
Character
Maverick
Maverick was born the illegitimate son of a London hedge witch and a dissolute aristocrat, inheriting his mother's innate connection to the old magics while bearing his father's access to forbidden libraries and weapons collections. When a plague of spectral entities began consuming London's East End in 1887, the authorities turned to the young hedge mage—not out of respect, but desperation—and Maverick discovered he possessed an uncanny talent for banishing the supernatural while maintaining a morally ambiguous code that prioritized results over righteousness. He dyed the tips of his raven hair green with an alchemical compound derived from a vengeful spirit's essence, a permanent reminder of his first kill and a talisman against possession that he wears like a badge of his unconventional calling. Armed with an ever-expanding arsenal of blades—each engraved with protective sigils and harvested from creatures he's defeated—and wielding hedge magic that bends rather than breaks the natural laws, Maverick became a shadow figure hired by those desperate enough to seek him out. His ivory-handled walking cane conceals a blade of iron and silver, and he moves through Victorian society with the calculated charm of a man who has learned that monsters often wear silk and top hats. Though neither wholly good nor evil, Maverick operates by his own mercurial code, taking contracts that amuse him while occasionally saving the innocent simply because their pleas reminded him of something human he thought he'd lost long ago.
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What this public profile contains
This view-only profile includes a creator-written description; 13 labeled detail fields; 6 structured sections; 1 artwork image supplied by the creator.
- Creation type
- Character
- Shared by
- Majin
- Connected worlds
- 0
- Detail fields
- 13
- Profile sections
- 6
- Artwork images
- 1
Details
- Type
- Humanoid
- Race
- Human
- Gender
- male
- Alignment
- Chaotic Neutral
- Size
- Medium
- Armor class
- 15
- Hit points
- 85
- Speed
- 30
- Challenge
- 7
- Experience
- 2900
- Languages
- Common, Infernal, Elvish
- Senses
- Darkvision 60 ft., Passive Perception 12
- Skills
- Arcana, Stealth, Persuasion, Investigation
Biography
Maverick was born the illegitimate son of a London hedge witch and a dissolute aristocrat, inheriting his mother's innate connection to the old magics while bearing his father's access to forbidden libraries and weapons collections. When a plague of spectral entities began consuming London's East End in 1887, the authorities turned to the young hedge mage—not out of respect, but desperation—and Maverick discovered he possessed an uncanny talent for banishing the supernatural while maintaining a morally ambiguous code that prioritized results over righteousness. He dyed the tips of his raven hair green with an alchemical compound derived from a vengeful spirit's essence, a permanent reminder of his first kill and a talisman against possession that he wears like a badge of his unconventional calling. Armed with an ever-expanding arsenal of blades—each engraved with protective sigils and harvested from creatures he's defeated—and wielding hedge magic that bends rather than breaks the natural laws, Maverick became a shadow figure hired by those desperate enough to seek him out. His ivory-handled walking cane conceals a blade of iron and silver, and he moves through Victorian society with the calculated charm of a man who has learned that monsters often wear silk and top hats. Though neither wholly good nor evil, Maverick operates by his own mercurial code, taking contracts that amuse him while occasionally saving the innocent simply because their pleas reminded him of something human he thought he'd lost long ago.
Attributes
Strength
14, modifier +2
Dexterity
18, modifier +4
Constitution
16, modifier +3
Intelligence
16, modifier +3
Wisdom
12, modifier +1
Charisma
15, modifier +2
Actions
Spectral Banishment
Maverick targets one spectral entity within 60 ft., forcing it to make a DC 15 Wisdom saving throw. On a failure, it takes 4d8 radiant damage and is banished for 1 minute.
Blade of the Hedge
Maverick makes a melee weapon attack with one of his blades, dealing 2d6 + 4 slashing damage. On a hit, the target must succeed on a DC 15 Constitution saving throw or be poisoned until the end of its next turn.
Cane of Secrets
Maverick strikes with his cane, dealing 1d8 + 4 bludgeoning damage. If the target is a creature, it must succeed on a DC 15 Wisdom saving throw or reveal one secret it knows.
Alchemical Infusion
Maverick can expend a spell slot to enhance his next weapon attack. It deals an additional 2d6 damage of a type chosen from acid, fire, or cold.
Abilities
Hedge Magic
Maverick can cast spells from the hedge magic list, focusing on banishment and protection.
Blade Mastery
Maverick gains a +2 bonus to attack rolls with all melee weapons.
Saving throws
strength
+5
dexterity
+7
intelligence
+6
wisdom
+4
Damage resistances
Necrotic
Psychic
Public creation
Worldbuilding Context
Maverick is a public character profile shared by Majinthrough Summon Worlds. This view keeps the creator's public information together with clear attribution and links to any connected public Worlds; it does not add story details beyond the fields shown on the profile.
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