half as much damage on a successful one.
Abilities
Celestial Resilience
Almica has advantage on saving throws against spells and other magical effects.
Cosmic Insight
Almica can add her wisdom modifier to any intelligence check.
Saving throws
strength
10
dexterity
12
intelligence
11
wisdom
14
constitution
12
charisma
15
Legendary actions
Radiant Surge
Almica can use 3 legendary actions to unleash a surge of radiant energy. Each creature of her choice within 60 feet must make a DC 20 Constitution saving throw, taking 6d10 radiant damage on a failed save, or half as much on a successful one.
Celestial Step
Almica can teleport up to 60 feet to an unoccupied space she can see. After teleporting, she can make one Celestial Blast attack as a part of this action.
Cosmic Grasp
Almica can use 2 legendary actions to attempt to grapple a creature within 30 feet. The target must succeed on a DC 20 Strength saving throw or be grappled. While grappled in this way, the target takes 3d8 radiant damage at the start of each of its turns.
Damage resistances
Radiant
Necrotic
Damage immunities
Poison
Psychic
Condition immunities
Charmed
Frightened
Paralyzed
Public creation
Worldbuilding Context
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