
Character
Ghost Tribes
Born from the bones of a forgotten war between earth spirits and sky gods, the Ghost Tribes Centaurs emerged when divine blood was spilled across the scrublands, cursing the land to eternal aridity while blessing its inhabitants with supernatural resilience and an unbreakable bond to the desolate terrain. The ancient standing stones that dot their homeland are not mere monuments but anchors—petrified guardians that feed the centaurs visions of their ancestors' final moments, guiding them toward a philosophy of balance rather than conquest. Each scar and tattoo marks not vanity but a spiritual contract; the centaurs believe that by permanently etching their struggles into flesh, they prevent their souls from becoming as hollow and restless as the ghosts that supposedly wander the scrubland at dusk. They exist in a state of perpetual equilibrium, raiding neighboring lands when survival demands it yet showing unexpected mercy to those who respect their customs, for they understand that the scrubland itself teaches all who dwell there that nothing is permanent except change. The ritualistic duels at standing stones serve as both conflict resolution and communion with the spectral forces that first shaped them, making death itself a sacred transition rather than a tragedy. To the Ghost Tribes, violence and peace are merely different expressions of the same eternal cycle that keeps their homeland alive. There are many such tribes, some of the more powerful ones include... Broken Feather tribe Red Mare tribe Spirit Horse tribe Wounded Star tribe Thorn Foot tribe Sunscar tribe Ash Wind tribe Moonfall tribe Thunder Hoof tribe
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What this public profile contains
This view-only profile includes a creator-written description; 11 labeled detail fields; 6 structured sections; 1 artwork image supplied by the creator.
- Creation type
- Character
- Shared by
- JackCarrot
- Connected worlds
- 1
- Detail fields
- 11
- Profile sections
- 6
- Artwork images
- 1
Details
- Type
- Monstrosity
- Alignment
- True Neutral
- Size
- Large
- Armor class
- 15
- Hit points
- 120
- Speed
- 30
- Challenge
- 7
- Experience
- 2900
- Languages
- Common, Centaurs
- Senses
- Darkvision 60 ft., Passive Perception 15
- Skills
- Survival, Athletics, Perception
Biography
Born from the bones of a forgotten war between earth spirits and sky gods, the Ghost Tribes Centaurs emerged when divine blood was spilled across the scrublands, cursing the land to eternal aridity while blessing its inhabitants with supernatural resilience and an unbreakable bond to the desolate terrain. The ancient standing stones that dot their homeland are not mere monuments but anchors—petrified guardians that feed the centaurs visions of their ancestors' final moments, guiding them toward a philosophy of balance rather than conquest. Each scar and tattoo marks not vanity but a spiritual contract; the centaurs believe that by permanently etching their struggles into flesh, they prevent their souls from becoming as hollow and restless as the ghosts that supposedly wander the scrubland at dusk. They exist in a state of perpetual equilibrium, raiding neighboring lands when survival demands it yet showing unexpected mercy to those who respect their customs, for they understand that the scrubland itself teaches all who dwell there that nothing is permanent except change. The ritualistic duels at standing stones serve as both conflict resolution and communion with the spectral forces that first shaped them, making death itself a sacred transition rather than a tragedy. To the Ghost Tribes, violence and peace are merely different expressions of the same eternal cycle that keeps their homeland alive. There are many such tribes, some of the more powerful ones include... Broken Feather tribe Red Mare tribe Spirit Horse tribe Wounded Star tribe Thorn Foot tribe Sunscar tribe Ash Wind tribe Moonfall tribe Thunder Hoof tribe
Attributes
Strength
18, modifier 4
Dexterity
14, modifier 2
Constitution
20, modifier 5
Intelligence
10, modifier 0
Wisdom
16, modifier 3
Charisma
12, modifier 1
Actions
Trample Charge
If the centaur moves at least 20 ft. straight toward a creature and hits it with a hoof attack, it deals an extra 2d8 bludgeoning damage.
Spirit Duel
The centaur can challenge a creature to a duel, forcing it to make a DC 15 Wisdom saving throw or be incapacitated until the end of its next turn.
Ritualistic Strike
The centaur can make a melee weapon attack that deals an additional 1d6 necrotic damage, reflecting its connection to ancestral spirits.
Echoing Call
As an action, the centaur can summon the spirits of its ancestors, granting itself and allies within 30 ft. advantage on their next attack roll.
Abilities
Spirit Bond
The centaur has advantage on saving throws against being frightened.
Scrubland Resilience
The centaur is resistant to poison and has advantage on checks to resist exhaustion.
Saving throws
strength
7
dexterity
5
wisdom
6
Damage resistances
Poison
Public creation
Worldbuilding Context
Ghost Tribes is a public character profile shared by JackCarrotthrough Summon Worlds. This view keeps the creator's public information together with clear attribution and links to any connected public Worlds; it does not add story details beyond the fields shown on the profile.
This creation is connected to The Hidden Realms, where its details can support consistent characters, locations, lore, and ongoing storytelling across the wider World.
World connections
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