
Character
Alchemist Malakor
Born the youngest son of a respected apothecary in the merchant city of Valdris, Malakor showed extraordinary aptitude for the alchemical arts until a plague swept through his district, claiming his entire family despite his desperate attempts to synthesize a cure. Consumed by the conviction that mortality itself was merely a design flaw in creation's blueprint, he abandoned his legitimate practice and descended into the catacombs beneath the city, where he conducted increasingly blasphemous experiments in biological transmutation. His obsession crystallized around a heretical theory: that by cultivating artificial life within the sanctuary of an egg—a perfect vessel of potential—he could distill the very essence of creation and graft it into his own flesh. The authorities eventually discovered his underground chamber, a nightmare cathedral lined with thousands of failed experiments and grotesque vessels, forcing him to flee deeper into the world's forgotten places. Now a hollow-eyed phantom who sustains himself on the volatile extracts he harvests from his homunculi creations, Malakor has become convinced that he stands on the precipice of godhood, that one final refinement to his elixir will finally free him from the tyranny of decay. His brilliant mind has fractured under the weight of his obsession, transforming him into a figure of pure calculation and cruelty, seeing all living things—including himself—as nothing more than expendable components in the grand apparatus of his ascension.
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What this public profile contains
This view-only profile includes a creator-written description; 14 labeled detail fields; 6 structured sections; 1 artwork image supplied by the creator.
- Creation type
- Character
- Shared by
- MrTime
- Connected worlds
- 0
- Detail fields
- 14
- Profile sections
- 6
- Artwork images
- 1
Details
- Type
- Humanoid
- Race
- Human
- Class
- Rogue
- Gender
- male
- Alignment
- Neutral Evil
- Size
- Medium
- Armor class
- 15
- Hit points
- 120
- Speed
- 30
- Challenge
- 10
- Experience
- 5000
- Languages
- Common, Draconic, Infernal
- Senses
- Darkvision 60 ft., Passive Perception 12
- Skills
- Arcana, Medicine, Stealth, Investigation
Biography
Born the youngest son of a respected apothecary in the merchant city of Valdris, Malakor showed extraordinary aptitude for the alchemical arts until a plague swept through his district, claiming his entire family despite his desperate attempts to synthesize a cure. Consumed by the conviction that mortality itself was merely a design flaw in creation's blueprint, he abandoned his legitimate practice and descended into the catacombs beneath the city, where he conducted increasingly blasphemous experiments in biological transmutation. His obsession crystallized around a heretical theory: that by cultivating artificial life within the sanctuary of an egg—a perfect vessel of potential—he could distill the very essence of creation and graft it into his own flesh. The authorities eventually discovered his underground chamber, a nightmare cathedral lined with thousands of failed experiments and grotesque vessels, forcing him to flee deeper into the world's forgotten places. Now a hollow-eyed phantom who sustains himself on the volatile extracts he harvests from his homunculi creations, Malakor has become convinced that he stands on the precipice of godhood, that one final refinement to his elixir will finally free him from the tyranny of decay. His brilliant mind has fractured under the weight of his obsession, transforming him into a figure of pure calculation and cruelty, seeing all living things—including himself—as nothing more than expendable components in the grand apparatus of his ascension.
Attributes
Strength
10, modifier 0
Dexterity
16, modifier 3
Constitution
18, modifier 4
Intelligence
20, modifier 5
Wisdom
14, modifier 2
Charisma
12, modifier 1
Actions
Life-Draining Elixir
Malakor injects a volatile elixir into a target, dealing 4d8 necrotic damage and regaining half the damage dealt as hit points.
Homunculus Creation
Malakor summons a homunculus to fight for him. The homunculus has its own turn and acts on Malakor's initiative.
Transmute Flesh
Malakor attempts to transmute a creature's flesh, forcing a target to make a DC 17 Constitution saving throw or take 3d10 acid damage and be poisoned for 1 minute.
Essence Harvest
Malakor extracts essence from a fallen enemy, regaining 1d10 hit points and gaining advantage on his next attack roll.
Cursed Alchemical Bomb
Malakor throws a bomb that explodes in a 20 ft. radius, dealing 6d6 fire damage and igniting creatures for 1d6 fire damage at the start of their turns.
Abilities
Eternal Pursuit
Malakor has advantage on saving throws against aging effects.
Alchemical Insight
Malakor can add his Intelligence modifier to any roll related to alchemy.
Saving throws
strength
+0
dexterity
+6
constitution
+7
intelligence
+9
wisdom
+5
charisma
+4
Damage resistances
Poison
Necrotic
Public creation
Worldbuilding Context
Alchemist Malakor is a public character profile shared by MrTimethrough Summon Worlds. This view keeps the creator's public information together with clear attribution and links to any connected public Worlds; it does not add story details beyond the fields shown on the profile.
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