Artwork for Dark Soul

Character

Dark Soul

Created by dark Soul

Dark Soul was born not of flesh but of pure malevolence, the bastard son of a Devil Prince and a mortal woman cursed with infernal blood, his very existence a cosmic insult to the natural order that spawned him as a Tiefling outcast. Raised in the shadowed caverns beneath the world, he was trained as a tracker and hunter by demons who saw in him the perfect instrument of chaos—a being who could move between the mortal realm and the infernal depths with lethal grace. Rejecting the rigid hierarchies of Hell that would have enslaved him to serve a greater power, Dark Soul carved his own twisted path as a ranger, bound by no law save his own hunger for dominion and destruction. His mastery of the hunt comes not from noble pursuit but from an insatiable desire to stalk, torment, and eliminate those foolish enough to claim authority over him. The infernal marks upon his skin tell the story of each soul he has claimed and bound to his will, and he wears them as a crown of thorns that proves his superiority over both demon and man alike. Dark Soul wanders the lands as a free predator, gathering followers and power, forever plotting to reclaim the throne of Hell itself by proving that no prince, no demon lord, can match his cunning, his cruelty, or his absolute refusal to kneel before any master.

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At a glance

What this public profile contains

This view-only profile includes a creator-written description; 13 labeled detail fields; 6 structured sections; 1 artwork image supplied by the creator.

Creation type
Character
Shared by
dark Soul
Connected worlds
0
Detail fields
13
Profile sections
6
Artwork images
1

Details

Type
Fiend
Race
Tiefling
Class
Ranger
Gender
male
Alignment
Chaotic Evil
Size
Medium
Armor class
15
Hit points
120
Speed
30
Challenge
15
Experience
13000
Languages
Common, Infernal, Abyssal
Senses
Darkvision 60 ft., Truesight 30 ft., Passive Perception 15

Biography

Dark Soul was born not of flesh but of pure malevolence, the bastard son of a Devil Prince and a mortal woman cursed with infernal blood, his very existence a cosmic insult to the natural order that spawned him as a Tiefling outcast. Raised in the shadowed caverns beneath the world, he was trained as a tracker and hunter by demons who saw in him the perfect instrument of chaos—a being who could move between the mortal realm and the infernal depths with lethal grace. Rejecting the rigid hierarchies of Hell that would have enslaved him to serve a greater power, Dark Soul carved his own twisted path as a ranger, bound by no law save his own hunger for dominion and destruction. His mastery of the hunt comes not from noble pursuit but from an insatiable desire to stalk, torment, and eliminate those foolish enough to claim authority over him. The infernal marks upon his skin tell the story of each soul he has claimed and bound to his will, and he wears them as a crown of thorns that proves his superiority over both demon and man alike. Dark Soul wanders the lands as a free predator, gathering followers and power, forever plotting to reclaim the throne of Hell itself by proving that no prince, no demon lord, can match his cunning, his cruelty, or his absolute refusal to kneel before any master.

Attributes

Strength

16, modifier 3

Dexterity

20, modifier 5

Constitution

20, modifier 5

Intelligence

14, modifier 2

Wisdom

12, modifier 1

Charisma

18, modifier 4

Actions

Infernal Strike

Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 2d10 + 5 slashing damage plus 3d6 fire damage.

Soul Rend

Dark Soul targets one creature he can see within 30 ft. The target must succeed on a DC 17 Wisdom saving throw or take 4d8 necrotic damage and be frightened until the end of its next turn.

Hunting Predator

Dark Soul can make two attacks with his weapon. If both hit, he can add an additional 2d6 damage of the same type.

Chaos Aura

As a bonus action, Dark Soul creates an aura of chaos in a 10 ft. radius. Creatures within must succeed on a DC 17 Wisdom saving throw or have disadvantage on attack rolls until the start of Dark Soul's next turn.

Abilities

Infernal Resilience

Dark Soul has advantage on saving throws against being poisoned and is immune to poison damage.

Shadow Step

Dark Soul can teleport up to 60 feet to an unoccupied space he can see in dim light or darkness.

Saving throws

strength

7

dexterity

9

constitution

9

intelligence

6

wisdom

5

charisma

8

Damage resistances

Fire

Necrotic

Public creation

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