
Character
Shrormhold
Shrormhold was once a human fighter of considerable renown who served a tyrannical warlord, earning infamy for his brutal campaigns across the coastal territories. During a catastrophic battle at the shores of Lake Morthven, he was cursed by a dying shaman whose village he had razed, transforming him into a monstrous hybrid of man and apex predator—a creature neither fully beast nor human, condemned to dwell eternally in the murky depths. The transformation twisted not only his body but his mind, erasing nearly all memory of his former life and leaving only an insatiable hunger and primal cunning in its wake. Over centuries, Shrormhold learned to exploit the lake's treacherous currents and sudden whirlpools, luring unsuspecting travelers to their doom with an almost intelligent malevolence that suggests some fragment of his strategic mind remains. He views the lake as his domain and those who enter it as tributes to his endless hunger, taking particular pleasure in the prolonged agony of his victims as they struggle against his superior strength and aquatic dominance. The beast has become a legend whispered among the settlements surrounding Lake Morthven—a manifestation of nature's wrath and a dark reminder that some curses are eternal.
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What this public profile contains
This view-only profile includes a creator-written description; 14 labeled detail fields; 6 structured sections; 1 artwork image supplied by the creator.
- Creation type
- Character
- Shared by
- EternalPanda7938
- Connected worlds
- 1
- Detail fields
- 14
- Profile sections
- 6
- Artwork images
- 1
Details
- Type
- Monstrosity
- Class
- Fighter
- Gender
- male
- Alignment
- Chaotic Evil
- Faction
- Beast Animals
- Size
- Large
- Armor class
- 15
- Hit points
- 250
- Speed
- 30
- Challenge
- 15
- Experience
- 13000
- Languages
- Undercommon, understands Common but cannot speak
- Senses
- Darkvision 60 ft., Blindsight 30 ft. (blind beyond this radius), Passive Perception 15
- Skills
- Perception, Stealth, Survival
Biography
Shrormhold was once a human fighter of considerable renown who served a tyrannical warlord, earning infamy for his brutal campaigns across the coastal territories. During a catastrophic battle at the shores of Lake Morthven, he was cursed by a dying shaman whose village he had razed, transforming him into a monstrous hybrid of man and apex predator—a creature neither fully beast nor human, condemned to dwell eternally in the murky depths. The transformation twisted not only his body but his mind, erasing nearly all memory of his former life and leaving only an insatiable hunger and primal cunning in its wake. Over centuries, Shrormhold learned to exploit the lake's treacherous currents and sudden whirlpools, luring unsuspecting travelers to their doom with an almost intelligent malevolence that suggests some fragment of his strategic mind remains. He views the lake as his domain and those who enter it as tributes to his endless hunger, taking particular pleasure in the prolonged agony of his victims as they struggle against his superior strength and aquatic dominance. The beast has become a legend whispered among the settlements surrounding Lake Morthven—a manifestation of nature's wrath and a dark reminder that some curses are eternal.
Attributes
Strength
20, modifier +5
Dexterity
14, modifier +2
Constitution
20, modifier +5
Intelligence
6, modifier -2
Wisdom
12, modifier +1
Charisma
8, modifier -1
Actions
Multiattack
Shrormhold makes three attacks: one with his Bite and two with his Claws.
Bite
Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 3d10 + 5 piercing damage.
Claw
Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 2d8 + 5 slashing damage.
Swallow
If the target is Medium or smaller, it must succeed on a DC 17 Strength saving throw or be swallowed. A swallowed creature is blinded and restrained, taking 3d6 acid damage at the start of each of its turns.
Drowning Grip
Shrormhold can grapple a target in water. On a successful grapple, the target takes 2d6 bludgeoning damage and must succeed on a DC 17 Constitution saving throw or begin to drown.
Whirlpool Lure
Shrormhold creates a whirlpool in a 20 ft. radius. Creatures in the area must succeed on a DC 17 Strength saving throw or be pulled 15 feet toward the center and take 2d6 bludgeoning damage.
Abilities
Aquatic Dominance
Shrormhold can breathe underwater and swim at a speed of 60 feet.
Lurking Predator
Advantage on stealth checks while submerged in water.
Saving throws
strength
+9
dexterity
+6
constitution
+9
wisdom
+5
Damage resistances
Bludgeoning
Piercing
Slashing from non-magical attacks
Public creation
Worldbuilding Context
Shrormhold is a public character profile shared by EternalPanda7938through Summon Worlds. This view keeps the creator's public information together with clear attribution and links to any connected public Worlds; it does not add story details beyond the fields shown on the profile.
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