
Character
Pip Underbough
Pip was born into the Underbough family in a quiet halfling settlement nestled between rolling hills, where the greatest excitement typically involved harvest festivals and the occasional visiting merchant caravan. His parents were respectable folk—his mother a baker known for her honeycakes, his father a skilled thatcher—and they fully expected young Pip to follow a similarly predictable path. However, from childhood, Pip possessed an insatiable curiosity that his cozy community could never satisfy. He would disappear into the woods for hours, studying old stone foundations and crumbling structures that predated even the eldest halflings' memories. Ancient maps discovered in his grandfather's attic became his most prized possessions, and he spent countless nights by candlelight tracing routes through forgotten dungeons and abandoned keeps. By his teenage years, it was clear that Pip's destiny lay not in the comfort of home, but in the dark passages and hidden chambers that called to him like a siren's song. When he turned twenty, he quietly packed his lockpicks and daggers and set out to become a treasure scout, leaving behind bewildered but loving parents. For years, Pip built his reputation as the finest small-scale explorer in the realm, slipping through cracks and crevices that would trap larger adventurers, his nimble fingers disarming traps and picking locks with artistic precision. His neutrality served him well—he cared not for the politics of kingdoms or the moral quandaries of other adventurers, only for the thrill of discovery and the satisfaction of solving ancient puzzles. When he finally joined DJ Wolfshadow's growing fellowship, Pip found something unexpected: a mentor in the Way of the Ninja whose teachings transformed his natural talents into something extraordinary. His small frame, which had always been his greatest asset, became a weapon when combined with discipline, focus, and the silent grace of ninja training. Now, as the party ventures into the shadowy depths beneath the Spire, Pip moves through darkness as if born to it, his quick reflexes and ability to vanish into shadow making him invaluable to the group's survival and success.
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What this public profile contains
This view-only profile includes a creator-written description; 14 labeled detail fields; 8 structured sections; 1 artwork image supplied by the creator.
- Creation type
- Character
- Shared by
- ArcanePanda6854
- Connected worlds
- 1
- Detail fields
- 14
- Profile sections
- 8
- Artwork images
- 1
Details
- Type
- Humanoid
- Race
- Halfling
- Class
- Rogue
- Gender
- male
- Alignment
- Neutral Good
- Size
- Small
- Armor class
- 15
- Hit points
- 85
- Speed
- 30
- Challenge
- 5
- Experience
- 1800
- Languages
- Common, Halfling
- Senses
- Darkvision 60 ft., Passive Perception 15
- Skills
- Stealth, Investigation, Acrobatics, Sleight of Hand, Perception
Biography
Pip was born into the Underbough family in a quiet halfling settlement nestled between rolling hills, where the greatest excitement typically involved harvest festivals and the occasional visiting merchant caravan. His parents were respectable folk—his mother a baker known for her honeycakes, his father a skilled thatcher—and they fully expected young Pip to follow a similarly predictable path. However, from childhood, Pip possessed an insatiable curiosity that his cozy community could never satisfy. He would disappear into the woods for hours, studying old stone foundations and crumbling structures that predated even the eldest halflings' memories. Ancient maps discovered in his grandfather's attic became his most prized possessions, and he spent countless nights by candlelight tracing routes through forgotten dungeons and abandoned keeps. By his teenage years, it was clear that Pip's destiny lay not in the comfort of home, but in the dark passages and hidden chambers that called to him like a siren's song. When he turned twenty, he quietly packed his lockpicks and daggers and set out to become a treasure scout, leaving behind bewildered but loving parents. For years, Pip built his reputation as the finest small-scale explorer in the realm, slipping through cracks and crevices that would trap larger adventurers, his nimble fingers disarming traps and picking locks with artistic precision. His neutrality served him well—he cared not for the politics of kingdoms or the moral quandaries of other adventurers, only for the thrill of discovery and the satisfaction of solving ancient puzzles. When he finally joined DJ Wolfshadow's growing fellowship, Pip found something unexpected: a mentor in the Way of the Ninja whose teachings transformed his natural talents into something extraordinary. His small frame, which had always been his greatest asset, became a weapon when combined with discipline, focus, and the silent grace of ninja training. Now, as the party ventures into
Attributes
Strength
10, modifier 0
Dexterity
18, modifier 4
Constitution
16, modifier 3
Intelligence
14, modifier 2
Wisdom
12, modifier 1
Charisma
10, modifier 0
Actions
Dual Dagger Strike
Make two melee attacks with daggers. Each attack deals 1d6+4 piercing damage.
Ninja's Disappearance
As a bonus action, Pip can become invisible until the start of his next turn.
Treasure Scout's Insight
Choose one object within 30 feet. Pip learns its properties and value.
Trap Disarm
Make a Dexterity check (DC 15). On success, disarm a trap within reach.
Quick Climb
Pip can climb difficult surfaces without needing to make an ability check.
Shadow Step
Teleport up to 30 feet to an unoccupied space in dim light or darkness.
Abilities
Ninja's Stealth
Advantage on Dexterity (Stealth) checks in dim light or darkness.
Treasure Sense
Can identify the value of treasure within 30 feet as a bonus action.
Trap Sense
Advantage on saving throws against traps and effects that deal damage.
Quick Reflexes
Can use a reaction to halve damage from an attack.
Saving throws
strength
0
dexterity
7
constitution
3
intelligence
2
wisdom
1
Legendary actions
Silent Strike
Make one attack with a dagger. On a hit, deal an extra 2d6 damage.
Evasive Maneuver
Pip can move up to half his speed without provoking opportunity attacks.
Ninja's Flurry
Make three attacks with daggers. Each attack deals 1d6+4 piercing damage.
Damage resistances
Poison
Bludgeoning from nonmagical attacks
Condition immunities
Charmed
Frightened
Public creation
Worldbuilding Context
Pip Underbough is a public character profile shared by ArcanePanda6854through Summon Worlds. This view keeps the creator's public information together with clear attribution and links to any connected public Worlds; it does not add story details beyond the fields shown on the profile.
This creation is connected to Aetheris, where its details can support consistent characters, locations, lore, and ongoing storytelling across the wider World.
World connections
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