Artwork for Gorr

Character

Gorr

Created by LF_XX_3273

Gorr was once a scholar of curses in a forgotten archive, obsessively studying the nature of accumulated maledictions and their compounding effects on both body and spirit. When his entire order was systematically hunted down by a tyrannical regime seeking to erase forbidden knowledge, Gorr alone survived by transforming himself into a living vessel of the very curses he had studied—binding hundreds of hexes into his own flesh as both armor and weapon. Each curse he absorbed made him stronger, teaching him that suffering could be weaponized, that the more afflictions one endured, the more power could be extracted from that torment. He discovered that by meticulously layering debilitations onto his targets—stacking curses with surgical precision—he could turn their own deterioration into fuel for his regeneration, creating a parasitic cycle where their anguish became his vitality. Now he wanders the realm as a bounty hunter, seeking those who have wronged him or contracted his services, each mark becoming another opportunity to perfect his craft of applied suffering. To Gorr, every scar on his body and every curse woven through his being represents a lesson learned, and he sees his targets not as enemies but as blank canvases upon which to paint his accumulated knowledge of degradation and decay.

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At a glance

What this public profile contains

This view-only profile includes a creator-written description; 11 labeled detail fields; 6 structured sections; 1 artwork image supplied by the creator.

Creation type
Character
Shared by
LF_XX_3273
Connected worlds
0
Detail fields
11
Profile sections
6
Artwork images
1

Details

Type
Humanoid
Alignment
Neutral Evil
Size
Medium
Armor class
18
Hit points
150
Speed
30
Challenge
15
Experience
13000
Languages
Common, Infernal, Celestial
Senses
Darkvision 60 ft., Passive Perception 12
Skills
Arcana, Stealth, Intimidation, Survival

Biography

Gorr was once a scholar of curses in a forgotten archive, obsessively studying the nature of accumulated maledictions and their compounding effects on both body and spirit. When his entire order was systematically hunted down by a tyrannical regime seeking to erase forbidden knowledge, Gorr alone survived by transforming himself into a living vessel of the very curses he had studied—binding hundreds of hexes into his own flesh as both armor and weapon. Each curse he absorbed made him stronger, teaching him that suffering could be weaponized, that the more afflictions one endured, the more power could be extracted from that torment. He discovered that by meticulously layering debilitations onto his targets—stacking curses with surgical precision—he could turn their own deterioration into fuel for his regeneration, creating a parasitic cycle where their anguish became his vitality. Now he wanders the realm as a bounty hunter, seeking those who have wronged him or contracted his services, each mark becoming another opportunity to perfect his craft of applied suffering. To Gorr, every scar on his body and every curse woven through his being represents a lesson learned, and he sees his targets not as enemies but as blank canvases upon which to paint his accumulated knowledge of degradation and decay.

Attributes

Strength

16, modifier +3

Dexterity

14, modifier +2

Constitution

20, modifier +5

Intelligence

18, modifier +4

Wisdom

12, modifier +1

Charisma

10, modifier +0

Actions

Hex of Torment

Gorr applies 1d6 damage over time to a target for 5 rounds. Each round, the target takes 1d6 damage.

Suppressive Strike

Gorr strikes a target, reducing their ability usage for 1d4 rounds. On a hit, the target must succeed on a DC 17 Wisdom saving throw or be unable to use one ability.

Mobility Snare

Gorr targets one creature, forcing them to make a DC 16 Dexterity saving throw. On failure, they are restrained for 1d4 rounds.

Amplified Pain

Gorr amplifies the damage received by a target. For 3 rounds, the target takes an additional 1d8 damage from all sources.

Regenerative Cycle

For each debuff on an enemy, Gorr regains 1d4 hit points at the start of his turn. This effect stacks with each debuff.

Abilities

Curse Weaver

Gorr gains advantage on saving throws against being frightened or charmed.

Debilitating Presence

Enemies within 10 feet of Gorr have disadvantage on saving throws against debuffs.

Saving throws

strength

+8

dexterity

+7

intelligence

+9

wisdom

+6

Damage resistances

Necrotic

Poison

Public creation

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