
Character
Stormhold
A public character created with Summon Worlds.
Open in Summon WorldsDetails
- Type
- Undead
- Class
- Ranger
- Gender
- androgynous
- Alignment
- Neutral Evil
- Faction
- Anomalies
- Size
- Medium
- Armor class
- 15
- Hit points
- 120
- Speed
- 30
- Challenge
- 10
- Experience
- 5000
- Languages
- Common, Aquan
- Senses
- Darkvision 60 ft., Truesight 30 ft., Passive Perception 15
- Skills
- Stealth, Survival, Perception
Biography
Once a skilled tracker who drowned while pursuing a fugitive across a frozen lake during winter, Stormhold's body sank into the depths where it remained undisturbed for decades until a peculiar phenomenon transformed the corpse into something neither fully alive nor entirely dead. The creature awakened with fragmented memories of its former life—the ability to track, to hunt, to move with predatory grace—but twisted now by the corrupting waters and an insatiable hunger that defies natural explanation. Drawn to the abandoned locker that rests on the lakebed, Stormhold has made it a lair, using the rusted metal container as both shelter and repository for the strange artifacts it collects from drowned travelers and sunken debris. The entity has become an agent of the Anomalies, those inexplicable forces that exist outside natural law, and it serves no master but its own incomprehensible purposes, neither wholly evil nor good but simply driven by instincts born from transformation and loss. Fishermen and divers have learned to fear the waters near the old locker, for Stormhold emerges occasionally to hunt, moving with the silent grace it possessed in life but with the relentless persistence of something that no longer needs to breathe. Those who have glimpsed it describe a figure of waterlogged horror, neither male nor female, draped in the tattered remnants of ranger's garb and trailing chains of weed and bone.
Attributes
Strength
16, modifier +3
Dexterity
18, modifier +4
Constitution
20, modifier +5
Intelligence
12, modifier +1
Wisdom
14, modifier +2
Charisma
10, modifier +0
Actions
Drowned Grasp
Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 2d8 + 3 necrotic damage and the target is grappled (escape DC 15).
Haunting Lament
Stormhold emits a mournful wail. Each creature within 30 ft. must succeed on a DC 15 Wisdom saving throw or be frightened until the end of its next turn.
Corrupted Waters
Stormhold summons a 20 ft. radius of murky water. Creatures in the area must succeed on a DC 15 Dexterity saving throw or take 3d6 cold damage and be restrained until the end of their next turn.
Artifact Collection
As a bonus action, Stormhold can search its lair for a strange artifact. Roll a d6 to determine the artifact's effect (1-2: healing, 3-4: temporary buff, 5-6: curse).
Predatory Ambush
If Stormhold is hidden and attacks a surprised creature, it deals an additional 3d6 damage and can immediately move up to half its speed without provoking opportunity attacks.
Abilities
Undead Fortitude
If damage reduces Stormhold to 0 hit points, it must make a Constitution saving throw. On a success, it drops to 1 hit point instead.
Saving throws
strength
+6
dexterity
+7
constitution
+8
wisdom
+5
Damage resistances
Poison
Psychic
World connections