Artwork for Lord Kael — Leader Of The Shark Houses

Character

Lord Kael — Leader Of The Shark Houses

Created by Hermione

Lord Kael was born the second son of House Sharkmaw, groomed from childhood to be his older brother Meridian's counsel rather than his successor, until the day Meridian vanished into the Abyssal Trench while pursuing what he claimed was an ancient leviathan artifact. With their father gravely ill and the family's offshore holdings vulnerable to the encroaching Shadow Pride's territorial ambitions, the council of House elders thrust the crown upon Kael's reluctant shoulders, forcing him to abandon his scholarly pursuits and transform into the iron-fisted leader the Shark Houses desperately needed. Haunted by unanswered questions about his brother's fate and driven by a gnawing suspicion that Meridian's disappearance was no accident, Kael has spent the last decade fortifying the family's dominion over the treacherous waters that feed their wealth and power. His singular obsession—the principle that all his decisions flow from—became a mantra whispered through every harbor and cove: protect the waters, protect the family, for one cannot survive without the other. Though he earned a fearsome reputation as a ruthless negotiator and cunning strategist, those closest to him know his cruelty masks a profound sense of duty and an unrelenting determination to uncover what truly happened to Meridian. Kael has sworn that no rival house, least of all the predatory Shadow Pride, will ever gain dominion over the coastal territories his family has stewarded for generations, even if he must become the monster the world believes him to be.

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At a glance

What this public profile contains

This view-only profile includes a creator-written description; 11 labeled detail fields; 6 structured sections; 1 artwork image supplied by the creator.

Creation type
Character
Shared by
Hermione
Connected worlds
0
Detail fields
11
Profile sections
6
Artwork images
1

Details

Type
Beast
Alignment
Lawful Neutral
Size
Medium
Armor class
18
Hit points
150
Speed
30
Challenge
10
Experience
5000
Languages
Shark, Aquan
Senses
Darkvision 60 ft., Passive Perception 15
Skills
Persuasion, Intimidation, History, Insight

Biography

Lord Kael was born the second son of House Sharkmaw, groomed from childhood to be his older brother Meridian's counsel rather than his successor, until the day Meridian vanished into the Abyssal Trench while pursuing what he claimed was an ancient leviathan artifact. With their father gravely ill and the family's offshore holdings vulnerable to the encroaching Shadow Pride's territorial ambitions, the council of House elders thrust the crown upon Kael's reluctant shoulders, forcing him to abandon his scholarly pursuits and transform into the iron-fisted leader the Shark Houses desperately needed. Haunted by unanswered questions about his brother's fate and driven by a gnawing suspicion that Meridian's disappearance was no accident, Kael has spent the last decade fortifying the family's dominion over the treacherous waters that feed their wealth and power. His singular obsession—the principle that all his decisions flow from—became a mantra whispered through every harbor and cove: protect the waters, protect the family, for one cannot survive without the other. Though he earned a fearsome reputation as a ruthless negotiator and cunning strategist, those closest to him know his cruelty masks a profound sense of duty and an unrelenting determination to uncover what truly happened to Meridian. Kael has sworn that no rival house, least of all the predatory Shadow Pride, will ever gain dominion over the coastal territories his family has stewarded for generations, even if he must become the monster the world believes him to be.

Attributes

Strength

16, modifier 3

Dexterity

14, modifier 2

Constitution

20, modifier 5

Intelligence

18, modifier 4

Wisdom

15, modifier 2

Charisma

17, modifier 3

Actions

Shark's Bite

Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 2d10 + 5 piercing damage.

Command the Waves

As an action, Kael can summon a wave that forces all creatures in a 30 ft. line to make a DC 18 Strength saving throw, taking 4d8 bludgeoning damage on a failed save, or half as much on a success.

Protective Aura

As a bonus action, Kael grants himself and up to three allies within 30 ft. a +2 bonus to AC until the start of his next turn.

Abilities

Abyssal Insight

Kael has advantage on Intelligence checks related to ancient artifacts and sea lore.

Iron Will

Kael has advantage on saving throws against being frightened.

Saving throws

strength

6

dexterity

5

intelligence

8

wisdom

5

constitution

10

charisma

6

Damage resistances

Psychic

Public creation

Worldbuilding Context

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