
Character
Ander Clovermead
Born under a blood moon to a family of traveling performers, young Ander discovered an uncanny gift after accidentally consuming a vial of chronal essence meant for his mother's stage illusions—his voice and body began operating in perfect reverse symmetry, allowing him to speak and move identically whether forward or backward through time. Rather than view this affliction as a curse, the cunning halfling recognized its potential and spent decades perfecting the art of palindromic composition, crafting ballads so precisely mirrored that audiences couldn't determine which direction he was performing until halfway through each verse, when he would pivot seamlessly without breaking rhythm or rhyme. His lute, custom-built with reversed strings and a mirrored body, became an extension of this impossible talent, and soon taverns across the realm competed to host the mysterious bard whose very existence seemed to mock the laws of nature itself. Yet beneath the mesmerizing performances lay a deeply fractured psyche—Ander began to view the world itself as something to be inverted and corrupted, using his hypnotic songs to plant doubts and dark suggestions in the minds of his listeners, all while maintaining plausible deniability through the disorienting nature of his art. He travels now as a neutral agent of chaos, neither purely villainous nor heroic, manipulating those around him through performances that leave audiences uncertain whether they've been blessed or cursed by his presence. Some whisper that Ander himself no longer knows which direction represents his true self, and that his palindromic nature has fractured his morality as thoroughly as it fractured the laws of nature.
Open in Summon WorldsAt a glance
What this public profile contains
This view-only profile includes a creator-written description; 14 labeled detail fields; 6 structured sections; 1 artwork image supplied by the creator.
- Creation type
- Character
- Shared by
- BilboFett23
- Connected worlds
- 0
- Detail fields
- 14
- Profile sections
- 6
- Artwork images
- 1
Details
- Type
- Humanoid
- Race
- Halfling
- Class
- Bard
- Gender
- male
- Alignment
- Neutral Evil
- Size
- Small
- Armor class
- 15
- Hit points
- 85
- Speed
- 30
- Challenge
- 7
- Experience
- 2900
- Languages
- Common, Halfling, Elvish
- Senses
- Darkvision 60 ft., Passive Perception 12
- Skills
- Performance, Deception, Persuasion, Insight
Biography
Born under a blood moon to a family of traveling performers, young Ander discovered an uncanny gift after accidentally consuming a vial of chronal essence meant for his mother's stage illusions—his voice and body began operating in perfect reverse symmetry, allowing him to speak and move identically whether forward or backward through time. Rather than view this affliction as a curse, the cunning halfling recognized its potential and spent decades perfecting the art of palindromic composition, crafting ballads so precisely mirrored that audiences couldn't determine which direction he was performing until halfway through each verse, when he would pivot seamlessly without breaking rhythm or rhyme. His lute, custom-built with reversed strings and a mirrored body, became an extension of this impossible talent, and soon taverns across the realm competed to host the mysterious bard whose very existence seemed to mock the laws of nature itself. Yet beneath the mesmerizing performances lay a deeply fractured psyche—Ander began to view the world itself as something to be inverted and corrupted, using his hypnotic songs to plant doubts and dark suggestions in the minds of his listeners, all while maintaining plausible deniability through the disorienting nature of his art. He travels now as a neutral agent of chaos, neither purely villainous nor heroic, manipulating those around him through performances that leave audiences uncertain whether they've been blessed or cursed by his presence. Some whisper that Ander himself no longer knows which direction represents his true self, and that his palindromic nature has fractured his morality as thoroughly as it fractured the laws of nature.
Attributes
Strength
10, modifier +0
Dexterity
16, modifier +3
Constitution
18, modifier +4
Intelligence
14, modifier +2
Wisdom
12, modifier +1
Charisma
20, modifier +5
Actions
Lute of Reversal
Ander strums his lute, creating a wave of sound. Each creature within 30 ft. must make a DC 15 Wisdom saving throw or take 3d8 psychic damage and be confused until the end of their next turn.
Ballad of Doubt
Ander sings a haunting ballad, targeting one creature within 60 ft. They must succeed on a DC 15 Charisma saving throw or be compelled to question their allies, imposing disadvantage on their next attack roll.
Mirror Pivot
As a bonus action, Ander can pivot and change direction, allowing him to reposition himself up to 15 ft. without provoking opportunity attacks.
Hypnotic Verse
Ander performs a mesmerizing song. Each creature within 30 ft. must make a DC 15 Wisdom saving throw or be charmed for 1 minute. They can repeat the save at the end of each of their turns.
Abilities
Palindromic Performance
Ander's performances confuse and charm, granting advantage on saving throws against being frightened or charmed.
Chronal Echo
Once per turn, Ander can reverse the last action taken by a creature within 30 feet, forcing them to repeat it in reverse.
Saving throws
strength
+0
dexterity
+6
constitution
+7
intelligence
+5
wisdom
+4
charisma
+8
Damage resistances
Psychic
Public creation
Worldbuilding Context
Ander Clovermead is a public character profile shared by BilboFett23through Summon Worlds. This view keeps the creator's public information together with clear attribution and links to any connected public Worlds; it does not add story details beyond the fields shown on the profile.
Explore the profile as a standalone creative reference, then open Summon Worlds when you want to connect your own characters, locations, art, and lore inside a living World.
Continue building
Develop the ideas around Ander Clovermead
Use Ander Clovermead as a character reference when planning motivations, relationships, conflicts, dialogue, and the places that shape a role in the wider setting. Return to the public fields above as a stable reference, then connect new ideas through a World so collaborators can explore how each creation fits the same shared canon.