
Character
Dark Soul
Dark Soul was born not of flesh but of pure malevolence, the bastard son of a Devil Prince and a mortal woman cursed with infernal blood, his very existence a cosmic insult to the natural order that spawned him as a Tiefling outcast. Raised in the shadowed caverns beneath the world, he was trained as a tracker and hunter by demons who saw in him the perfect instrument of chaos—a being who could move between the mortal realm and the infernal depths with lethal grace. Rejecting the rigid hierarchies of Hell that would have enslaved him to serve a greater power, Dark Soul carved his own twisted path as a ranger, bound by no law save his own hunger for dominion and destruction. His mastery of the hunt comes not from noble pursuit but from an insatiable desire to stalk, torment, and eliminate those foolish enough to claim authority over him. The infernal marks upon his skin tell the story of each soul he has claimed and bound to his will, and he wears them as a crown of thorns that proves his superiority over both demon and man alike. Dark Soul wanders the lands as a free predator, gathering followers and power, forever plotting to reclaim the throne of Hell itself by proving that no prince, no demon lord, can match his cunning, his cruelty, or his absolute refusal to kneel before any master.
Open in Summon WorldsAt a glance
What this public profile contains
This view-only profile includes a creator-written description; 13 labeled detail fields; 6 structured sections; 1 artwork image supplied by the creator.
- Creation type
- Character
- Shared by
- dark Soul
- Connected worlds
- 0
- Detail fields
- 13
- Profile sections
- 6
- Artwork images
- 1
Details
- Type
- Fiend
- Race
- Tiefling
- Class
- Ranger
- Gender
- male
- Alignment
- Chaotic Evil
- Size
- Medium
- Armor class
- 15
- Hit points
- 120
- Speed
- 30
- Challenge
- 15
- Experience
- 13000
- Languages
- Common, Infernal, Abyssal
- Senses
- Darkvision 60 ft., Truesight 30 ft., Passive Perception 15
Biography
Dark Soul was born not of flesh but of pure malevolence, the bastard son of a Devil Prince and a mortal woman cursed with infernal blood, his very existence a cosmic insult to the natural order that spawned him as a Tiefling outcast. Raised in the shadowed caverns beneath the world, he was trained as a tracker and hunter by demons who saw in him the perfect instrument of chaos—a being who could move between the mortal realm and the infernal depths with lethal grace. Rejecting the rigid hierarchies of Hell that would have enslaved him to serve a greater power, Dark Soul carved his own twisted path as a ranger, bound by no law save his own hunger for dominion and destruction. His mastery of the hunt comes not from noble pursuit but from an insatiable desire to stalk, torment, and eliminate those foolish enough to claim authority over him. The infernal marks upon his skin tell the story of each soul he has claimed and bound to his will, and he wears them as a crown of thorns that proves his superiority over both demon and man alike. Dark Soul wanders the lands as a free predator, gathering followers and power, forever plotting to reclaim the throne of Hell itself by proving that no prince, no demon lord, can match his cunning, his cruelty, or his absolute refusal to kneel before any master.
Attributes
Strength
16, modifier 3
Dexterity
20, modifier 5
Constitution
20, modifier 5
Intelligence
14, modifier 2
Wisdom
12, modifier 1
Charisma
18, modifier 4
Actions
Infernal Strike
Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 2d10 + 5 slashing damage plus 3d6 fire damage.
Soul Rend
Dark Soul targets one creature he can see within 30 ft. The target must succeed on a DC 17 Wisdom saving throw or take 4d8 necrotic damage and be frightened until the end of its next turn.
Hunting Predator
Dark Soul can make two attacks with his weapon. If both hit, he can add an additional 2d6 damage of the same type.
Chaos Aura
As a bonus action, Dark Soul creates an aura of chaos in a 10 ft. radius. Creatures within must succeed on a DC 17 Wisdom saving throw or have disadvantage on attack rolls until the start of Dark Soul's next turn.
Abilities
Infernal Resilience
Dark Soul has advantage on saving throws against being poisoned and is immune to poison damage.
Shadow Step
Dark Soul can teleport up to 60 feet to an unoccupied space he can see in dim light or darkness.
Saving throws
strength
7
dexterity
9
constitution
9
intelligence
6
wisdom
5
charisma
8
Damage resistances
Fire
Necrotic
Public creation
Worldbuilding Context
Dark Soul is a public character profile shared by dark Soulthrough Summon Worlds. This view keeps the creator's public information together with clear attribution and links to any connected public Worlds; it does not add story details beyond the fields shown on the profile.
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