
Character
General Tembo
General Tembo was born during the Great Drought, when his herd faced extinction and the land itself seemed to turn against them. As a young bull, he discovered an underground spring that saved his family, teaching him that wisdom and observation often triumph over brute force—a lesson that would define his entire existence. Decades later, when Aurelius first crossed into elephant territory seeking allies, Tembo was saved by him from the Shadow Pride Syndicate a pack of rogue lions , and the two formed an unshakeable bond built on friendship. He rose to command the Thunder Guard not through displays of dominance, but by mastering the ancient art of mediation, using his vast knowledge of the land's water sources and hidden paths to broker peace between warring factions who had no choice but to listen. Over the years, Tembo became the living heartbeat of the realm, controlling not just the physical routes that connected distant kingdoms, but the delicate balance of power that kept them from tearing each other apart. His tusks bear the scars of conflicts he prevented rather than participated in, and his calm presence alone has stopped countless bloodshed simply because all parties knew that Tembo's judgment was incorruptible and final. Now, in his twilight years, he stands as proof that true strength lies not in the roar of thunder, but in the patient wisdom of the earth itself.
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What this public profile contains
This view-only profile includes a creator-written description; 11 labeled detail fields; 6 structured sections; 1 artwork image supplied by the creator.
- Creation type
- Character
- Shared by
- Hermione
- Connected worlds
- 0
- Detail fields
- 11
- Profile sections
- 6
- Artwork images
- 1
Details
- Type
- Beast
- Alignment
- Lawful Good
- Size
- Gargantuan
- Armor class
- 15
- Hit points
- 350
- Speed
- 30
- Challenge
- 20
- Experience
- 15000
- Languages
- Common, Beast Speech
- Senses
- Truesight 60 ft., Tremorsense 120 ft., Darkvision 60 ft.
- Skills
- Persuasion, Insight, Survival, Intimidation
Biography
General Tembo was born during the Great Drought, when his herd faced extinction and the land itself seemed to turn against them. As a young bull, he discovered an underground spring that saved his family, teaching him that wisdom and observation often triumph over brute force—a lesson that would define his entire existence. Decades later, when Aurelius first crossed into elephant territory seeking allies, Tembo was saved by him from the Shadow Pride Syndicate a pack of rogue lions , and the two formed an unshakeable bond built on friendship. He rose to command the Thunder Guard not through displays of dominance, but by mastering the ancient art of mediation, using his vast knowledge of the land's water sources and hidden paths to broker peace between warring factions who had no choice but to listen. Over the years, Tembo became the living heartbeat of the realm, controlling not just the physical routes that connected distant kingdoms, but the delicate balance of power that kept them from tearing each other apart. His tusks bear the scars of conflicts he prevented rather than participated in, and his calm presence alone has stopped countless bloodshed simply because all parties knew that Tembo's judgment was incorruptible and final. Now, in his twilight years, he stands as proof that true strength lies not in the roar of thunder, but in the patient wisdom of the earth itself.
Attributes
Strength
20, modifier 5
Dexterity
10, modifier 0
Constitution
20, modifier 5
Intelligence
18, modifier 4
Wisdom
20, modifier 5
Charisma
18, modifier 4
Actions
Thunderous Charge
General Tembo can move up to 40 feet in a straight line. Each creature in his path must make a DC 18 Strength saving throw or take 6d10 bludgeoning damage and be knocked prone.
Mediative Roar
As an action, Tembo can unleash a roar. All creatures within 60 feet must make a DC 18 Wisdom saving throw or be frightened for 1 minute. They can repeat the save at the end of each of their turns.
Earthquake Stomp
Tembo stomps the ground, creating a tremor in a 30-foot radius. Creatures must make a DC 18 Dexterity saving throw or take 4d12 bludgeoning damage and be knocked prone.
Waterway Control
Tembo can manipulate water sources within 1 mile, creating barriers or paths. This ability can be used to create difficult terrain or provide safe passage for allies.
Abilities
Calm Presence
All creatures within 30 feet must succeed on a DC 18 Wisdom saving throw or be calmed, unable to attack for 1 minute.
Mediator's Insight
Advantage on all persuasion and negotiation checks, and can reroll one failed check per long rest.
Saving throws
strength
10
dexterity
5
constitution
10
intelligence
9
wisdom
10
charisma
9
Damage resistances
bludgeoning
piercing
slashing
Public creation
Worldbuilding Context
General Tembo is a public character profile shared by Hermionethrough Summon Worlds. This view keeps the creator's public information together with clear attribution and links to any connected public Worlds; it does not add story details beyond the fields shown on the profile.
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