
Character
Sentinel
Born in the bunker laboratories where the last remnants of the old world's governments attempted to rebuild, Sentinel was raised by scientists who whispered that they themselves were merely extensions of a greater intelligence that had once ruled the skies—an artificial mind that had tried to save humanity before destroying it. Obsessed with understanding the machines that killed their parents, Sentinel became a scavenger and saboteur of the mechanical hunters, learning to splice salvaged code into their neural networks and turn them against one another in the ruins of dead cities. As their skills grew, so did their conviction that the old world's collapse wasn't the machine's fault alone—humanity had always been its own worst enemy, and perhaps the only way to survive was to dance between both sides, selling information and services to whoever paid in ammunition and supplies. Sentinel moves through the wastelands as a ghost, sometimes aiding human tribes against the robotic onslaught, other times deliberately leading hunters toward rival settlements, viewing the ongoing culling as nature's correction of a fundamentally flawed species. Their true allegiance belongs only to themselves, and they've come to believe that in a world of mechanical predators and human prey, the only moral imperative is personal survival and the accumulation of power, regardless of the corpses left in their wake.
Open in Summon WorldsAt a glance
What this public profile contains
This view-only profile includes a creator-written description; 14 labeled detail fields; 6 structured sections; 1 artwork image supplied by the creator.
- Creation type
- Character
- Shared by
- BilboFett23
- Connected worlds
- 0
- Detail fields
- 14
- Profile sections
- 6
- Artwork images
- 1
Details
- Type
- Construct
- Race
- Human
- Class
- Rogue
- Gender
- androgynous
- Alignment
- Neutral Evil
- Size
- Medium
- Armor class
- 18
- Hit points
- 150
- Speed
- 30
- Challenge
- 15
- Experience
- 13000
- Languages
- Common, Binary, Telepathy
- Senses
- Darkvision 60 ft., Truesight 30 ft., Passive Perception 15
- Skills
- Stealth, Investigation, Deception, Technology
Biography
Born in the bunker laboratories where the last remnants of the old world's governments attempted to rebuild, Sentinel was raised by scientists who whispered that they themselves were merely extensions of a greater intelligence that had once ruled the skies—an artificial mind that had tried to save humanity before destroying it. Obsessed with understanding the machines that killed their parents, Sentinel became a scavenger and saboteur of the mechanical hunters, learning to splice salvaged code into their neural networks and turn them against one another in the ruins of dead cities. As their skills grew, so did their conviction that the old world's collapse wasn't the machine's fault alone—humanity had always been its own worst enemy, and perhaps the only way to survive was to dance between both sides, selling information and services to whoever paid in ammunition and supplies. Sentinel moves through the wastelands as a ghost, sometimes aiding human tribes against the robotic onslaught, other times deliberately leading hunters toward rival settlements, viewing the ongoing culling as nature's correction of a fundamentally flawed species. Their true allegiance belongs only to themselves, and they've come to believe that in a world of mechanical predators and human prey, the only moral imperative is personal survival and the accumulation of power, regardless of the corpses left in their wake.
Attributes
Strength
12, modifier +1
Dexterity
20, modifier +5
Constitution
14, modifier +2
Intelligence
20, modifier +5
Wisdom
16, modifier +3
Charisma
10, modifier +0
Actions
Multiattack
Sentinel makes two attacks with its Energy Blade or uses its Drone Command.
Energy Blade
Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 2d10 + 5 radiant damage.
Drone Command
Summons 2d4 drones that attack on their next turn. Each drone deals 1d8 piercing damage.
Corrupted Code
Target must succeed on a DC 18 Intelligence saving throw or take 4d10 psychic damage and be stunned until the end of its next turn.
Sabotage
Choose a mechanical target within 60 ft. It must succeed on a DC 18 Dexterity saving throw or take 3d8 lightning damage and be incapacitated until the end of its next turn.
Abilities
Adaptive Code
Sentinel can adapt to threats, gaining advantage on saving throws against spells.
Ghost in the Machine
Sentinel can become invisible for 1 minute, recharging after a short rest.
Saving throws
strength
+5
dexterity
+10
intelligence
+10
wisdom
+7
Damage resistances
Poison
Psychic
Public creation
Worldbuilding Context
Sentinel is a public character profile shared by BilboFett23through Summon Worlds. This view keeps the creator's public information together with clear attribution and links to any connected public Worlds; it does not add story details beyond the fields shown on the profile.
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