Artwork for Grihm

Character

Grihm

Created by Kstarfireheart3583

The Grihm were once normal humans; but, unlike most victims of the T-virus who became mindless shambling horrors, the Grihm's consciousness remained intact—sharpened, even—though twisted into something altogether different. The mutation ravaged their bodies over the course of agonizing weeks, their flesh darkening to a deep crimson-brown as their musculature expanded beyond natural limits, their skin hardening into a nearly impenetrable carapace. The pain of transformation granted the Grihm a bitter clarity about the world and their place in it. They came to see the normal humans not as saviors but as architects of suffering, and humanity at large as a species worthy of contempt. The years that followed were a rampage of calculated destruction, as the Grihm sought out those responsible for the T-virus while indulging in an anarchic campaign against the very foundations of civilization they blamed for their condition. Intelligence coupled with primal fury made them far more dangerous than ordinary mutants—capable of strategy, deception, and a cunning that belied their bestial appearance. Grihm views morality as a construct of the weak and sees their transformation as a curse and the final evolution of humanity. Now they wander the fractured remnants of the world, neither fully beast nor human, spreading chaos wherever they tread and waiting for the opportunity to dismantle the very institutions that spawned their existence.

Open in Summon Worlds

At a glance

What this public profile contains

This view-only profile includes a creator-written description; 12 labeled detail fields; 8 structured sections; 1 artwork image supplied by the creator.

Creation type
Character
Shared by
Kstarfireheart3583
Connected worlds
1
Detail fields
12
Profile sections
8
Artwork images
1

Details

Type
Mutant
Gender
androgynous
Alignment
Chaotic Evil
Size
Large
Armor class
18
Hit points
250
Speed
30
Challenge
15
Experience
13000
Languages
Common
Senses
Darkvision 60 ft., Passive Perception 15
Skills
Intimidation, Perception, Stealth, Survival

Biography

The Grihm were once normal humans; but, unlike most victims of the T-virus who became mindless shambling horrors, the Grihm's consciousness remained intact—sharpened, even—though twisted into something altogether different. The mutation ravaged their bodies over the course of agonizing weeks, their flesh darkening to a deep crimson-brown as their musculature expanded beyond natural limits, their skin hardening into a nearly impenetrable carapace. The pain of transformation granted the Grihm a bitter clarity about the world and their place in it. They came to see the normal humans not as saviors but as architects of suffering, and humanity at large as a species worthy of contempt. The years that followed were a rampage of calculated destruction, as the Grihm sought out those responsible for the T-virus while indulging in an anarchic campaign against the very foundations of civilization they blamed for their condition. Intelligence coupled with primal fury made them far more dangerous than ordinary mutants—capable of strategy, deception, and a cunning that belied their bestial appearance. Grihm views morality as a construct of the weak and sees their transformation as a curse and the final evolution of humanity. Now they wander the fractured remnants of the world, neither fully beast nor human, spreading chaos wherever they tread and waiting for the opportunity to dismantle the very institutions that spawned their existence.

Attributes

Strength

24, modifier 7

Dexterity

14, modifier 2

Constitution

20, modifier 5

Intelligence

14, modifier 2

Wisdom

10, modifier 0

Charisma

10, modifier 0

Actions

Crushing Blow

Melee Weapon Attack: +13 to hit, reach 10 ft., one target. Hit: 3d10 + 7 bludgeoning damage.

Savage Roar

Each creature within 30 ft. must succeed on a DC 18 Wisdom saving throw or be frightened until the end of their next turn.

Steel Pipe Throw

Ranged Weapon Attack: +13 to hit, range 30/60 ft., one target. Hit: 2d10 + 7 bludgeoning damage and knocked prone.

Abilities

Brutal Strength

Grihm's melee attacks deal an additional 2d6 damage.

Hardened Skin

Grihm has resistance to slashing and piercing damage.

Tactical Fury

Grihm can use Intelligence for initiative rolls.

Anarchic Insight

Grihm has advantage on saving throws against being charmed or frightened.

Saving throws

strength

13

dexterity

8

constitution

11

intelligence

8

Legendary actions

Unleash Chaos

Grihm can move up to half their speed and make one melee attack.

Intimidating Presence

Grihm targets one creature they can see within 30 ft. The target must succeed on a DC 18 Wisdom saving throw or be frightened until the end of its next turn.

Rage of the Mutant

Grihm can make two melee attacks and gains temporary hit points equal to the damage dealt.

Damage resistances

slashing

piercing

Condition immunities

charmed

frightened

Public creation

Worldbuilding Context

Grihm is a public character profile shared by Kstarfireheart3583through Summon Worlds. This view keeps the creator's public information together with clear attribution and links to any connected public Worlds; it does not add story details beyond the fields shown on the profile.

This creation is connected to Terra Apocalypse, where its details can support consistent characters, locations, lore, and ongoing storytelling across the wider World.

World connections

Appears in

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