Artwork for Valwelv Helvizynge The Ocean'S Eclipse

Character

Valwelv Helvizynge The Ocean'S Eclipse

Created by Draz

Born into the noble house of Valwelv was destined for greatness among her people, blessed with martial prowess, arcane aptitude, and scholarly brilliance that rivaled the eldest sages. Yet these gifts became curses when paired with a mind that rebelled against the suffocating depths of his underground kingdom—a claustrophobia that transformed the cavern halls of her birthright into an ever-tightening prison. Her anxious rage erupted unpredictably, alienating her from family and peers alike, until the day her parents announced a marriage arrangement to a newly-wealthy slaving family of questionable breeding. Consumed by paranoid delusions and desperate to escape a future she found abhorrent, Valwelv murdered her father in a moment of fractured sanity, then methodically orchestrated her own disappearance by collapsing the family manor and leaving behind only the charred remains of a convenient corpse. The surface world became her sanctuary, its endless sky and open horizons finally granting the suffocating drow the breath she had always lacked. For decades, Valwelv wandered renamed to represent her blight as "The heretic of darkness and those above the ruins." A name that explains her past without having to tell her story although those who understand the drow language in detail have pondered the name and it's exact meaning and why she using the male prefixes. Valwelv began employing her lethal combination of steel and spell to aid adventuring companies in their most desperate quests—from raiding dragon aeries to binding ancient liches to their final rest. Her accumulated fortunes eventually allowed her to purchase a vessel, which she transformed into a sanctuary as much as a weapon, retrofitting its chambers with the bioluminescent fungi and carefully preserved artifacts that anchored her to a past she simultaneously treasured and despised. The drow who trembled in darkness had become something far more dangerous: a master of shadow and the ocean who understood that her deepest fear could be weaponized into her greatest strength. Now she and her ship known as The Ocean's Eclipse, Valwelv sails the world's waters, forever chasing the horizon, forever haunted by the weight of her patricide and the claustrophobic memories that still visit her in her dreams, yet finally she did something more than escape her fate, she had rewritten it.

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At a glance

What this public profile contains

This view-only profile includes a creator-written description; 13 labeled detail fields; 8 structured sections; 2 artwork images supplied by the creator.

Creation type
Character
Shared by
Draz
Connected worlds
1
Detail fields
13
Profile sections
8
Artwork images
2

Details

Type
Humanoid
Race
Elf
Gender
female
Alignment
Chaotic Neutral
Size
Medium
Armor class
18
Hit points
210
Speed
30
Challenge
15
Experience
13000
Languages
Common, Elvish, Undercommon
Senses
Darkvision 60 ft., Truesight 30 ft., Passive Perception 18
Skills
Stealth, Arcana, Perception, Athletics

Biography

Born into the noble house of Valwelv was destined for greatness among her people, blessed with martial prowess, arcane aptitude, and scholarly brilliance that rivaled the eldest sages. Yet these gifts became curses when paired with a mind that rebelled against the suffocating depths of his underground kingdom—a claustrophobia that transformed the cavern halls of her birthright into an ever-tightening prison. Her anxious rage erupted unpredictably, alienating her from family and peers alike, until the day her parents announced a marriage arrangement to a newly-wealthy slaving family of questionable breeding. Consumed by paranoid delusions and desperate to escape a future she found abhorrent, Valwelv murdered her father in a moment of fractured sanity, then methodically orchestrated her own disappearance by collapsing the family manor and leaving behind only the charred remains of a convenient corpse. The surface world became her sanctuary, its endless sky and open horizons finally granting the suffocating drow the breath she had always lacked. For decades, Valwelv wandered renamed to represent her blight as "The heretic of darkness and those above the ruins." A name that explains her past without having to tell her story although those who understand the drow language in detail have pondered the name and it's exact meaning and why she using the male prefixes. Valwelv began employing her lethal combination of steel and spell to aid adventuring companies in their most desperate quests—from raiding dragon aeries to binding ancient liches to their final rest. Her accumulated fortunes eventually allowed her to purchase a vessel, which she transformed into a sanctuary as much as a weapon, retrofitting its chambers with the bioluminescent fungi and carefully preserved artifacts that anchored her to a past she simultaneously treasured and despised. The drow who trembled in darkness had become something far more dangerous: a master of shadow and the ocean who understood that

Attributes

Strength

14, modifier 2

Dexterity

20, modifier 5

Constitution

20, modifier 5

Intelligence

18, modifier 4

Wisdom

16, modifier 3

Charisma

12, modifier 1

Actions

It's my specialty, now Die!

Ranged Spell Attack: +9 to hit, range 120 ft., one target. Hit: 4d10 force damage, target must succeed on a DC 17 Strength saving throw or be pushed 10 ft.

Think you're Stable?

Create a localized tremor in a 30 ft. radius. Each creature must make a DC 17 Dexterity saving throw, taking 6d6 bludgeoning damage on a failed save, or half as much on a success.

On guard or burn peasant!

Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 2d10 + 5 slashing damage plus 3d6 fire damage.

Abilities

Oh Im not that kind of elf. Fool

When hit by fire Or Radiant damage, heals for half the damage dealt.

Death will be your praise

When reduced to half health, deals an extra 2d6 psychic damage on attacks.

Darkness is no stranger of mine

Valwelv has advantage on saving throws against being frightened and resistance to force and psychic damage.

The Ocean is my neighbor not my prison.

Can breathe underwater and swim at normal speed.

Saving throws

strength

8

dexterity

10

intelligence

9

wisdom

8

Legendary actions

Darkness Won't Save you

Teleport up to 60 ft. to an unoccupied space in dim light or darkness. Can then make one melee attack.

Suffocating Is It Not?

Create a 20 ft. radius sphere of magical darkness centered on a point within 120 ft. for 1 minute. This darkness is impenetrable.

Now Suffer My Agony

Each creature of Valwelv's choice within 30 ft. must succeed on a DC 17 Wisdom saving throw or be frightened for 1 minute.

Damage resistances

Psychic

Force

Condition immunities

Frightened

Valwelv Helvizynge The Ocean'S Eclipse artwork 2

Public creation

Worldbuilding Context

Valwelv Helvizynge The Ocean'S Eclipse is a public character profile shared by Drazthrough Summon Worlds. This view keeps the creator's public information together with clear attribution and links to any connected public Worlds; it does not add story details beyond the fields shown on the profile.

This creation is connected to The Adventures Of Credunt Insulis, where its details can support consistent characters, locations, lore, and ongoing storytelling across the wider World.

World connections

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