
Character
Spudz
Spudz earned his callsign not from any fondness for potatoes, but from the way he'd flatten opponents with the force of a spud gun—relentless and unexpected. Born in Cork to a family of dock workers, he enlisted at seventeen and found himself deployed across the bloodiest decades of the Troubles, where he learned that survival meant hitting harder and faster than your enemy. His service with the SAS in the South Atlantic during the Falklands campaign cemented his reputation as a soldier's soldier, a man who could read terrain like scripture and move through it like a ghost, until the moment he needed to be anything but. In 1997, with a discharge papers in one hand and a pint in the other, Spudz crossed the Atlantic seeking anonymity and a fresh start in the American South, though the ghosts of Belfast and Port Stanley followed him like faithful dogs. His tongue is sharper than his blade and his fuse shorter than a lit dynamite stick, but those who've seen him move through a brawl understand they're watching art—brutal, efficient, and utterly unstoppable. Fifteen years removed from the military, Spudz has become the kind of man employers hire when they need a problem solved quietly, and competitors avoid when they value their teeth. He drinks harder than he talks, which is saying something, and remembers every fight, every name, and every slight with the meticulous cruelty of a man who learned that forgetting could get you killed.
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What this public profile contains
This view-only profile includes a creator-written description; 11 labeled detail fields; 6 structured sections; 1 artwork image supplied by the creator.
- Creation type
- Character
- Shared by
- RavynMoon
- Connected worlds
- 0
- Detail fields
- 11
- Profile sections
- 6
- Artwork images
- 1
Details
- Type
- Humanoid
- Alignment
- Chaotic Neutral
- Size
- Medium
- Armor class
- 15
- Hit points
- 120
- Speed
- 30
- Challenge
- 10
- Experience
- 5000
- Languages
- Common, Elvish
- Senses
- Darkvision 60 ft., Passive Perception 15
- Skills
- Athletics, Intimidation, Perception
Biography
Spudz earned his callsign not from any fondness for potatoes, but from the way he'd flatten opponents with the force of a spud gun—relentless and unexpected. Born in Cork to a family of dock workers, he enlisted at seventeen and found himself deployed across the bloodiest decades of the Troubles, where he learned that survival meant hitting harder and faster than your enemy. His service with the SAS in the South Atlantic during the Falklands campaign cemented his reputation as a soldier's soldier, a man who could read terrain like scripture and move through it like a ghost, until the moment he needed to be anything but. In 1997, with a discharge papers in one hand and a pint in the other, Spudz crossed the Atlantic seeking anonymity and a fresh start in the American South, though the ghosts of Belfast and Port Stanley followed him like faithful dogs. His tongue is sharper than his blade and his fuse shorter than a lit dynamite stick, but those who've seen him move through a brawl understand they're watching art—brutal, efficient, and utterly unstoppable. Fifteen years removed from the military, Spudz has become the kind of man employers hire when they need a problem solved quietly, and competitors avoid when they value their teeth. He drinks harder than he talks, which is saying something, and remembers every fight, every name, and every slight with the meticulous cruelty of a man who learned that forgetting could get you killed.
Attributes
Strength
18, modifier +4
Dexterity
14, modifier +2
Constitution
20, modifier +5
Intelligence
12, modifier +1
Wisdom
10, modifier +0
Charisma
8, modifier -1
Actions
Spud Gun Smash
Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 2d10 + 4 bludgeoning damage.
Rage of the Irish
As a bonus action, enter a rage for 1 minute. Gain +2 to damage rolls and resistance to bludgeoning damage.
Brawler's Tactics
Make two melee attacks as a single action. Each attack deals 1d10 + 4 damage.
Ghostly Evasion
Once per turn, when targeted by an attack, can use a reaction to impose disadvantage on the attack roll.
Fury of the Fallen
When reduced to 0 hit points, make one last melee attack before falling unconscious. Deals 3d6 damage.
Abilities
Combat Instinct
Advantage on initiative rolls and perception checks in combat.
Ghost of the Battlefield
Can move through difficult terrain without penalty.
Saving throws
strength
+7
dexterity
+5
constitution
+8
Damage resistances
Bludgeoning
Piercing
Public creation
Worldbuilding Context
Spudz is a public character profile shared by RavynMoonthrough Summon Worlds. This view keeps the creator's public information together with clear attribution and links to any connected public Worlds; it does not add story details beyond the fields shown on the profile.
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