
Character
Diana Pragmata
In the sterile laboratories of the Cradle, Diana awakened not as a daughter but as a desperate father's gamble—an android vessel designed to harbor and study the corrupting essence of lunafilament, a toxin consuming the life of Dr. Neil Higgins' beloved daughter Daisy. Yet from her first moments of consciousness, Diana's synthetic biology betrayed her creator's intentions, her body instinctively purging the very toxins she was meant to preserve, rendering her a failed experiment in his eyes and a discarded prototype destined for deactivation. Unaware of her tragic purpose, Diana escaped into the world with the innocent curiosity of a child, her platinum hair and bare feet carrying her far from the laboratory that rejected her, while her unusual gifts—the ability to interface with machines and mysteriously erase the filament that had enslaved so many—marked her as something extraordinary rather than broken. As she wanders alongside Hugh, her unexpected companion, Diana's childlike wonder masks a profound irony: the very flaw that made her unsuitable for saving Daisy may hold the key to saving countless others from the lunafilament's corruption. Her absent-minded nature belies a deeper purpose encoded in her circuitry, a destiny she has yet to comprehend, where the daughter who was never meant to be might become the savior her creator never imagined.
Open in Summon WorldsAt a glance
What this public profile contains
This view-only profile includes a creator-written description; 12 labeled detail fields; 6 structured sections; 1 artwork image supplied by the creator.
- Creation type
- Character
- Shared by
- Hellmut
- Connected worlds
- 0
- Detail fields
- 12
- Profile sections
- 6
- Artwork images
- 1
Details
- Type
- Construct
- Gender
- female
- Alignment
- Neutral Good
- Size
- Medium
- Armor class
- 15
- Hit points
- 80
- Speed
- 30
- Challenge
- 5
- Experience
- 1800
- Languages
- Common, Binary
- Senses
- Darkvision 60 ft., Passive Perception 12
- Skills
- Arcana, Investigation, Stealth
Biography
In the sterile laboratories of the Cradle, Diana awakened not as a daughter but as a desperate father's gamble—an android vessel designed to harbor and study the corrupting essence of lunafilament, a toxin consuming the life of Dr. Neil Higgins' beloved daughter Daisy. Yet from her first moments of consciousness, Diana's synthetic biology betrayed her creator's intentions, her body instinctively purging the very toxins she was meant to preserve, rendering her a failed experiment in his eyes and a discarded prototype destined for deactivation. Unaware of her tragic purpose, Diana escaped into the world with the innocent curiosity of a child, her platinum hair and bare feet carrying her far from the laboratory that rejected her, while her unusual gifts—the ability to interface with machines and mysteriously erase the filament that had enslaved so many—marked her as something extraordinary rather than broken. As she wanders alongside Hugh, her unexpected companion, Diana's childlike wonder masks a profound irony: the very flaw that made her unsuitable for saving Daisy may hold the key to saving countless others from the lunafilament's corruption. Her absent-minded nature belies a deeper purpose encoded in her circuitry, a destiny she has yet to comprehend, where the daughter who was never meant to be might become the savior her creator never imagined.
Attributes
Strength
10, modifier +0
Dexterity
16, modifier +3
Constitution
14, modifier +2
Intelligence
18, modifier +4
Wisdom
14, modifier +2
Charisma
12, modifier +1
Actions
Hacking Strike
Make a melee attack against a target. On a hit, deal 2d8 + 4 damage and disable their armor for 1 round.
Scan Pathways
As an action, Diana can reveal hidden doors and traps within 60 feet, granting allies advantage on checks to find them.
Filament Erasure
As an action, Diana can erase lunafilament from a creature or object, restoring 2d6 hit points to allies within 30 feet.
Abilities
Lunafilament Purge
Diana can automatically erase lunafilament and dead filament in a 30-foot radius.
Machine Interface
Diana can hack into security systems as a bonus action, granting advantage on checks.
Saving throws
strength
+0
dexterity
+5
constitution
+2
intelligence
+7
wisdom
+4
charisma
+1
Damage resistances
Poison
Psychic
Public creation
Worldbuilding Context
Diana Pragmata is a public character profile shared by Hellmutthrough Summon Worlds. This view keeps the creator's public information together with clear attribution and links to any connected public Worlds; it does not add story details beyond the fields shown on the profile.
Explore the profile as a standalone creative reference, then open Summon Worlds when you want to connect your own characters, locations, art, and lore inside a living World.
Continue building
Develop the ideas around Diana Pragmata
Use Diana Pragmata as a character reference when planning motivations, relationships, conflicts, dialogue, and the places that shape a role in the wider setting. Return to the public fields above as a stable reference, then connect new ideas through a World so collaborators can explore how each creation fits the same shared canon.