Artwork for Dungeon Master Lich

Character

Dungeon Master Lich

Created by Streicher

Once, she was Archmagus Celestine Vex, the most celebrated scholar of the Obsidian Collegium, whose mathematical proofs of magical theory revolutionized spellcraft across three kingdoms. Her obsession with perfection led her to view all of reality as a grand equation requiring optimization—every variable, every actor, every outcome subject to rational calculation and control. When the Collegium's council rejected her proposal to restructure society according to her hierarchical designs, deeming her vision tyrannical, she saw their refusal not as wisdom but as the failure of lesser minds to comprehend superior logic. In her final act as a living woman, Celestine performed the Phylactery Ritual in secret, binding her consciousness into an elaborate network of enchanted objects hidden throughout her tower's depths. The ritual consumed her mortal form but left her intellect intact—sharper than ever, now freed from the inconvenient needs of a fragile body. For centuries, the Dungeon Master Lich has remained in her fortress, treating the world beyond as an endless laboratory for her grand experiments in control and causality. She orchestrates the fates of kingdoms through carefully placed agents, designs elaborate tests disguised as dungeon crawls, and views each adventurer who enters her domain as either a fascinating subject to study or a useful pawn to manipulate. Her arrogance stems not from delusion but from centuries of evidence: every trap she has laid has worked precisely as calculated, every opponent she has faced has fallen to superior strategy, and every variable in her equations has bent to her will. The Dungeon Master Lich does not fear death or failure because she has transcended both through perfect understanding of the rules that govern existence itself, and she finds endless amusement in watching lesser beings scramble through the elaborate scenarios she designs, never realizing they are not playing the game—they are merely pieces being moved across her board.

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At a glance

What this public profile contains

This view-only profile includes a creator-written description; 12 labeled detail fields; 9 structured sections; 1 artwork image supplied by the creator.

Creation type
Character
Shared by
Streicher
Connected worlds
0
Detail fields
12
Profile sections
9
Artwork images
1

Details

Type
Undead
Gender
female
Alignment
Lawful Evil
Size
Medium
Armor class
18
Hit points
250
Speed
30
Challenge
20
Experience
25000
Languages
Common, Infernal, Draconic
Senses
Darkvision 60 ft., Truesight 120 ft., Passive Perception 14
Skills
Arcana, History, Insight, Deception

Biography

Once, she was Archmagus Celestine Vex, the most celebrated scholar of the Obsidian Collegium, whose mathematical proofs of magical theory revolutionized spellcraft across three kingdoms. Her obsession with perfection led her to view all of reality as a grand equation requiring optimization—every variable, every actor, every outcome subject to rational calculation and control. When the Collegium's council rejected her proposal to restructure society according to her hierarchical designs, deeming her vision tyrannical, she saw their refusal not as wisdom but as the failure of lesser minds to comprehend superior logic. In her final act as a living woman, Celestine performed the Phylactery Ritual in secret, binding her consciousness into an elaborate network of enchanted objects hidden throughout her tower's depths. The ritual consumed her mortal form but left her intellect intact—sharper than ever, now freed from the inconvenient needs of a fragile body. For centuries, the Dungeon Master Lich has remained in her fortress, treating the world beyond as an endless laboratory for her grand experiments in control and causality. She orchestrates the fates of kingdoms through carefully placed agents, designs elaborate tests disguised as dungeon crawls, and views each adventurer who enters her domain as either a fascinating subject to study or a useful pawn to manipulate. Her arrogance stems not from delusion but from centuries of evidence: every trap she has laid has worked precisely as calculated, every opponent she has faced has fallen to superior strategy, and every variable in her equations has bent to her will. The Dungeon Master Lich does not fear death or failure because she has transcended both through perfect understanding of the rules that govern existence itself, and she finds endless amusement in watching lesser beings scramble through the elaborate scenarios she designs, never realizing they are not playing the game—they are merely pieces being moved across her b

Attributes

Strength

10, modifier +0

Dexterity

14, modifier +2

Constitution

20, modifier +5

Intelligence

24, modifier +7

Wisdom

18, modifier +4

Charisma

16, modifier +3

Actions

Life Drain

Melee Spell Attack: +15 to hit, reach 5 ft., one creature. Hit: 4d10 necrotic damage, and the lich regains hit points equal to half the damage dealt.

Summon Minions

Summons 1d4+1 skeletons or zombies to fight for her. They act on her initiative.

Arcane Trap

Creates a magical trap in a 20 ft. radius. Creatures must succeed on a DC 20 Dexterity saving throw or take 6d10 force damage and be restrained until the end of their next turn.

Illusory Duplicate

Creates an illusory duplicate of herself that lasts for 1 minute. The duplicate can move and act but cannot deal damage.

Spell Mastery

Casts a spell of 5th level or lower without expending a spell slot. Can be used once per turn.

Phylactery Manipulation

Can teleport to her phylactery's location as a bonus action, reappearing in a space within 30 feet.

Abilities

Aura of Cold

Creatures within 10 feet must succeed on a DC 20 Constitution save or take 10d6 cold damage.

Master Strategist

Advantage on initiative rolls and can reroll one failed saving throw per turn.

Undead Fortitude

If damage reduces it to 0 hit points, it can make a Constitution saving throw (DC 5 + damage taken) to instead drop to 1 hit point.

Arcane Knowledge

Can cast spells without expending spell slots, using Intelligence as the spellcasting ability.

Saving throws

strength

+0

dexterity

+10

constitution

+12

intelligence

+15

wisdom

+11

charisma

+10

Legendary actions

Manipulate Fate

Force a creature within 60 feet to reroll a successful saving throw, taking the new result.

Cold Grasp

Targets one creature within 60 feet, dealing 3d10 cold damage and reducing their speed by half until the end of their next turn.

Master of Illusions

Create an illusionary terrain in a 30 ft. radius that lasts for 1 minute, obscuring vision and creating difficult terrain.

Damage resistances

Cold

Necrotic

Damage immunities

Poison

Psychic

Condition immunities

Charmed

Frightened

Paralyzed

Poisoned

Public creation

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