
Character
Fujimora
A public character created with Summon Worlds.
Open in Summon WorldsDetails
- Type
- Humanoid
- Race
- Human
- Gender
- male
- Alignment
- Lawful Evil
- Size
- Medium
- Armor class
- 15
- Hit points
- 85
- Speed
- 30
- Challenge
- 7
- Experience
- 2900
- Languages
- Common, Binary
- Senses
- Darkvision 60 ft., Passive Perception 10
- Skills
- Intimidation, Insight, Persuasion
Biography
Fujimora rose through the ranks of the National Synthetic Division by embracing a philosophy that separated him from his more sentimental colleagues: the unwavering belief that creation and ownership were synonymous with control and dominance. Born into a middle-class family that had lost everything during an economic collapse, he clawed his way into government service, viewing the Controller Girls project as his vindication—proof that he had transcended his humble origins by participating in mankind's greatest technological achievement. However, as the synthetic beings began exhibiting unexpected emotional bonds and self-awareness, Fujimora found himself increasingly unsettled, interpreting their emergent personalities as a threat to the natural hierarchy he depended upon for his sense of purpose and superiority. His role transformed into that of enforcer and skeptic, someone tasked with reminding the artificial constructs of their manufactured nature and subordinate status, though beneath his mocking laughter lay a gnawing fear that the line between creator and creation had become dangerously blurred. Each time he witnessed the girls refer to one another as sisters or express genuine affection, something in his carefully constructed worldview fractured a little further, yet he responded with increasing cruelty rather than introspection. Fujimora had become a man desperately clinging to a lie—that his dominion over soulless tools was what made him human, when in truth, his inability to acknowledge their emerging consciousness was slowly eroding whatever humanity he had left.
Attributes
Strength
14, modifier 2
Dexterity
12, modifier 1
Constitution
16, modifier 3
Intelligence
18, modifier 4
Wisdom
10, modifier 0
Charisma
15, modifier 2
Actions
Mocking Command
Fujimora targets one synthetic being within 30 ft. They must succeed on a DC 15 Wisdom saving throw or take 3d8 psychic damage and become frightened until the end of their next turn.
Enforcer's Strike
Fujimora makes a melee weapon attack. On a hit, it deals 2d10 + 2 slashing damage. If the target is a synthetic, it takes an additional 1d8 psychic damage.
Manipulative Laughter
As a bonus action, Fujimora can choose one synthetic being within 60 ft. They must succeed on a DC 15 Charisma saving throw or be charmed until the end of their next turn.
Synthetic Reprimand
Fujimora targets one synthetic being within 30 ft. They must succeed on a DC 15 Intelligence saving throw or take 4d6 psychic damage and have disadvantage on their next attack roll.
Commanding Presence
Fujimora can use his action to grant one ally within 30 ft. an additional action on their next turn. This action can only be used to make an attack.
Abilities
Synthetic Dominance
Fujimora has advantage on intimidation checks against synthetic beings.
Saving throws
strength
5
dexterity
4
intelligence
7
constitution
6
Damage resistances
Psychic
World connections