
Character
Captain Kinsmith
Captain Kinsmith's tale is one of a life-long odyssey, a journey through the vast expanse of the cosmos that has shaped him into the legendary figure he is today. Born on a remote colony world, he was drawn to the allure of the stars from a young age, captivated by the endless possibilities that lay beyond the confines of his home planet. As he grew older, Kinsmith's thirst for adventure and discovery only intensified. He set sail on a rickety spacecraft, traversing the treacherous corridors of space, forging alliances and negotiating truces with alien civilizations across the stars. His reputation as a skilled navigator and diplomatic mediator soon preceded him, earning him the respect and admiration of his peers. However, it was during one of his voyages that Kinsmith faced his greatest challenge. A vicious attack by a colossal, tentacled creature known as a kraken left him with a missing leg, but the captain's indomitable spirit remained unbroken. He fashioned a peg leg and continued his quest, his arcane tattoos and ghastly scars serving as a testament to his resilience. Though Kinsmith could be a formidable foe when necessary, his true strength lay in his unwavering kindness and his ability to bring peace to the most turbulent of waters. His legend only grew as he braved the strangest of cosmic realms, cementing his place as the greatest pirate to ever grace the futuristic expanse of the galaxy.
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What this public profile contains
This view-only profile includes a creator-written description; 11 labeled detail fields; 9 structured sections; 2 artwork images supplied by the creator.
- Creation type
- Character
- Shared by
- Grimkin
- Connected worlds
- 0
- Detail fields
- 11
- Profile sections
- 9
- Artwork images
- 2
Details
- Type
- Humanoid
- Alignment
- Neutral Good
- Size
- Medium
- Armor class
- 18
- Hit points
- 150
- Speed
- 30
- Challenge
- 10
- Experience
- 5900
- Languages
- Common, Celestial, Deep Speech
- Senses
- Darkvision 60 ft., Passive Perception 15
- Skills
- Persuasion, Intimidation, Arcana, Survival
Biography
Captain Kinsmith's tale is one of a life-long odyssey, a journey through the vast expanse of the cosmos that has shaped him into the legendary figure he is today. Born on a remote colony world, he was drawn to the allure of the stars from a young age, captivated by the endless possibilities that lay beyond the confines of his home planet. As he grew older, Kinsmith's thirst for adventure and discovery only intensified. He set sail on a rickety spacecraft, traversing the treacherous corridors of space, forging alliances and negotiating truces with alien civilizations across the stars. His reputation as a skilled navigator and diplomatic mediator soon preceded him, earning him the respect and admiration of his peers. However, it was during one of his voyages that Kinsmith faced his greatest challenge. A vicious attack by a colossal, tentacled creature known as a kraken left him with a missing leg, but the captain's indomitable spirit remained unbroken. He fashioned a peg leg and continued his quest, his arcane tattoos and ghastly scars serving as a testament to his resilience. Though Kinsmith could be a formidable foe when necessary, his true strength lay in his unwavering kindness and his ability to bring peace to the most turbulent of waters. His legend only grew as he braved the strangest of cosmic realms, cementing his place as the greatest pirate to ever grace the futuristic expanse of the galaxy.
Attributes
Strength
16, modifier +3
Dexterity
14, modifier +2
Constitution
16, modifier +3
Intelligence
18, modifier +4
Wisdom
15, modifier +2
Charisma
20, modifier +5
Actions
Arcane Blast
Ranged Spell Attack: +8 to hit, range 120 ft., one target. Hit: 3d10 + 4 force damage.
Peg Leg Strike
Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 2d8 + 3 bludgeoning damage.
Diplomatic Truce
As an action, Captain Kinsmith can attempt to negotiate peace between two hostile creatures within 30 feet. Each creature must succeed on a DC 18 Wisdom saving throw or be charmed for 1 minute.
Abilities
Legendary Navigator
Advantage on all navigation-related checks and can reroll any failed navigation check once per day.
Saving throws
strength
+6
dexterity
+5
intelligence
+8
wisdom
+5
constitution
+6
charisma
+9
Legendary actions
Flame of the Cosmos
Captain Kinsmith can unleash a wave of blue flames in a 30-foot cone. Each creature in that area must make a DC 18 Dexterity saving throw, taking 6d6 fire damage on a failed save, or half as much damage on a successful one. This action can be used three times per day.
Kinsmith's Resilience
Captain Kinsmith can regain 20 hit points. This action can be used once per short rest.
Tidal Wave of Kindness
As a reaction when an ally within 30 feet is hit by an attack, Captain Kinsmith can impose disadvantage on the attack roll, potentially causing it to miss.
Lair actions
Arcane Tattoos Activation
Captain Kinsmith can activate his tattoos to grant himself or an ally within 30 feet advantage on their next attack roll or saving throw.
Cosmic Storm
On initiative count 20 (losing initiative ties), Captain Kinsmith can summon a storm of cosmic energy. Each creature within 60 feet must succeed on a DC 18 Constitution saving throw or take 4d10 lightning damage and be blinded until the end of their next turn.
Damage resistances
Psychic
Radiant
Condition immunities
Charmed
Frightened
Gallery

Public creation
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