
Character
Vidar,Perfected Standstill
A public character created with Summon Worlds.
Open in Summon WorldsDetails
- Type
- Celestial
- Alignment
- Neutral
- Size
- Medium
- Armor class
- 18
- Hit points
- 150
- Speed
- 30
- Challenge
- 15
- Experience
- 13000
- Languages
- Common, Celestial, Primordial
- Senses
- Darkvision 60 ft., Truesight 30 ft., Passive Perception 20
- Skills
- Arcana, Intimidation, Perception
Biography
Vidar was the 3rd ranked Visitorq, the original race that ruled over Earth millenia ago. he wields the conceptual magic of Kinetostasis, a power so profound it could arrest entropy itself and lock matter in eternal suspension,effectively dictating the arrest of spacetime of an object,the result is the object being enveloped in an ominous deep blue ice,called "Rigorfrost". the repeated use of Kinetostasis ended up in most of his pristine white armor crystallizing in Rigorfrost as his will to resist literally froze part of his flesh into permanence. When the Supreme Flatty rose to power with her iron fist and arrogance, Vidar refused to acknowledge her rightful rule, his conviction so absolute that the very concept of motion seemed to recoil from his presence. The reasons for his defiance are unknown. What is known is that he went into the Britain's island,proof of that being the entire English Channel transforming into a frozen sea of rigorfrost since the Age of Arrogance,resisting to the modern era. His isolation deepened during the Age of Decadence, a period of power struggles and rebellion that dictated the end of the Visitorq undisputed rule, and Vidar's solitary vigil was forgotten, his name lost to the ages as civilization moved on without him. Now, with crystalline lungs drawing breath through arcane filters and his azure right side optics engraved in the Rigorfrost part of his body burning with judgment, he remains a living contradiction—a being of perfect stillness who moves through a world that has forgotten him. Should he ever emerge from his self-imposed exile, the very concept of motion itself would tremble before his return, for Vidar carries within him the power to freeze not just flesh and bone, but the inexorable march of time itself.
Attributes
Strength
18, modifier 4
Dexterity
14, modifier 2
Constitution
20, modifier 5
Intelligence
16, modifier 3
Wisdom
20, modifier 5
Charisma
12, modifier 1
Actions
Breath of Stillness
Create a barrier of Kinetostasis around you. All attacks with mass within 30 ft. are frozen in time for 1 minute. DC 18 Strength save to resist.
Rumble of the Voidfrost Thunder
Gather Kinetostasis energy and strike the ground, causing a quake. All creatures within 20 ft. take 4d10 bludgeoning damage and must succeed on a DC 18 Dexterity save or be restrained in Rigorfrost for 1 round.
Edict of the Still King
Concentrate Kinetostasusto create a giant Rigorfrost greatsword. Make a melee attack with a +9 to hit, dealing 3d12 slashing damage and inflicting Kinetostasis on hit, causing the target to be trapped into Rigorfrost until the end of their next turn.
Abilities
Frozen Presence
Creatures within 10 feet must succeed on a DC 18 Wisdom save or be frightened until the end of their next turn.
Saving throws
strength
9
dexterity
7
constitution
10
intelligence
8
wisdom
11