
Character
Commander Jacob
A public character created with Summon Worlds.
Open in Summon WorldsDetails
- Type
- Humanoid
- Race
- Human
- Gender
- male
- Alignment
- Lawful Neutral
- Size
- Medium
- Armor class
- 18
- Hit points
- 150
- Speed
- 30
- Challenge
- 10
- Experience
- 5000
- Languages
- Common, Infernal
- Senses
- Darkvision 60 ft., Passive Perception 15
- Skills
- Intimidation, Survival, Perception
Biography
Commander Jacob wasn't always a man consumed by the singular obsession of military efficiency and enemy elimination. Twenty years ago, he was a decorated officer with a full head of dark hair and a wife waiting at home, but a catastrophic ambush in the Meridian Campaign—one he believed was caused by unnecessary supply logistics and "soft" reconnaissance tactics—left him as the sole survivor of his entire battalion. The guilt of that massacre, combined with the realization that every moment spent on anything other than direct combat readiness had cost his soldiers their lives, shattered something fundamental within him. He began shaving his head as a daily ritual of penance and focus, each stroke of the blade a recommitment to his iron doctrine: every resource, every conversation, every decision must serve one purpose—the annihilation of the enemy. His subordinates learned quickly that on his darker days, when the ghosts of the Meridian Campaign seemed particularly loud in his mind, even a misplaced word about morale or unit welfare could trigger a volcanic rage that sent grown men scrambling for cover. Now, at the peak of his command, Commander Jacob is a lean, scarred monument to a single-minded philosophy, a man who has sacrificed everything—his humanity, his relationships, his very appearance—on the altar of military victory, and God help anyone foolish enough to suggest there might be another way.
Attributes
Strength
18, modifier +4
Dexterity
14, modifier +2
Constitution
20, modifier +5
Intelligence
12, modifier +1
Wisdom
16, modifier +3
Charisma
10, modifier +0
Actions
Tactical Strike
Make a melee weapon attack. On a hit, deal 2d10 + 4 slashing damage.
Rage of the Fallen
As a bonus action, gain advantage on all attack rolls for 1 minute. Can be used once per long rest.
Commanding Presence
All allies within 30 ft. gain +2 to their next attack roll. Can be used once per short rest.
Penance Slash
Make a melee attack. On a hit, deal 3d8 + 4 slashing damage and reduce the target's speed by 10 ft. until the end of their next turn.
Abilities
Iron Resolve
Advantage on saving throws against fear effects.
Battlefield Focus
Gains +2 to attack rolls when targeting enemies.
Saving throws
strength
+8
dexterity
+6
constitution
+9
wisdom
+7
Damage resistances
Psychic
World connections