Artwork for Cocaine Train

Character

Cocaine Train

Created by MrTime

Dr. Marcus Arias was once a brilliant pharmaceutical researcher whose career crumbled when he became obsessed with replicating the impossible speed of the Flash, convinced that the hero had humiliated him one too many times during a petty arrest. Retreating into the criminal underworld, he synthesized a revolutionary but unstable liquid compound derived from refined narcotics and stolen metahuman research, believing it would grant him the velocity to finally prove his superiority. The transformation worked—but at a catastrophic price that left his body a ravaged landscape of internal fires and collapsing tissue, a living experiment in the destructive limits of synthetic acceleration. Now known as Cocaine Train, he survives through sheer desperation and engineering ingenuity: a pressurized suit of his own design keeps his internal temperature from liquefying his organs, while his customized cryogenic pod provides the only sleep his tortured nervous system can tolerate. His existence depends entirely on a vile stabilizer he calls "The Pink Stuff," a viscous elixir that barely holds his deteriorating vascular system together long enough for him to run, knowing that every second without it brings him closer to a hemorrhagic death. Bitter and broken, he races through the criminal underworld chasing speed, thrills, and the ghost of validation, a cautionary tale of ambition twisted into something that should have died long ago but refuses to.

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At a glance

What this public profile contains

This view-only profile includes a creator-written description; 14 labeled detail fields; 6 structured sections; 1 artwork image supplied by the creator.

Creation type
Character
Shared by
MrTime
Connected worlds
0
Detail fields
14
Profile sections
6
Artwork images
1

Details

Type
Humanoid
Race
Human
Class
Rogue
Gender
male
Alignment
Neutral Evil
Size
Medium
Armor class
15
Hit points
120
Speed
30
Challenge
10
Experience
5000
Languages
Common, Thieves' Cant
Senses
Darkvision 60 ft., Passive Perception 11
Skills
Acrobatics, Arcana, Deception, Stealth

Biography

Dr. Marcus Arias was once a brilliant pharmaceutical researcher whose career crumbled when he became obsessed with replicating the impossible speed of the Flash, convinced that the hero had humiliated him one too many times during a petty arrest. Retreating into the criminal underworld, he synthesized a revolutionary but unstable liquid compound derived from refined narcotics and stolen metahuman research, believing it would grant him the velocity to finally prove his superiority. The transformation worked—but at a catastrophic price that left his body a ravaged landscape of internal fires and collapsing tissue, a living experiment in the destructive limits of synthetic acceleration. Now known as Cocaine Train, he survives through sheer desperation and engineering ingenuity: a pressurized suit of his own design keeps his internal temperature from liquefying his organs, while his customized cryogenic pod provides the only sleep his tortured nervous system can tolerate. His existence depends entirely on a vile stabilizer he calls "The Pink Stuff," a viscous elixir that barely holds his deteriorating vascular system together long enough for him to run, knowing that every second without it brings him closer to a hemorrhagic death. Bitter and broken, he races through the criminal underworld chasing speed, thrills, and the ghost of validation, a cautionary tale of ambition twisted into something that should have died long ago but refuses to.

Attributes

Strength

14, modifier +2

Dexterity

20, modifier +5

Constitution

18, modifier +4

Intelligence

18, modifier +4

Wisdom

12, modifier +1

Charisma

10, modifier +0

Actions

Speed Surge

Cocaine Train can dash as a bonus action, doubling his speed for that turn.

Vascular Overload

Make a melee attack; on a hit, deal 3d10 piercing damage and the target must succeed on a DC 15 Constitution saving throw or take 2d6 necrotic damage from vascular breakdown.

Cryogenic Burst

As an action, Cocaine Train can release a wave of cold energy in a 15 ft. radius. Each creature must make a DC 16 Constitution saving throw, taking 4d8 cold damage on a failed save or half as much on a success.

The Pink Stuff

As a bonus action, Cocaine Train can consume 'The Pink Stuff' to regain 2d10 hit points. This can be done once per short rest.

Desperate Escape

If reduced to 0 hit points, Cocaine Train can make a DC 20 Dexterity saving throw to remain at 1 hit point, but must immediately use his Speed Surge to escape.

Abilities

Hyper-Accelerated Reflexes

Advantage on Dexterity saving throws and initiative rolls.

Synthetic Resilience

Resistance to poison and psychic damage due to his altered physiology.

Saving throws

strength

+4

dexterity

+8

constitution

+7

intelligence

+6

Damage resistances

Poison

Psychic

Public creation

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