Artwork for Pip Underbough

Character

Pip Underbough

Created by ArcanePanda6854

Pip was born into the Underbough family in a quiet halfling settlement nestled between rolling hills, where the greatest excitement typically involved harvest festivals and the occasional visiting merchant caravan. His parents were respectable folk—his mother a baker known for her honeycakes, his father a skilled thatcher—and they fully expected young Pip to follow a similarly predictable path. However, from childhood, Pip possessed an insatiable curiosity that his cozy community could never satisfy. He would disappear into the woods for hours, studying old stone foundations and crumbling structures that predated even the eldest halflings' memories. Ancient maps discovered in his grandfather's attic became his most prized possessions, and he spent countless nights by candlelight tracing routes through forgotten dungeons and abandoned keeps. By his teenage years, it was clear that Pip's destiny lay not in the comfort of home, but in the dark passages and hidden chambers that called to him like a siren's song. When he turned twenty, he quietly packed his lockpicks and daggers and set out to become a treasure scout, leaving behind bewildered but loving parents. For years, Pip built his reputation as the finest small-scale explorer in the realm, slipping through cracks and crevices that would trap larger adventurers, his nimble fingers disarming traps and picking locks with artistic precision. His neutrality served him well—he cared not for the politics of kingdoms or the moral quandaries of other adventurers, only for the thrill of discovery and the satisfaction of solving ancient puzzles. When he finally joined DJ Wolfshadow's growing fellowship, Pip found something unexpected: a mentor in the Way of the Ninja whose teachings transformed his natural talents into something extraordinary. His small frame, which had always been his greatest asset, became a weapon when combined with discipline, focus, and the silent grace of ninja training. Now, as the party ventures into the shadowy depths beneath the Spire, Pip moves through darkness as if born to it, his quick reflexes and ability to vanish into shadow making him invaluable to the group's survival and success.

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At a glance

What this public profile contains

This view-only profile includes a creator-written description; 14 labeled detail fields; 8 structured sections; 1 artwork image supplied by the creator.

Creation type
Character
Shared by
ArcanePanda6854
Connected worlds
1
Detail fields
14
Profile sections
8
Artwork images
1

Details

Type
Humanoid
Race
Halfling
Class
Rogue
Gender
male
Alignment
Neutral Good
Size
Small
Armor class
15
Hit points
85
Speed
30
Challenge
5
Experience
1800
Languages
Common, Halfling
Senses
Darkvision 60 ft., Passive Perception 15
Skills
Stealth, Investigation, Acrobatics, Sleight of Hand, Perception

Biography

Pip was born into the Underbough family in a quiet halfling settlement nestled between rolling hills, where the greatest excitement typically involved harvest festivals and the occasional visiting merchant caravan. His parents were respectable folk—his mother a baker known for her honeycakes, his father a skilled thatcher—and they fully expected young Pip to follow a similarly predictable path. However, from childhood, Pip possessed an insatiable curiosity that his cozy community could never satisfy. He would disappear into the woods for hours, studying old stone foundations and crumbling structures that predated even the eldest halflings' memories. Ancient maps discovered in his grandfather's attic became his most prized possessions, and he spent countless nights by candlelight tracing routes through forgotten dungeons and abandoned keeps. By his teenage years, it was clear that Pip's destiny lay not in the comfort of home, but in the dark passages and hidden chambers that called to him like a siren's song. When he turned twenty, he quietly packed his lockpicks and daggers and set out to become a treasure scout, leaving behind bewildered but loving parents. For years, Pip built his reputation as the finest small-scale explorer in the realm, slipping through cracks and crevices that would trap larger adventurers, his nimble fingers disarming traps and picking locks with artistic precision. His neutrality served him well—he cared not for the politics of kingdoms or the moral quandaries of other adventurers, only for the thrill of discovery and the satisfaction of solving ancient puzzles. When he finally joined DJ Wolfshadow's growing fellowship, Pip found something unexpected: a mentor in the Way of the Ninja whose teachings transformed his natural talents into something extraordinary. His small frame, which had always been his greatest asset, became a weapon when combined with discipline, focus, and the silent grace of ninja training. Now, as the party ventures into

Attributes

Strength

10, modifier 0

Dexterity

18, modifier 4

Constitution

16, modifier 3

Intelligence

14, modifier 2

Wisdom

12, modifier 1

Charisma

10, modifier 0

Actions

Dual Dagger Strike

Make two melee attacks with daggers. Each attack deals 1d6+4 piercing damage.

Ninja's Disappearance

As a bonus action, Pip can become invisible until the start of his next turn.

Treasure Scout's Insight

Choose one object within 30 feet. Pip learns its properties and value.

Trap Disarm

Make a Dexterity check (DC 15). On success, disarm a trap within reach.

Quick Climb

Pip can climb difficult surfaces without needing to make an ability check.

Shadow Step

Teleport up to 30 feet to an unoccupied space in dim light or darkness.

Abilities

Ninja's Stealth

Advantage on Dexterity (Stealth) checks in dim light or darkness.

Treasure Sense

Can identify the value of treasure within 30 feet as a bonus action.

Trap Sense

Advantage on saving throws against traps and effects that deal damage.

Quick Reflexes

Can use a reaction to halve damage from an attack.

Saving throws

strength

0

dexterity

7

constitution

3

intelligence

2

wisdom

1

Legendary actions

Silent Strike

Make one attack with a dagger. On a hit, deal an extra 2d6 damage.

Evasive Maneuver

Pip can move up to half his speed without provoking opportunity attacks.

Ninja's Flurry

Make three attacks with daggers. Each attack deals 1d6+4 piercing damage.

Damage resistances

Poison

Bludgeoning from nonmagical attacks

Condition immunities

Charmed

Frightened

Public creation

Worldbuilding Context

Pip Underbough is a public character profile shared by ArcanePanda6854through Summon Worlds. This view keeps the creator's public information together with clear attribution and links to any connected public Worlds; it does not add story details beyond the fields shown on the profile.

This creation is connected to Aetheris, where its details can support consistent characters, locations, lore, and ongoing storytelling across the wider World.

World connections

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