
Character
The Wonderer
Born in a realm that no longer exists, The Wonderer was once a scholar obsessed with preserving the forgotten histories of civilizations lost to time itself, until a catastrophic spell shattered both his world and his physical form beyond recognition. Cursed to wander eternally as punishment for attempting to breach the boundaries between dimensions, he discovered that collecting artifacts and relics allowed him to anchor himself to reality, each item serving as a tether to prevent him from dissolving into the void entirely. The impenetrable darkness that eternally shrouds his face is not cloth or shadow, but rather the very fabric of the curse itself—a living void that consumes all light and truth, making his true identity unknowable even to himself. Over centuries, The Wonderer has become a phantom merchant, trading in treasures both wondrous and terrible, driven by an insatiable compulsion to accumulate and redistribute the world's most powerful objects. Those foolish enough to attempt theft from his collection don't simply die—they unravel, their existence retroactively erased from the memories of all who knew them, as if they never existed at all. Some whisper that The Wonderer is still searching for one specific artifact, a key that might undo his curse and finally grant him the oblivion he secretly craves, making every transaction a desperate step toward his own redemption or damnation.
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What this public profile contains
This view-only profile includes a creator-written description; 11 labeled detail fields; 6 structured sections; 1 artwork image supplied by the creator.
- Creation type
- Character
- Shared by
- unknown fox
- Connected worlds
- 0
- Detail fields
- 11
- Profile sections
- 6
- Artwork images
- 1
Details
- Type
- Undead
- Alignment
- Neutral
- Size
- Medium
- Armor class
- 15
- Hit points
- 120
- Speed
- 30
- Challenge
- 10
- Experience
- 5000
- Languages
- Common, Celestial, Infernal
- Senses
- Darkvision 60 ft., Truesight 30 ft., Passive Perception 14
- Skills
- Arcana, History, Insight, Stealth
Biography
Born in a realm that no longer exists, The Wonderer was once a scholar obsessed with preserving the forgotten histories of civilizations lost to time itself, until a catastrophic spell shattered both his world and his physical form beyond recognition. Cursed to wander eternally as punishment for attempting to breach the boundaries between dimensions, he discovered that collecting artifacts and relics allowed him to anchor himself to reality, each item serving as a tether to prevent him from dissolving into the void entirely. The impenetrable darkness that eternally shrouds his face is not cloth or shadow, but rather the very fabric of the curse itself—a living void that consumes all light and truth, making his true identity unknowable even to himself. Over centuries, The Wonderer has become a phantom merchant, trading in treasures both wondrous and terrible, driven by an insatiable compulsion to accumulate and redistribute the world's most powerful objects. Those foolish enough to attempt theft from his collection don't simply die—they unravel, their existence retroactively erased from the memories of all who knew them, as if they never existed at all. Some whisper that The Wonderer is still searching for one specific artifact, a key that might undo his curse and finally grant him the oblivion he secretly craves, making every transaction a desperate step toward his own redemption or damnation.
Attributes
Strength
12, modifier +1
Dexterity
16, modifier +3
Constitution
18, modifier +4
Intelligence
20, modifier +5
Wisdom
18, modifier +4
Charisma
14, modifier +2
Actions
Artifact Collection
The Wonderer can collect an artifact to regain 20 hit points. This can be done once per turn.
Shadow Strike
Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 2d10 + 3 necrotic damage.
Curse of Oblivion
Target must succeed on a DC 17 Intelligence saving throw or take 4d8 psychic damage and be erased from memory.
Phantom Trade
The Wonderer can offer an item to a creature. If accepted, the creature must succeed on a DC 17 Charisma saving throw or be compelled to trade.
Abilities
Eternal Wanderer
The Wonderer cannot be permanently destroyed; he reappears after 1d10 days.
Void's Embrace
Creatures within 10 feet must succeed on a DC 17 Wisdom saving throw or be frightened.
Saving throws
strength
+5
dexterity
+7
intelligence
+9
wisdom
+8
Damage resistances
Necrotic
Psychic
Public creation
Worldbuilding Context
The Wonderer is a public character profile shared by unknown foxthrough Summon Worlds. This view keeps the creator's public information together with clear attribution and links to any connected public Worlds; it does not add story details beyond the fields shown on the profile.
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