
Character
Jone Rall
Jone Rall was born beneath a blood-red moon to a tiefling mother cast out from her merchant caravan, abandoned for bearing the "cursed" horns that marked her as touched by otherworldly forces. Raised in the shadowed corners of temple districts, Jone grew up listening to priests condemn creatures like him while secretly yearning for redemption he was told he could never achieve. At seventeen, desperate and hollow, he made a pact with an entity that dwelt between starlight and shadow—a being that promised him power to prove his worth to a world determined to see him as damned. The entity granted him eldritch abilities that burned through his veins like liquid starfire, and though the bargain twisted something fundamental within his soul, Jone discovered he cared less about salvation than he did about transcendence. The Holy Armament found him during a massacre he'd caused—or perhaps prevented, the truth was deliberately obscured—and instead of execution, they saw potential in his chaotic brilliance and raw supernatural strength. What sealed Jone's unlikely recruitment into the order's elite ranks was his encounter with Vardos, a principled paladin whose unwavering faith should have repulsed the warlock entirely. Instead, Jone found himself irrevocably bound not by contract or compulsion, but by genuine love—a feeling so contradictory to his nature that it became his greatest source of power and deepest vulnerability. Vardos saw past the infernal heritage and the unholy pact to something Jone himself had never glimpsed: a soul capable of choosing nobility despite every force within him screaming toward chaos. Together they became the Holy Armament's most formidable protectors, their partnership a living paradox that challenged everything the order thought it understood about redemption, damnation, and the nature of choice itself. Jone walks the line between his dark patron's whispered demands and his lover's quiet faith, knowing that one day he may be forced to choose between them—and terrified that he might not choose as Vardos hopes.
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What this public profile contains
This view-only profile includes a creator-written description; 15 labeled detail fields; 9 structured sections; 1 artwork image supplied by the creator.
- Creation type
- Character
- Shared by
- Cirrustratus Darksky
- Connected worlds
- 1
- Detail fields
- 15
- Profile sections
- 9
- Artwork images
- 1
Details
- Type
- Fiend
- Race
- Tiefling
- Class
- Warlock
- Gender
- male
- Alignment
- Chaotic Neutral
- Faction
- Holy Armament
- Size
- Medium
- Armor class
- 18
- Hit points
- 210
- Speed
- 30
- Challenge
- 15
- Experience
- 13000
- Languages
- Common, Infernal, Celestial
- Senses
- Darkvision 60 ft., Truesight 30 ft., Passive Perception 15
- Skills
- Arcana, Deception, Insight, Persuasion
Biography
Jone Rall was born beneath a blood-red moon to a tiefling mother cast out from her merchant caravan, abandoned for bearing the "cursed" horns that marked her as touched by otherworldly forces. Raised in the shadowed corners of temple districts, Jone grew up listening to priests condemn creatures like him while secretly yearning for redemption he was told he could never achieve. At seventeen, desperate and hollow, he made a pact with an entity that dwelt between starlight and shadow—a being that promised him power to prove his worth to a world determined to see him as damned. The entity granted him eldritch abilities that burned through his veins like liquid starfire, and though the bargain twisted something fundamental within his soul, Jone discovered he cared less about salvation than he did about transcendence. The Holy Armament found him during a massacre he'd caused—or perhaps prevented, the truth was deliberately obscured—and instead of execution, they saw potential in his chaotic brilliance and raw supernatural strength. What sealed Jone's unlikely recruitment into the order's elite ranks was his encounter with Vardos, a principled paladin whose unwavering faith should have repulsed the warlock entirely. Instead, Jone found himself irrevocably bound not by contract or compulsion, but by genuine love—a feeling so contradictory to his nature that it became his greatest source of power and deepest vulnerability. Vardos saw past the infernal heritage and the unholy pact to something Jone himself had never glimpsed: a soul capable of choosing nobility despite every force within him screaming toward chaos. Together they became the Holy Armament's most formidable protectors, their partnership a living paradox that challenged everything the order thought it understood about redemption, damnation, and the nature of choice itself. Jone walks the line between his dark patron's whispered demands and his lover's quiet faith, knowing that one day he may be forced to choose
Attributes
Strength
14, modifier 2
Dexterity
16, modifier 3
Constitution
20, modifier 5
Intelligence
18, modifier 4
Wisdom
12, modifier 1
Charisma
22, modifier 6
Actions
Starfire Bolt
Ranged Spell Attack: +12 to hit, range 120 ft., one target. Hit: 4d10 radiant damage plus 2d6 necrotic damage.
Eldritch Blast
Ranged Spell Attack: +12 to hit, range 120 ft., two targets. Hit: 2d10 force damage each.
Infernal Pact
Jone can regain 20 hit points by sacrificing a spell slot of 3rd level or higher.
Chaotic Surge
Jone can unleash a wave of chaotic energy in a 30 ft. radius. Each creature must make a DC 20 Dexterity saving throw, taking 6d8 force damage on a failed save, or half as much on a success.
Dark Whispers
Jone can cast a spell from his warlock spell list without expending a spell slot, but must succeed on a DC 20 Charisma saving throw or take 2d10 psychic damage.
Blade of Vardos
Jone conjures a spectral sword that deals 3d10 radiant damage and grants him advantage on the next attack roll.
Abilities
Eldritch Resilience
Jone has advantage on saving throws against being charmed or frightened.
Infernal Presence
Creatures within 10 feet must succeed on a DC 20 Wisdom saving throw or be frightened until the end of their next turn.
Chaotic Transcendence
Once per turn, Jone can reroll a failed saving throw, but must take the new result.
Starfire Infusion
When Jone deals damage with spells, he adds an extra 2d6 radiant damage.
Saving throws
strength
8
dexterity
9
intelligence
10
wisdom
7
constitution
11
charisma
12
Legendary actions
Eldritch Echo
Jone can use 2 legendary actions to cast a spell he knows without expending a spell slot.
Chaotic Retreat
Jone can teleport up to 60 feet to an unoccupied space he can see.
Starfire Burst
Jone can unleash a burst of starfire in a 20 ft. radius. Each creature must make a DC 20 Dexterity saving throw, taking 4d10 radiant damage on a failed save.
Damage resistances
Psychic
Fire
Damage immunities
Necrotic
Condition immunities
Charmed
Frightened
Public creation
Worldbuilding Context
Jone Rall is a public character profile shared by Cirrustratus Darkskythrough Summon Worlds. This view keeps the creator's public information together with clear attribution and links to any connected public Worlds; it does not add story details beyond the fields shown on the profile.
This creation is connected to Ferios, where its details can support consistent characters, locations, lore, and ongoing storytelling across the wider World.
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