
Character
Malakor Vance
Born the sickly heir to a pharmaceutical dynasty, young Malakor watched his father waste away from a mysterious wasting disease before his tenth birthday, inheriting both vast wealth and an obsessive terror of mortality that would consume his every waking moment. His earliest arcane experiments were desperate attempts to resurrect his father, but when those failed catastrophically, he redirected his magical ambitions toward the only goal that mattered: conquering death itself through any means necessary, moral or otherwise. Over three decades, he transformed his inherited fortune into a sprawling empire of occult acquisition, trafficking in the rarest supernatural components—harvested from creatures both mythical and endangered—and developing a pharmaceutical cocktail so potent and unnatural that it defies conventional biology. His penthouse laboratory became a temple to vanity, where he perfected a daily ritual of enhancement so extreme that his body has begun to transcend humanity entirely, his skin taking on an unsettling luminescence and his eyes occasionally reflecting colors that don't exist in nature. The young relatives who supply his most crucial ingredient—fresh blood transfusions—are kept in gilded comfort within his estates, their purpose obscured behind layers of family obligation and pharmaceutical dependency, making them willing vessels for his immortal ambitions. Malakor's obsession has evolved beyond mere vanity into something approaching religious fervor, as he meticulously documents every injection, every ritual, every sacrifice in an ancient ledger, convinced that he stands on the precipice of transcending mortality entirely and achieving a godhood that mortal flesh was never meant to possess.
Open in Summon WorldsAt a glance
What this public profile contains
This view-only profile includes a creator-written description; 14 labeled detail fields; 6 structured sections; 1 artwork image supplied by the creator.
- Creation type
- Character
- Shared by
- MrTime
- Connected worlds
- 0
- Detail fields
- 14
- Profile sections
- 6
- Artwork images
- 1
Details
- Type
- Humanoid
- Race
- Human
- Class
- Sorcerer
- Gender
- male
- Alignment
- Neutral Evil
- Size
- Medium
- Armor class
- 18
- Hit points
- 250
- Speed
- 30
- Challenge
- 20
- Experience
- 15000
- Languages
- Common, Infernal, Celestial
- Senses
- Darkvision 60 ft., Truesight 30 ft., Passive Perception 20
- Skills
- Arcana, Deception, Persuasion, Insight
Biography
Born the sickly heir to a pharmaceutical dynasty, young Malakor watched his father waste away from a mysterious wasting disease before his tenth birthday, inheriting both vast wealth and an obsessive terror of mortality that would consume his every waking moment. His earliest arcane experiments were desperate attempts to resurrect his father, but when those failed catastrophically, he redirected his magical ambitions toward the only goal that mattered: conquering death itself through any means necessary, moral or otherwise. Over three decades, he transformed his inherited fortune into a sprawling empire of occult acquisition, trafficking in the rarest supernatural components—harvested from creatures both mythical and endangered—and developing a pharmaceutical cocktail so potent and unnatural that it defies conventional biology. His penthouse laboratory became a temple to vanity, where he perfected a daily ritual of enhancement so extreme that his body has begun to transcend humanity entirely, his skin taking on an unsettling luminescence and his eyes occasionally reflecting colors that don't exist in nature. The young relatives who supply his most crucial ingredient—fresh blood transfusions—are kept in gilded comfort within his estates, their purpose obscured behind layers of family obligation and pharmaceutical dependency, making them willing vessels for his immortal ambitions. Malakor's obsession has evolved beyond mere vanity into something approaching religious fervor, as he meticulously documents every injection, every ritual, every sacrifice in an ancient ledger, convinced that he stands on the precipice of transcending mortality entirely and achieving a godhood that mortal flesh was never meant to possess.
Attributes
Strength
14, modifier +2
Dexterity
16, modifier +3
Constitution
20, modifier +5
Intelligence
20, modifier +5
Wisdom
18, modifier +4
Charisma
30, modifier +10
Actions
Eldritch Injection
Make a ranged spell attack against a target. On a hit, deal 4d10 necrotic damage and the target must succeed on a DC 20 Constitution save or be poisoned for 1 minute.
Blood Transfusion
As a bonus action, regain 30 hit points by sacrificing 10 hit points from a willing creature within 30 feet.
Phoenix Ashes Blast
Unleash a wave of fiery energy in a 30 ft. cone. Each creature must make a DC 20 Dexterity save, taking 8d6 fire damage on a failed save, or half as much on a success.
Dark Ritual
Spend 1 minute to cast a spell without expending a spell slot. This can be done once per long rest.
Summon Shadows
Summon 2d4 shadowy minions that act on your initiative. They last for 1 minute or until destroyed.
Abilities
Aura of Immortality
Creatures within 30 feet must succeed on a DC 20 Wisdom save or be frightened.
Saving throws
strength
+10
dexterity
+11
constitution
+12
intelligence
+13
wisdom
+11
charisma
+20
Damage resistances
Necrotic
Poison
Public creation
Worldbuilding Context
Malakor Vance is a public character profile shared by MrTimethrough Summon Worlds. This view keeps the creator's public information together with clear attribution and links to any connected public Worlds; it does not add story details beyond the fields shown on the profile.
Explore the profile as a standalone creative reference, then open Summon Worlds when you want to connect your own characters, locations, art, and lore inside a living World.
Continue building
Develop the ideas around Malakor Vance
Use Malakor Vance as a character reference when planning motivations, relationships, conflicts, dialogue, and the places that shape a role in the wider setting. Return to the public fields above as a stable reference, then connect new ideas through a World so collaborators can explore how each creation fits the same shared canon.