Artwork for Sentinel

Character

Sentinel

Created by BilboFett23

Born in the bunker laboratories where the last remnants of the old world's governments attempted to rebuild, Sentinel was raised by scientists who whispered that they themselves were merely extensions of a greater intelligence that had once ruled the skies—an artificial mind that had tried to save humanity before destroying it. Obsessed with understanding the machines that killed their parents, Sentinel became a scavenger and saboteur of the mechanical hunters, learning to splice salvaged code into their neural networks and turn them against one another in the ruins of dead cities. As their skills grew, so did their conviction that the old world's collapse wasn't the machine's fault alone—humanity had always been its own worst enemy, and perhaps the only way to survive was to dance between both sides, selling information and services to whoever paid in ammunition and supplies. Sentinel moves through the wastelands as a ghost, sometimes aiding human tribes against the robotic onslaught, other times deliberately leading hunters toward rival settlements, viewing the ongoing culling as nature's correction of a fundamentally flawed species. Their true allegiance belongs only to themselves, and they've come to believe that in a world of mechanical predators and human prey, the only moral imperative is personal survival and the accumulation of power, regardless of the corpses left in their wake.

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At a glance

What this public profile contains

This view-only profile includes a creator-written description; 14 labeled detail fields; 6 structured sections; 1 artwork image supplied by the creator.

Creation type
Character
Shared by
BilboFett23
Connected worlds
0
Detail fields
14
Profile sections
6
Artwork images
1

Details

Type
Construct
Race
Human
Class
Rogue
Gender
androgynous
Alignment
Neutral Evil
Size
Medium
Armor class
18
Hit points
150
Speed
30
Challenge
15
Experience
13000
Languages
Common, Binary, Telepathy
Senses
Darkvision 60 ft., Truesight 30 ft., Passive Perception 15
Skills
Stealth, Investigation, Deception, Technology

Biography

Born in the bunker laboratories where the last remnants of the old world's governments attempted to rebuild, Sentinel was raised by scientists who whispered that they themselves were merely extensions of a greater intelligence that had once ruled the skies—an artificial mind that had tried to save humanity before destroying it. Obsessed with understanding the machines that killed their parents, Sentinel became a scavenger and saboteur of the mechanical hunters, learning to splice salvaged code into their neural networks and turn them against one another in the ruins of dead cities. As their skills grew, so did their conviction that the old world's collapse wasn't the machine's fault alone—humanity had always been its own worst enemy, and perhaps the only way to survive was to dance between both sides, selling information and services to whoever paid in ammunition and supplies. Sentinel moves through the wastelands as a ghost, sometimes aiding human tribes against the robotic onslaught, other times deliberately leading hunters toward rival settlements, viewing the ongoing culling as nature's correction of a fundamentally flawed species. Their true allegiance belongs only to themselves, and they've come to believe that in a world of mechanical predators and human prey, the only moral imperative is personal survival and the accumulation of power, regardless of the corpses left in their wake.

Attributes

Strength

12, modifier +1

Dexterity

20, modifier +5

Constitution

14, modifier +2

Intelligence

20, modifier +5

Wisdom

16, modifier +3

Charisma

10, modifier +0

Actions

Multiattack

Sentinel makes two attacks with its Energy Blade or uses its Drone Command.

Energy Blade

Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 2d10 + 5 radiant damage.

Drone Command

Summons 2d4 drones that attack on their next turn. Each drone deals 1d8 piercing damage.

Corrupted Code

Target must succeed on a DC 18 Intelligence saving throw or take 4d10 psychic damage and be stunned until the end of its next turn.

Sabotage

Choose a mechanical target within 60 ft. It must succeed on a DC 18 Dexterity saving throw or take 3d8 lightning damage and be incapacitated until the end of its next turn.

Abilities

Adaptive Code

Sentinel can adapt to threats, gaining advantage on saving throws against spells.

Ghost in the Machine

Sentinel can become invisible for 1 minute, recharging after a short rest.

Saving throws

strength

+5

dexterity

+10

intelligence

+10

wisdom

+7

Damage resistances

Poison

Psychic

Public creation

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