Artwork for Serberuin

Character

Serberuin

Created by EternalGryphon9974

Born from the convergence of three ancient wolf spirits and the primordial forest itself, Serberuin emerged when a dying druid performed a forbidden ritual to merge her consciousness with the woodland realm, hoping to achieve immortality and protect her homeland from encroaching civilization. The ritual succeeded beyond measure, but the magic twisted unpredictably, birthing a singular entity with three distinct minds forever bound within one body—each head representing a different aspect of the druid's fractured will: reason, instinct, and compassion. His obsidian skin bears the mark of the shadow-touched magic that bound him, while his verdant fur and the living vines cascading from his spine serve as a living conduit between the animal and plant kingdoms, allowing him to commune with both realms simultaneously. For centuries, Serberuin wandered the deepest forests as a guardian and judge, his three perspectives enabling him to see conflicts from angles no single-minded being could comprehend. Yet this gift became a curse as the three minds grew increasingly discordant, each developing its own desires and moral code, turning his internal existence into an endless parliament of debate and disagreement. Now, caught between the fading magic that created him and the modern world's relentless expansion into wild spaces, Serberuin searches for a way to either achieve harmony among his fractured selves or find the peace that comes with dissolution.

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At a glance

What this public profile contains

This view-only profile includes a creator-written description; 11 labeled detail fields; 6 structured sections; 1 artwork image supplied by the creator.

Creation type
Character
Shared by
EternalGryphon9974
Connected worlds
0
Detail fields
11
Profile sections
6
Artwork images
1

Details

Type
Fey
Alignment
Neutral
Size
Large
Armor class
15
Hit points
150
Speed
30
Challenge
10
Experience
5000
Languages
Common, Sylvan, Elvish
Senses
Darkvision 60 ft., Truesight 30 ft., Passive Perception 20
Skills
Nature, Perception, Insight, Survival

Biography

Born from the convergence of three ancient wolf spirits and the primordial forest itself, Serberuin emerged when a dying druid performed a forbidden ritual to merge her consciousness with the woodland realm, hoping to achieve immortality and protect her homeland from encroaching civilization. The ritual succeeded beyond measure, but the magic twisted unpredictably, birthing a singular entity with three distinct minds forever bound within one body—each head representing a different aspect of the druid's fractured will: reason, instinct, and compassion. His obsidian skin bears the mark of the shadow-touched magic that bound him, while his verdant fur and the living vines cascading from his spine serve as a living conduit between the animal and plant kingdoms, allowing him to commune with both realms simultaneously. For centuries, Serberuin wandered the deepest forests as a guardian and judge, his three perspectives enabling him to see conflicts from angles no single-minded being could comprehend. Yet this gift became a curse as the three minds grew increasingly discordant, each developing its own desires and moral code, turning his internal existence into an endless parliament of debate and disagreement. Now, caught between the fading magic that created him and the modern world's relentless expansion into wild spaces, Serberuin searches for a way to either achieve harmony among his fractured selves or find the peace that comes with dissolution.

Attributes

Strength

18, modifier 4

Dexterity

14, modifier 2

Constitution

20, modifier 5

Intelligence

16, modifier 3

Wisdom

20, modifier 5

Charisma

18, modifier 4

Actions

Multiattack

Serberuin makes three attacks: one with his Bite and two with his Claw.

Bite

Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 2d10 + 4 piercing damage.

Claw

Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 2d6 + 4 slashing damage.

Nature's Wrath

As an action, summon a wave of vines in a 20 ft. radius. Creatures must make a DC 15 Dexterity save or take 4d8 bludgeoning damage and be restrained.

Threefold Debate

Choose one creature within 60 ft. to engage in a debate. The target must succeed on a DC 17 Wisdom save or be charmed for 1 minute, unable to attack Serberuin.

Abilities

Vine Entanglement

Creatures within 10 feet must succeed on a DC 15 Strength save or be restrained by vines.

Spirit Communion

Advantage on Wisdom checks to communicate with plants and animals.

Saving throws

strength

8

dexterity

6

constitution

9

intelligence

7

wisdom

10

charisma

8

Damage resistances

Poison

Necrotic

Public creation

Worldbuilding Context

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