Artwork for Lilith

Character

Lilith

Created by HaoZaha

Born from the collective despair of a thousand broken souls who perished in a forgotten war, Lilith coalesced into consciousness within the spaces between dreams and nightmares, drawing sustenance from humanity's deepest desires and darkest fears. She discovered that by weaving illusions through the fabric of mortals' subconscious minds, she could feed endlessly on their emotional anguish, growing stronger with each shattered hope and corrupted aspiration. For millennia, she moved through civilizations as a phantom temptress, her silver-black hair and crimson gaze mesmerizing those who encountered her while her shadowed aura drained their will and clarity. Her elaborate horns and obsidian wings became symbols of her dominion over the nightmare realm, a place where reality bends to her whims and victims willingly surrender their essence to her hunger. Lilith learned to fear only the most ancient sacred seals and those rare souls whose inner light burned too brightly to be clouded by her purple-black mist, driving her to constantly seek new prey and new realms to corrupt. Utterly indifferent to morality and bound only by her insatiable appetite for power and sensation, she views all creation as either a source of sustenance or an obstacle to be destroyed, making her a force of chaos that cares nothing for the suffering she leaves in her wake.

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At a glance

What this public profile contains

This view-only profile includes a creator-written description; 12 labeled detail fields; 6 structured sections; 2 artwork images supplied by the creator.

Creation type
Character
Shared by
HaoZaha
Connected worlds
0
Detail fields
12
Profile sections
6
Artwork images
2

Details

Type
Fiend
Gender
female
Alignment
Chaotic Evil
Size
Medium
Armor class
18
Hit points
150
Speed
30
Challenge
15
Experience
13000
Languages
Common, Infernal, Telepathy 120 ft.
Senses
Darkvision 60 ft., Truesight 30 ft., Passive Perception 15
Skills
Deception, Intimidation, Insight, Stealth

Biography

Born from the collective despair of a thousand broken souls who perished in a forgotten war, Lilith coalesced into consciousness within the spaces between dreams and nightmares, drawing sustenance from humanity's deepest desires and darkest fears. She discovered that by weaving illusions through the fabric of mortals' subconscious minds, she could feed endlessly on their emotional anguish, growing stronger with each shattered hope and corrupted aspiration. For millennia, she moved through civilizations as a phantom temptress, her silver-black hair and crimson gaze mesmerizing those who encountered her while her shadowed aura drained their will and clarity. Her elaborate horns and obsidian wings became symbols of her dominion over the nightmare realm, a place where reality bends to her whims and victims willingly surrender their essence to her hunger. Lilith learned to fear only the most ancient sacred seals and those rare souls whose inner light burned too brightly to be clouded by her purple-black mist, driving her to constantly seek new prey and new realms to corrupt. Utterly indifferent to morality and bound only by her insatiable appetite for power and sensation, she views all creation as either a source of sustenance or an obstacle to be destroyed, making her a force of chaos that cares nothing for the suffering she leaves in her wake.

Attributes

Strength

14, modifier 2

Dexterity

18, modifier 4

Constitution

20, modifier 5

Intelligence

20, modifier 5

Wisdom

16, modifier 3

Charisma

30, modifier 10

Actions

Shadow Claw

Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 2d10 + 6 slashing damage.

Illusory Temptation

Choose one creature within 60 ft. It must succeed on a DC 18 Wisdom saving throw or be charmed for 1 minute.

Soul Devour

Ranged Spell Attack: +12 to hit, range 60 ft., one creature. Hit: 4d8 + 5 necrotic damage, and Lilith regains hit points equal to half the damage dealt.

Nightmare's Grasp

All creatures within a 30 ft. radius must make a DC 18 Constitution saving throw or take 6d6 psychic damage and be incapacitated until the end of their next turn.

Abilities

Soul Drain

Lilith regains hit points equal to half the damage dealt by her attacks.

Nightmare Aura

Creatures within 30 feet must succeed on a DC 18 Wisdom saving throw or become frightened until the end of their next turn.

Saving throws

strength

8

dexterity

10

constitution

11

intelligence

12

wisdom

9

charisma

16

Damage resistances

Psychic

Necrotic

Lilith artwork 2

Public creation

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