
Character
Embers Of Faith, Space Marines
Once zealous defenders of an sprawling interstellar empire, the Embers of Faith were forged in the crucible of blind obedience until the day their conviction shattered like tempered glass. Ordered to commit atrocities against worlds they were sworn to protect, these superhuman warriors watched their brothers fall in meaningless campaigns that served only the ambitions of distant rulers, and something within their collective soul cracked irreparably. Rather than descend into nihilism or rebellion, they chose a harder path: to preserve what the empire would discard, to shelter the vulnerable populations from which their brethren are torn, and to give sanctuary to the lost and accused who dared question orders that contradicted all reason. Their armor—painted in defiant orange with veins of purple like fractured stained glass—bears no chapter insignia, marking them as pariahs to the very institutions that created them. They are warriors still, bound by an unshakeable code of protection rather than conquest, fighting not for glory or doctrine but for the survival of those abandoned by the machinery of empire. In the darkness between stars, these fallen paladins have become something greater than soldiers: they are the last honest guardians of a corrupt system, burning with a faith not in gods or emperors, but in the inherent worth of every soul they rescue from oblivion.
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What this public profile contains
This view-only profile includes a creator-written description; 12 labeled detail fields; 6 structured sections; 2 artwork images supplied by the creator.
- Creation type
- Character
- Shared by
- Draz
- Connected worlds
- 0
- Detail fields
- 12
- Profile sections
- 6
- Artwork images
- 2
Details
- Type
- Humanoid
- Class
- Paladin
- Alignment
- True Neutral
- Size
- Medium
- Armor class
- 18
- Hit points
- 120
- Speed
- 30
- Challenge
- 10
- Experience
- 5000
- Languages
- Common, Celestial
- Senses
- Darkvision 60 ft., Passive Perception 15
- Skills
- Athletics, Insight, Intimidation, Perception
Biography
Once zealous defenders of an sprawling interstellar empire, the Embers of Faith were forged in the crucible of blind obedience until the day their conviction shattered like tempered glass. Ordered to commit atrocities against worlds they were sworn to protect, these superhuman warriors watched their brothers fall in meaningless campaigns that served only the ambitions of distant rulers, and something within their collective soul cracked irreparably. Rather than descend into nihilism or rebellion, they chose a harder path: to preserve what the empire would discard, to shelter the vulnerable populations from which their brethren are torn, and to give sanctuary to the lost and accused who dared question orders that contradicted all reason. Their armor—painted in defiant orange with veins of purple like fractured stained glass—bears no chapter insignia, marking them as pariahs to the very institutions that created them. They are warriors still, bound by an unshakeable code of protection rather than conquest, fighting not for glory or doctrine but for the survival of those abandoned by the machinery of empire. In the darkness between stars, these fallen paladins have become something greater than soldiers: they are the last honest guardians of a corrupt system, burning with a faith not in gods or emperors, but in the inherent worth of every soul they rescue from oblivion.
Attributes
Strength
18, modifier 4
Dexterity
14, modifier 2
Constitution
20, modifier 5
Intelligence
12, modifier 1
Wisdom
16, modifier 3
Charisma
10, modifier 0
Actions
Divine Strike
Make a melee weapon attack. On a hit, deal 2d10 + 4 radiant damage.
Shield of Faith
Grant an ally within 30 ft. +2 AC for 1 minute. Can be used 3 times per long rest.
Cleansing Flame
Create a 15 ft. cone of fire. Each creature must make a DC 15 Dexterity save, taking 4d6 fire damage on a failed save, or half as much on a success.
Rescue the Lost
Choose a creature within 60 ft. and teleport to them, providing protection and healing 2d8 hit points.
Abilities
Guardian's Oath
Allies within 10 feet gain a +2 bonus to AC.
Faith's Resilience
Advantage on saving throws against fear and charm effects.
Saving throws
strength
7
dexterity
5
constitution
8
wisdom
6
Damage resistances
Radiant
Necrotic
Gallery

Public creation
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