
Item
Lute Of Epic Doom
This imposing instrument is crafted from blackwood and ebony, strung with thick bass strings that resonate with malevolent power. Only a Bard of Level 8 or higher may coax sound from this sentient arch-lute; any other attempt to play it results in absolute silence, as if the instrument refuses to acknowledge unworthy hands. Those foolish enough to attempt damaging the lute experience a devastating psychic backlash that assaults their mind with terrible visions and anguish. When wielded by a sufficiently skilled Bard, the lute produces ground-shaking bass riffs of epic doom that can inspire overwhelming fear in listeners, or alternatively, entrance them in a hypnotic trance through its dirge-like melodies. The player risks possession by the lute's malevolent consciousness, channeling cryptic divinations and otherworldly messages through their performance, a sensation that can become dangerously addictive. Those who master this dark instrument may curse another being, though such curses exact a terrible price—the Bard or someone they love must suffer an equivalent loss while the curse persists. The lute's full range of magical effects remains shrouded in mystery, with additional powers yet to be discovered by those brave or foolish enough to claim it.
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What this public profile contains
This view-only profile includes a creator-written description; 4 labeled detail fields; 1 structured section; 1 artwork image supplied by the creator.
- Creation type
- Item
- Shared by
- JackCarrot
- Connected worlds
- 0
- Detail fields
- 4
- Profile sections
- 1
- Artwork images
- 1
Details
- Type
- musical instrument
- Rarity
- legendary
- Weight
- 3
- Price
- 5000
Effects
Fearsome Resonance
When played, all creatures within a 30-foot radius must make a DC 18 Wisdom saving throw or become frightened for 1 minute. A frightened creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Hypnotic Melody
Creatures that succeed on the saving throw against fear may instead be charmed for 1 minute. Charmed creatures are incapacitated and have a speed of 0. They can repeat the saving throw at the end of each of their turns.
Cursed Performance
The Bard may target one creature within 60 feet to curse. The target must make a DC 18 Charisma saving throw or suffer disadvantage on all attack rolls and ability checks for 1 hour. The Bard or a loved one must suffer an equivalent loss (e.g., hit point reduction equal to the Bard's level) while the curse is in effect.
Public creation
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