Artwork for Merrick

Character

Merrick

Created by VastSage649

Merrick wasn't always half-metal, though the brass and copper plating that covers the left side of his face tells a story few dare ask about—a mining catastrophe in the Rust Territories that claimed his eye and half his jaw, leaving him more machine than man but twice as dangerous. After the accident, he wandered the industrial frontier towns until he found a purpose in his steady hands and unwavering aim, becoming a legendary gunslinger whose reputation preceded him like tumbleweeds before a dust storm. His faithful steed, a magnificent creature he rescued from a traveling circus where it had been crippled by cruel handlers, was fitted with articulated steampunk legs by a brilliant but eccentric engineer, making the pair an unstoppable force across the badlands. Draped in his signature long trench coat and crowned with a weathered top hat, Merrick became known as the man who collected debts that others wouldn't dare pursue, taking on prospect loans and high-stakes bounties that required both his formidable guncraft and his willingness to venture into places civilization had forgotten. His half-mechanical face became a calling card—a warning that he had already survived what would kill ordinary men, and that those who crossed him would face someone who had nothing left to lose. Together with his augmented horse, he rides between the old world and the new, a relic of a harder age when survival meant becoming something more than human.

Open in Summon Worlds

At a glance

What this public profile contains

This view-only profile includes a creator-written description; 11 labeled detail fields; 6 structured sections; 1 artwork image supplied by the creator.

Creation type
Character
Shared by
VastSage649
Connected worlds
0
Detail fields
11
Profile sections
6
Artwork images
1

Details

Type
Humanoid
Alignment
Neutral
Size
Medium
Armor class
16
Hit points
120
Speed
30
Challenge
10
Experience
5000
Languages
Common, Gnomish
Senses
Darkvision 60 ft., Passive Perception 15
Skills
Athletics, Perception, Intimidation, Investigation

Biography

Merrick wasn't always half-metal, though the brass and copper plating that covers the left side of his face tells a story few dare ask about—a mining catastrophe in the Rust Territories that claimed his eye and half his jaw, leaving him more machine than man but twice as dangerous. After the accident, he wandered the industrial frontier towns until he found a purpose in his steady hands and unwavering aim, becoming a legendary gunslinger whose reputation preceded him like tumbleweeds before a dust storm. His faithful steed, a magnificent creature he rescued from a traveling circus where it had been crippled by cruel handlers, was fitted with articulated steampunk legs by a brilliant but eccentric engineer, making the pair an unstoppable force across the badlands. Draped in his signature long trench coat and crowned with a weathered top hat, Merrick became known as the man who collected debts that others wouldn't dare pursue, taking on prospect loans and high-stakes bounties that required both his formidable guncraft and his willingness to venture into places civilization had forgotten. His half-mechanical face became a calling card—a warning that he had already survived what would kill ordinary men, and that those who crossed him would face someone who had nothing left to lose. Together with his augmented horse, he rides between the old world and the new, a relic of a harder age when survival meant becoming something more than human.

Attributes

Strength

18, modifier 4

Dexterity

16, modifier 3

Constitution

20, modifier 5

Intelligence

12, modifier 1

Wisdom

14, modifier 2

Charisma

10, modifier 0

Actions

Quick Draw

Merrick can draw or stow a firearm as a bonus action. He can make one ranged attack with it.

Steampunk Shot

Merrick fires a specially modified bullet. Make a ranged attack roll (1d20 + 7). On a hit, it deals 3d10 piercing damage.

Mechanical Charge

Merrick commands his horse to charge. The horse moves up to its speed and can make a hoof attack (1d6 + 4) against a target.

Debt Collector's Threat

Merrick intimidates a creature within 30 ft. to make a Wisdom saving throw (DC 15). On failure, they are frightened until the end of their next turn.

Gunslinger’s Precision

Once per turn, Merrick can add an extra 1d8 damage to one ranged attack, representing his unmatched aim.

Abilities

Mechanical Resilience

Merrick has advantage on saving throws against being blinded or deafened.

Legendary Gunslinger

Merrick can add his proficiency bonus to damage rolls with firearms.

Saving throws

strength

7

dexterity

6

constitution

8

Damage resistances

Piercing

Slashing

Public creation

Worldbuilding Context

Merrick is a public character profile shared by VastSage649through Summon Worlds. This view keeps the creator's public information together with clear attribution and links to any connected public Worlds; it does not add story details beyond the fields shown on the profile.

Explore the profile as a standalone creative reference, then open Summon Worlds when you want to connect your own characters, locations, art, and lore inside a living World.

Continue building

Develop the ideas around Merrick

Use Merrick as a character reference when planning motivations, relationships, conflicts, dialogue, and the places that shape a role in the wider setting. Return to the public fields above as a stable reference, then connect new ideas through a World so collaborators can explore how each creation fits the same shared canon.