
Character
Darokio
A public character created with Summon Worlds.
Open in Summon WorldsDetails
- Type
- Aberration
- Class
- Barbarian
- Gender
- male
- Alignment
- Lawful Evil
- Faction
- Anomalies
- Size
- Medium
- Armor class
- 16
- Hit points
- 150
- Speed
- 30
- Challenge
- 10
- Experience
- 5000
- Languages
- Common, Infernal
- Senses
- Darkvision 60 ft., Truesight 30 ft., Passive Perception 16
- Skills
- Intimidation, Stealth, Perception
Biography
Darokio was not always a creature of shadows and steel; he was once a zealous enforcer of rigid order in the mortal realm, a brutal enforcer whose unwavering belief in absolute law made him both revered and feared. When he was betrayed by those he sought to protect and cast into an experimental rift between worlds, his rigid morality twisted into something darker—a conviction that chaos must be crushed through any means necessary, even if those means defied conventional morality. The transformation left him with a visage of burning crimson fury, a permanent testament to the injustice he suffered, and an unquenchable rage that could level mountains. He discovered he could slip between the seams of abandoned structures, particularly the forgotten lockers where lost souls and discarded secrets accumulated like dust. Now bound to the Anomalies faction, Darokio enforces their incomprehensible laws with the same fervor he once devoted to the natural world, punishing transgressors with the fury of a barbarian whose strength comes not from passion but from unwavering, merciless conviction. He hides in these metal tombs not out of cowardice, but as a predator waits in tall grass—patient, methodical, and absolutely certain of his righteous purpose. To those who stumble upon his locker, they find not a monster, but an avatar of cosmic order, however twisted that order may seem to mortal minds.
Attributes
Strength
20, modifier +5
Dexterity
14, modifier +2
Constitution
20, modifier +5
Intelligence
12, modifier +1
Wisdom
16, modifier +3
Charisma
18, modifier +4
Actions
Crimson Fury
Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 2d10 + 5 slashing damage.
Locker Ambush
Darokio can teleport from one locker to another within 30 ft. as a bonus action.
Rage of Order
As an action, Darokio can enter a rage for 1 minute, gaining advantage on strength checks and saving throws, and dealing an extra 2d6 damage on melee attacks.
Punishing Grasp
Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 3d8 + 5 necrotic damage and the target must succeed on a DC 16 Constitution saving throw or be paralyzed until the end of their next turn.
Abilities
Predator's Patience
Darokio can hide in lockers, gaining advantage on stealth checks.
Cosmic Order
Darokio's attacks ignore resistance to non-magical damage.
Saving throws
strength
+8
dexterity
+5
constitution
+8
wisdom
+6
Damage resistances
Psychic
Necrotic
World connections